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GESTURE SYSTEM

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GESTURE SYSTEM – PowerPoint PPT presentation

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Title: GESTURE SYSTEM


1
GESTURE SYSTEM
  • Technology Overview

2
OVERVIEW
  • Background
  • Design Rationale
  • Hardware
  • Software Architecture
  • Work Progress
  • Conclusions

3
BACKGROUND
  • Design Considerations

4
Design Drivers
  • Usability
  • Highly robust recognition
  • Latency refresh rate
  • gt Use low-risk machine vision techniques
  • Optimal Lighting
  • Efficient deterministic algorithms

5
Operating Environment
  • 'Normal environment
  • caves / meeting rooms
  • Cluttered environments
  • Low general illumination levels
  • Dynamic colour illumination from display

6
DESIGN RATIONALE
  • Main Design Considerations

7
Imaging
  • Colour
  • v Skin tracking
  • x Low illumination
  • x Display pollution
  • Near Infra-Red
  • v Independent imaging
  • channel

8
Camera Orientation
  • Downwards
  • x Dynamic image
  • x Cluttered image
  • Upwards
  • v Static image
  • v Simple background
  • v Commercialisation

9
Illumination Subject
  • Onto Hands
  • v Good in open-air
  • x Ceiling shadows
  • x Poor fore/background contrast near ceiling
  • Onto Ceiling
  • x Requires ceiling
  • v No shadows
  • v Excellent contrast
  • v Ignores skin ethnicity /clothing reflectivity

gtUse most appropriate
10
Tracking
  • 3D modelling
  • x Computational expense
  • x Development risk
  • Flesh-tone detection
  • x Using NIR imaging
  • v v Feature tracking

11
Tracking Feature Detection
  • Potential features
  • X Palm
  • X Wrist
  • ? Fingertips use restriction

12
Posture Recognition
  • Silhouette method
  • Fingertips already detected
  • Palm is in vicinity create vectors
  • Distance measure to exemplars
  • x Restricted gestures (acceptable)

13
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14
HARDWARE
15
Camera / Filter
  • Watec-902DM
  • - High NIR Sensitivity
  • - DSP pre-processing
  • - Cokin 89B NIR filters

16
Illumination
  • Pro-Optocam Illuminator
  • - 140 high power NIR LEDs
  • - Cooling allows optimal illumination power
  • - Optimized polar characteristics

17
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18
SOFTWARE ARCHITECTURE
19
System Black Box View
  • Two way traffic via CORBA
  • OUTPUT Control events to application
  • INPUT Spatial sound feedback from application

20
Event-Queue Architecture
  • Hand Events
  • Gestures in image coordinates
  • ?
  • Raw Events
  • Gesture start/stop in 3D coordinates
  • ?
  • Application Control Events
  • Rotate, translate, point

21
Software Architecture
  • Eldritch scheduler
  • RawEvents hand ? raw events
  • Temporal smoothing maintains hand identity
  • Rome raw events ? control events
  • CORBA corba traffic ? control events

22
WORK PROGRESS
23
Work Progress
  • Hardware Build 95
  • CORBA 90
  • Spatial Sound 70
  • Eldritch/Rome 50
  • Machine Vision 40
  • Commercialisation 0

24
Open Hand (Translate)
25
Select
26
Point
27
CONCLUSIONS
28
Summary
  • Work proceeding according to project schedule
  • CORBA test-stub ready for integration
  • Partial machine vision
  • Software architecture complete
  • Full spatial sound
  • Within budget

29
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