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High Tech, Low Tech, and Everything InBetween

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Title: High Tech, Low Tech, and Everything InBetween


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Rediscovering Gaming
  • High Tech, Low Tech, and Everything In-Between
  • Lloyd Rieber
  • The University of Georgia

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High Tech
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Low Tech
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And Everything In-Between
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Did you say Games?
  • The term game is a loaded term
  • People tend to have a biased view about games
    pro or con few are neutral
  • Games are like books and movies in that they
    refer to a general medium or art form
  • Like books and movies, games can be inspiring,
    good, bad, or disgusting

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Something to Ask Yourself
  • What is your opinion of the role of games in
    education?
  • Consider this from both an instructivist and
    constructivist view
  • Instructivist
  • Students learn by playing educational games given
    to them and designed by others
  • Constructivist
  • Students learn by designing and building their
    own games

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Defining a Game
  • Harder than you might think
  • But, heres the dictionary definition
  • An activity providing entertainment or amusement
    a pastime party games word games.
  • A competitive activity or sport in which players
    contend with each other according to a set of
    rules the game of basketball the game of gin
    rummy.
  • A period of competition or challenge It was too
    late in the game to change the schedule of the
    project.

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Defining a Game
  • An interactive medium in the sense that the path
    or outcome of the activity itself changes
    depending on a players input.(I dare you to try
    to define interactivity!)
  • One of the best opportunities for serious play

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Designing Learning Environments that Excite
Serious Play
  • Elusive, But Always Ready to Emerge

We all play occasionally, and we all know what
playing feels like. But when it comes to making
theoretical statements about what play is, we
fall into silliness. There is little agreement
among us, and much ambiguity. Brian
Sutton-Smith
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Dimensions of Human Activity
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Play Theory
  • Confluence of anthropology, sociology,
    psychology, and education
  • Misconceptions of play
  • Only children play Play is easy Play is merely
    a diversion and isirrelevant to learning All
    play is good
  • Play attributes
  • Voluntary Intrinsically motivating Involves
    active, sometimes physical, engagement Distinct
    from other behavior by having a make-believe
    quality
  • Play as Progress, Power, Fantasy, Self

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Of course, suggesting play as a viable learning
strategy in a profession known for championing
instruction comes with risks
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when it is most needed.
Understanding when instruction is not necessary,
or
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Experience first,Explain later.
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Learning in a GameAffective Domain
  • Motivation
  • Competition, random features
  • Intrinsic motivation You create your own reasons
    for participating
  • Triggering challenge and curiosity
  • A feeling of control, but with an edge of
    uncertainty

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Learning in a GameCognitive Domain
  • Meaningful, relevant context
  • Active participation in an interactive story
  • Organization, situation, goals, and feedback
  • Helps students to organize information, followed
    by putting knowledge to use
  • Narrative The power of stories
  • Myths Archetypes (Joseph Campbell)

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4.25 inches
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Center court 36 inches Side posts 42 inches
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High Tech Gaming in Education
James Gee University of Wisconsin What video
games have to teach us about learning and literacy
Henry Jenkins MIT Comparative Media
Studies Games-to-Teach Project
Kurt Squire University of Wisconsin Learning
World Historythrough playing Civilization III
Sasha Barab University of Indiana Quest Atlantis
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4 Levels of Historical Understanding
  • Just because
  • Linear puzzle
  • Mature beginning
  • Mature

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Quest Atlantishttp//atlantis.crlt.indiana.edu/
  • Triadic Foundation for Design
  • Education Designing for Learning
  • Entertainment Designing for Engagement
  • Social Commitments Designing for Change

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Microworlds, Simulations, Games
Not today, sorry!
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Learning Objects are like
Is there a better metaphor?
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Cooking! Where learning objects are the
ingredients
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http//it.coe.uga.edu/wwild
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Mineshaft
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Learning by Designing
  • If you want to learn something well, teach it!
  • Teaching is but one form of designing
  • Design activities take time!
  • The challenge is to find design activities that
    students find authentic and compelling
  • Our research shows that game design is an
    excellent strategy for students as young as
    fourth grade

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Designing a Game
  • Part art (creativity) and part science (analytic)
  • Similar to story writing
  • Weaving the educational content and game together
    into a meaningful whole
  • Lends itself to team work

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Game Design
  • Optimizing challenge
  • What is your favorite sport?
  • Change one rule or the parameter of one game
    object.
  • What is the impact of this change on the game?

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Motivation Flow TheoryMihaly Csikszentmihalyi
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Knowledge as Design
  • Four Design questionsfrom David Perkins (1986)
  • 1. What is its purpose? "What's it for?"
  • 2. What is its structure? "What's it like?
    What's it made of? What are its parts?"
  • 3. What are model cases? "What's an example?"
  • 4. What are the arguments to support it? "How is
    it supposed to work? Does it do a good job?"
  • If you can't answer all four, the knowledge you
    have acquired may be "inert."

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  • Eight Years of Elementary and Middle School
    Students Designing Educational Computer Games
  • http//www.nowhereroad.com/kiddesigner/

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Children as Multimedia Critics
  • Do children, other than those who designed the
    educational computer games, find these games
    interesting?
  • What characteristics of games do children find
    most compelling/significant?
  • Do these characteristics jive with the adult
    literature on what children should like?
  • Are childrens critiques consistent with their
    actions?
  • Do they take the role of critic seriously?

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Its better because its homemade! Lloyd Rieber
Gretchen Thomas The University of
Georgia http//it.coe.uga.edu/wwild
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Using PPT for Educational Games
  • Why PowerPoint?
  • Almost ubiquitous software application
  • Teachers love it Higher probability for adoption
    and scalability
  • Hyperlinking feature has lots of gaming potential
  • Excellent way to package and deliver a game

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Constructionist
Students create or adapt their own!
Teacher makes an original PPT game
Teacher adapts another teachers PPT game
Teacher finds existing PPT templates and inserts
his/her own content (Jeopardy, Who Wants to Be a
Millionaire, etc.)
Instructionist
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Welcome
to
Jeopardy!
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Designing Games
  • Game Fantasy
  • Where will the game take place?
  • Give your game a title.
  • Write a story for your game.
  • Game Objects
  • What/who are the game characters and game
    objects?
  • Game Goal
  • How does someone win the game?
  • Will anything special happen when someone wins or
    loses?
  • Game Rules
  • What are the 2 or 3 most important rules of the
    game?
  • Game Directions
  • The goal of the game is to
  • To play the game you have to
  • To win the game you have to
  • Artwork

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KID DESIGNER Approach
  • Ice breaker
  • What makes a game fun?
  • What games do you play now? Why?
  • What games did you play as a kid? Why?
  • Design teams form
  • Identifying individual roles
  • Brainstorming game topics
  • Initial design
  • Design/development cycle
  • Academic standards
  • Social negotiation
  • Game day!

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Honey Creek Elementary School
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Activity Theory
http//www.edu.helsinki.fi/activity/pages/chatandd
wr/chat/
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Activity Theory
http//www.edu.helsinki.fi/activity/pages/chatandd
wr/chat/
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Experience first,Explain later.
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Sam WinwardNumbers All Around
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Archiving the Best Multimedia Designed by
Graduate StudentsJoin the WWILD Team
http//it.coe.uga.edu/wwild
  • Lloyd Rieber
  • University of Georgia

Simon Hooper University of Minnesota
Glen Holmes Virginia Tech
Ron Zellner Texas AM University
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  • Eight Years of Elementary and Middle School
    Students Designing Educational Computer Games
  • http//www.nowhereroad.com/kiddesigner/

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Evolving Project KID DESIGNER Questions
  • Authentic motivation for school?
  • Collaboration enablers obstacles?
  • Ability to engage in social negotiation?
  • Competence to engage in design activity?
  • Social dynamics child-child, child-adult, gender
  • Do other children find these games worthwhile?
  • Hmm, what research question is missing?

Learning
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Understanding the Project by Playing the Games
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A Summing Up of my Sum Up
  • If you are interested in student meaning making,
    learning, and motivation, you should be
    interested in serious play
  • Our field needs less attention on instruction and
    more attention on serious play

It is our choices, Harry, that show what we truly
are, far more than our abilities. Professor
Dumbledore to Harry Potter
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Barriers to Learning Access
  • How many of you can explain the following?

? dx x
Hint What is an example of a little bit?
Pinch, tad, morsel, ?
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Universal Design (UD)
  • Coined by Dr. Ron Mace of NCSU
  • Design of products and environments to be usable
    by all people, to the greatest extent possible,
    without the need for adaptation or specialized
    design (Ron Mace, Center for Universal Design,
    North Caroline State University)

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http//physics.syr.edu/courses/java/mc_html/kepler
_frame.html
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