Animation & Gaming Market - PowerPoint PPT Presentation

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Animation & Gaming Market

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Global Animation & Gaming Market research report provides an extensive analysis of Animation Market and Gaming Market on the basis of segments and sub segments in animation and gaming individually including current market trends, industry drivers, and challenges for better understanding of the market. – PowerPoint PPT presentation

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Title: Animation & Gaming Market


1
MarketsandMarkets Presents
  Global Animation
Gaming Market
worth 242.92 Billion by 2016

http//www.marketsandmarkets.com/Market-Reports/an
imation-gaming-market-514.html
2
The report Animation Gaming Market Size and
Global Forecast (2011-2016), as the name
suggests, defines and segments the global
animation gaming market with analysis and
forecast of the global revenue for each segment.
It also identifies driving and restraining
factors for the global animation gaming market
with analysis of trends, opportunities, and
challenges. The market is segmented and revenue
is forecasted on the basis of major geographies
such as North America, Europe, Asia-Pacific and
Japan, and Rest of the World (ROW), and segments
and their sub segments and geographic trends and
forecasts. Browse gtgt 75 market data
tables/figures  190 pages 
in-depth TOC on Animation Gaming Market Size
and Global Forecast (2011-2016) http//www.marke
tsandmarkets.com/Market-Reports/animation-gaming-m
arket-514.html

3
  • Animation- In the overall animation creation
    process, most of the less creative work is
    outsourced to low cost emerging countries such as
    India, Singapore, Malaysia and China, whereas the
    rest of the work is produced by the U.S. and
    Europe therefore APJ is the fastest growing
    market with regards to animation.
  • Gaming- As far as gaming market is concerned,
    Europe is supported by several government
    policies and governing bodies such as PEGI (The
    Pan-European Game Information), and The German
    Trade Association of Interactive Entertainment
    Software (BIU).
  • Animation Gaming Market-
  • The global animation and gaming market is
    expected to grow from 122.20 billion in 2010 to
    242.92 billion by 2016.
  • The gaming market is the fastest growing, with a
    Y-O-Y of 17.46 by 2016, registering a CAGR of
    13.71 the Y-O-Y growth of the animation market
    will be 15.83 at a CAGR of 12.50 from 2011 to
    2016.
  • The global animation and gaming market is growing
    at a CAGR of 12.94 from 2011 to 2016
  • Inquire Before Buying _at_ http//www.marketsandmark
    ets.com/Enquiry_Before_Buying.asp?id514

4
About Marketsandmarkets MarketsandMarkets is a
global market research and consulting company
based in the U.S. We publish strategically
analyzed market research reports and serve as a
business intelligence partner to Fortune 500
companies across the world. MarketsandMarkets
also provides multi-client reports, company
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and power, food and beverages, industrial
automation, medical devices, pharmaceuticals,
semiconductor and electronics, and
telecommunications and IT. We at
MarketsandMarkets are inspired to help our
clients grow by providing apt business insight
with our huge market intelligence repository.

Get in touch with us at 1-888-6006-441 or send
email to sales_at_marketsandmarkets.com with your
contact details and questions if any query.
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