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Lucifers Hammer

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To model and observe Near Earth Objects (asteroids which come within 1.3 Au of ... inclination or declination ( /- 5 deg) from the plane of the ecliptic; z=xtan 0 ... – PowerPoint PPT presentation

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Title: Lucifers Hammer


1
Lucifers Hammer
A Computer Simulation of Asteroid Trajectories
  • Derek Mehlhorn
  • William Pearl
  • Adrienne Upah

Team 34 Albuquerque Academy
2
Project Objective
  • To model and observe Near Earth Objects
    (asteroids which come within 1.3 Au of the Sun)
    by simulating orbital motion using N-body
    gravitational interactions as well as Kepler and
    Newtons laws of motion

3
Presentation Summary
  • Uses and Definitions
  • Planetary Setup and Mathematical Model
  • Asteroid Generation
  • Code Implementation
  • Error Analysis
  • Results and Conclusions

4
Uses
  • Evaluating the probability of a space borne
    entity becoming a threat
  • Plotting the course of satellites and probes
    (including slingshot maneuvers)
  • Modeling comet and asteroid trajectories

5
Definitions
  • 2-Body calculations determining gravitational
    forces assuming that the sun is the only body
    interacting with a given body
  • N-Body calculations determining gravitational
    interactions between N objects

6
The Asteroid Belt
  • A large concentration of asteroids mainly located
    between the orbits of Mars and Jupiter
  • Contains over 10,000 recorded asteroids over 1
    km in radius
  • Contains as many as half a million asteroids over
    1/2 km in radius

7
Diagram of Initial Asteroid Distribution
8
Presentation Summary
  • Uses and Definitions
  • Planetary Setup and Mathematical Model
  • Asteroid Generation
  • Code Implementation
  • Error Analysis
  • Results and Conclusions

9
Planetary Motion and Initialization
  • Mathematical model1 used to accurately predict
    planetary positions on any given day
  • Derive initial velocities from change in
    positions
  • Motion determined by calculating acceleration due
    to sum of the gravitational forces
  • Integration of acceleration to find velocity and
    then position

1Courtesy of NASA
10
Presentation Summary
  • Uses and Definitions
  • Planetary Setup and Mathematical Model
  • Asteroid Generation
  • Code Implementation
  • Error Analysis
  • Results and Conclusions

11
Asteroid Positions
  • User defines total number of asteroid desired
  • Random distance from the Sun determined
  • Random angle between 0 and 360 degrees determined
  • X and Y coordinates calculated from mean distance
    from to sun and angle xrcosø yrsinø
  • Z coordinate calculated using random angle of
    inclination or declination (/- 5 deg) from the
    plane of the ecliptic zxtanø0

12
Asteroid Velocities
  • From asteroids mean distance from sun determine
    the period of rotation by Keplers law P2 a3
  • From period and distance an average orbital
    velocity can be derived Vave 2?a/P
  • Orbital velocity is divided into x, y components
  • Divide velocity into components, thus producing
    spherical to mildly elliptic orbits
  • Randomly perturb velocity components varied by
    /- 10 proportionally to create highly
    eccentric and abnormal orbits

13
A Mixed Plot of Stable and Unstable Asteroids
14
Other Asteroid Characteristics
  • Random radius determined between 1 and 500 km
  • Measured density of Eros 2.5 gm/cm3 /- .8
  • Asteroids assigned a density between 1.7 and 3.3
    gm/cm3
  • Volume determined assuming asteroids are perfect
    spheres V4/3 ? r3
  • Mass derived from volume and density

15
We generate a realistic range of densities that
result in a distribution of asteroid masses
16
As per empirical data, our asteroid belt
possesses a high ratio of small to large asteroids
17
Event Checking and Handling
  • Asteroid positions are checked at each time step
  • Collisions with planets result in asteroid node
    deletions
  • Collisions between asteroids are considered
    purely elastic
  • New velocities are determined assuming that
    momentum and kinetic energy are conserved
  • Distance from Sun checked and flags marked
    accordingly
  • Asteroids flags are checked and position
    information output accordingly
  • Planet information printed every time step

18
Presentation Summary
  • Uses and Definitions
  • Planetary Setup and Mathematical Model
  • Asteroid Generation
  • Code Implementation
  • Error Analysis
  • Results and Conclusions

19
The Code Modules
  • The Parameter Class para.h
  • Uses mathematical model to obtain realistic
    initial positions and velocities for each planet
  • The Planet Class planet.h
  • Creates orbital objects (planets and asteroids)
    whose motion is determined through N-body
    calculations
  • starter.cpp
  • Used to test the parameter class
  • main.cpp (parallelized using MPI)
  • Implements the Planet class to create and run the
    simulation

20
Master Node Operations
  • Implements a mathematical model for predicting
    planetary positions and starting variables
  • Determines planetary positions through N-body
    calculations
  • Writes positions to output files
  • Broadcasts planetary positions to slave nodes

21
Slave Node Operations
  • Randomly generate a specified number of asteroids
    on each node that are stored within a linked
    list.
  • Receive and use planetary data to determine
    individual asteroid motion through N-body
    calculations (relative to the planets)
  • Check (on node) asteroid positions for
    collisions and interesting orbital characteristics

22
Parallel Implementation
  • Two processor tests run on Pi
  • Scalability tested through 5 nodes using the Blue
    Mountain Super Computer
  • A number of limited time (100 years) large
    asteroid population (10000) completed
  • Several larger runs (10000 years) attempted but
    limited by storage space
  • runs completed using 20 processors

23
  • The Inner Solar System
  • Mercury - Mars

24
  • The Outer Solar System
  • Jupiter - Neptune

25
An eccentric yet stable Near Earth Asteroid
26
Presentation Summary
  • Uses and Definitions
  • Planetary Setup and Mathematical Model
  • Asteroid Generation
  • Code Implementation
  • Error Analysis
  • Results and Conclusions

27
Integration Method
  • Leap frog method
  • positions and forces centered on time step
  • velocities centered on 1/2 time step
  • Method conserves energy
  • Resolution convergence confirmed (vary e)
  • Future work compare to trapezoidal Simpsons

Ref Feynman Lectures on Physics
28
Error analysis
Time Step Length 1 Day 1/2 Day 1/4 Day 1/8 Day
Average X Error .000313884 .000246115 .000229601 .
000225648
Average Y Error .000322463 .000254278 .00023773 .0
00233772
Average Z Error .00000069587 .00000069703 .0000006
97618 .000000697913
-Average Error above Computed in Aus from 10
years of data for the Earth
N-body integrator stable and accurate over
thousands of years
29
The System Conserves Energy (Kinetic potential
energies anti-correlated)
30
Inter-asteroid forces can for the most part be
ignored
31
Presentation Summary
  • Uses and Definitions
  • Planetary Setup and Mathematical Model
  • Asteroid Generation
  • Code Implementation
  • Error Analysis
  • Results and Conclusions

32
Near Earth Asteroids do not possess significantly
different total energy levels than stable
asteroids
33
Stable Asteroids are harmless because they have
spherical orbits which are difficult to perturb
34
Near Earth Asteroids are dangerous because of
they have eccentric orbits which can be easily
perturbed
35
Real space plot of an eccentric and perturbed
Near Earth Asteroid
36
Conclusions
  • Although NEOs have eccentric orbits that are
    easily perturbed, they are not less bound to the
    Solar System
  • Regular asteroids pose little or no threat to the
    earth because of their spherical and predictable
    orbits
  • Near Earth Objects present a large threat of
    collision because of their eccentricity and their
    susceptibility to perturbations
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