Gamification Market - PowerPoint PPT Presentation

About This Presentation
Title:

Gamification Market

Description:

[317 Pages Report] Gamification Market report categorizes the global market by Applications as Marketing, Sales, Hr, Support, and Development, Size as SMB, Enterprise, and by Deployment On-Premise, On-Demand & by Geography. – PowerPoint PPT presentation

Number of Views:227

less

Transcript and Presenter's Notes

Title: Gamification Market


1
MarketsandMarkets Presents
Global
Gamification Market 
worth 5.5 Billion By 2018

http//www.marketsandmarkets.com/Market-Reports/ga
mification-market-991.html
2
Gamification, despite the great deal of hype and
glory, is amongst the most misunderstood
catchphrases in the industry. Gamification
Market has significant potential that can change
the dynamics of employee engagement, rewards and
recognition and customer loyalty, globally. The
mechanics of Gamification, that is, rewarding
people with points and other incentives, have
been around since ages it is the explosion of
the digital world which has made marketers and
product managers think of it as a packaged
motivational tool. Browsegtgt 150 market
data tables  44
figures 317 pages and
in-depth TOC on Gamification market http//www
.marketsandmarkets.com/Market-Reports/gamification
-market-991.html Request to
Download Free PDF Brochure _at_
http//www.marketsandmarkets.com/pdfdownload.asp?i
d991
3
  • While just plain points, badges and other virtual
    goods may not have long lasting user engagement
    effects in gamification they serve as an
    appropriate reward system, equipped with user
    attention grabbing techniques and immersive
    graphics technology, which can enable user
    engagement, over a period of time.
  • Immersive digital technology implies the use of
    creative gaming dashboards, which imitate real
    life games such as golf, baseball or Farmville to
    be designed within and in sync with enterprise
    applications or the consumer brand which it is to
    be engaged with.
  • Market Details-
  • The Gamification market is estimated to grow from
    421.3 million in 2013 to 5.502 billion in
    2018.
  • This represents a compound annual growth rate
    (CAGR) of 67.1 from 2013 to 2018.
  • In the current scenario, the consumer goods and
    retail vertical continues to be the largest
    adopter of gamification solutions.
  • In terms of regions, North America is expected to
    be the biggest market, followed by Europe and
    Asia-Pacific.
  • Inquire Before Buying _at_ http//www.marketsandmark
    ets.com/Enquiry_Before_Buying.asp?id991

4
About Marketsandmarkets MarketsandMarkets is a
global market research and consulting company
based in the U.S. We publish strategically
analyzed market research reports and serve as a
business intelligence partner to Fortune 500
companies across the world. MarketsandMarkets
also provides multi-client reports, company
profiles, databases, and custom research
services. They cover thirteen industry verticals,
including advanced materials, automotives and
transportation, banking and financial services,
biotechnology, chemicals, consumer goods, energy
and power, food and beverages, industrial
automation, medical devices, pharmaceuticals,
semiconductor and electronics, and
telecommunications and IT. We at
MarketsandMarkets are inspired to help our
clients grow by providing apt business insight
with our huge market intelligence repository.

Get in touch with us at 1-888-6006-441 or send
email to sales_at_marketsandmarkets.com with your
contact details and questions if any query.
Write a Comment
User Comments (0)
About PowerShow.com