Gamification Industry Forecast by 2018 - PowerPoint PPT Presentation

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Gamification Industry Forecast by 2018

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Gamification addresses the basic human instinct to get enticed by any novel, competitive, rewarding and fun idea, similar to what they experience while playing any game. Gamification inculcates game mechanics such as points, badges, levels, ranks, avatars, virtual goods and a host of other motivational mechanics, most of them used in combination with each other or as a chain of events with one reward leading to another, on any existing website, e-commerce portal or enterprise application. – PowerPoint PPT presentation

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Title: Gamification Industry Forecast by 2018


1
Gamification Market (Consumer Gamification,
Enterprise Gamification) by Deployment
(On-Premise, On-Demand) Application (Marketing,
Sales, Hr, Support, and Development) Size (SMB,
Enterprise) Worldwide Market Forecasts and
Analysis (2013 2018)by MarketsandMarkets
  • Explore all reports for IT Services market _at_
  • http//www.rnrmarketresearch.com/reports/informati
    on-technology-telecommunication/e-commerce-informa
    tion-technology-it/it-services .

2
Gamification Market (Consumer Gamification,
Enterprise Gamification) by Deployment
(On-Premise, On-Demand) Application (Marketing,
Sales, Hr, Support, and Development) Size (SMB,
Enterprise) Worldwide Market Forecasts and
Analysis (2013 2018)
  • The collection of IT Services market research
    reports has a new addition of Gamification
    Market (Consumer Gamification, Enterprise
    Gamification) by Deployment (On-Premise,
    On-Demand) Application (Marketing, Sales, Hr,
    Support, and Development) Size (SMB,
    Enterprise) Worldwide Market Forecasts and
    Analysis (2013 2018) on RnRMarketResearch.com.
    Gamification refers to the social layer that
    involves engagement and loyalty, which exists on
    any enterprise or consumer-facing application.
    Gamification at its core is a marketing tool,
    which is used to engage customers to a particular
    brand in consumer gamification and engage
    employees with the organizational strategies and
    plans in employee gamification. The traditional
    way of engagement is to advertise the product or
    ideas and flash it across the portal or website.
    Retaining attention and driving real results
    remained a challenge in traditional loyalty
    programs such as campaigns.
  • Request sample copy of this report _at_
    http//www.rnrmarketresearch.com/contacts/request-
    sample?rname99493.

3
Gamification Market (Consumer Gamification,
Enterprise Gamification) by Deployment
(On-Premise, On-Demand) Application (Marketing,
Sales, Hr, Support, and Development) Size (SMB,
Enterprise) Worldwide Market Forecasts and
Analysis (2013 2018)
  • Gamification addresses the basic human instinct
    to get enticed by any novel, competitive,
    rewarding and fun idea, similar to what they
    experience while playing any game. Gamification
    inculcates game mechanics such as points, badges,
    levels, ranks, avatars, virtual goods and a host
    of other motivational mechanics, most of them
    used in combination with each other or as a chain
    of events with one reward leading to another, on
    any existing website, e-commerce portal or
    enterprise application.
  • While consumer gamification drives consumer
    purchases and new referrals from the prospective
    customers employee gamification can drive
    employee motivation to align their behavior with
    organizational strategies, tasks and disciplinary
    plans thereby resulting in better acceptance of
    management plans along with increased
    productivity and low attrition.
  • Complete report available _at_ http//www.rnrmarketre
    search.com/gamification-market-consumer-gamificati
    on-enterprise-gamification-by-deployment-on-premis
    e-on-demand-application-marketing-sales-hr-support
    -and-development-size-smb-enterprise-worl-market-r
    eport.html .

4
Gamification Market (Consumer Gamification,
Enterprise Gamification) by Deployment
(On-Premise, On-Demand) Application (Marketing,
Sales, Hr, Support, and Development) Size (SMB,
Enterprise) Worldwide Market Forecasts and
Analysis (2013 2018)
  • These solutions provide businesses with several
    advantages including increased transparency,
    better communication of business ideas and
    information, quicker adoption and alignment of
    management interests with end-user motives and
    quicker ROI at the core of the process.
  • Location Based Services (LBS) have further
    enhanced the adoption of gamification solutions
    making it accessible over various devices such as
    desktops, mobile devices, smartphones and
    tablets. While businesses across the globe are
    looking at including gamification in their
    current scenarios, gamification vendors are
    looking at gaining a better competitive advantage
    in the emerging market, by creating new
    technological features or focusing their
    expertise on niche markets that facilitate the
    acceptance of these.
  • Request sample copy of this report _at_
    http//www.rnrmarketresearch.com/contacts/request-
    sample?rname99493 .

5
Gamification Market (Consumer Gamification,
Enterprise Gamification) by Deployment
(On-Premise, On-Demand) Application (Marketing,
Sales, Hr, Support, and Development) Size (SMB,
Enterprise) Worldwide Market Forecasts and
Analysis (2013 2018)
  • Major Points from Table of Contents
  • 12 Company Profiles (Marketsandmarkets View,
    Overview, Products Services, Financials, Swot
    And Strategy Insights)12.1 Accenture12.2
    Alive Mobile12.3 Arcaris Inc12.4
    Badgeville12.5 Bigdoor Media12.6 Bunchball12.7
    Crowdtwist12.8 Digital Brand Group12.9
    Echo.It12.10 Fantasy Sales Team12.11
    GameffectiveRequest sample copy of this report
    _at_ http//www.rnrmarketresearch.com/contacts/reques
    t-sample?rname99493 .

6
Gamification Market (Consumer Gamification,
Enterprise Gamification) by Deployment
(On-Premise, On-Demand) Application (Marketing,
Sales, Hr, Support, and Development) Size (SMB,
Enterprise) Worldwide Market Forecasts and
Analysis (2013 2018)
  • For more details contact Mr. Priyank Tiwari
    sales_at_rnrmarketresearch.com / 18883915441

RnR Market Research RnRMarketResearch.com, an
online repository of market  research reports,
offers in-depth analysis of over 5000 market
segments. RnR  Market Research library has
syndicated reports by leading market research 
publishers across the globe.
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