Title: Aarkstore - Global Cloud Gaming Market – Trends & Forecast: 2015–2020
1Aarkstore - Global Cloud Gaming Market Trends
Forecast 20152020
Telecommunications Market Research Reports
2Summary
- The Cloud Gaming Market set for a potential
growth mainly driven by new entrants in the
market and improved network performances. The
global cloud gaming market is witnessing
increasing adoption of next generation
technologies. The social media games and mobile
games are contributing major share to the overall
market as these two channels consists of huge
customer base. Some of the key vendors in cloud
gaming market are G-cluster Global Corp, gaikai,
Inc, Amazon and others. The report provides
unique insights into and in-depth analysis of
global cloud gaming market, drivers and
restraints as well as growth opportunities. It
also contains analysis and forecasted revenues,
competitive landscape, company profiles and
industry trends. - The report covers the global cloud gaming market
in terms of the gaming audience, gaming devices,
and gaming technologies. According to the
statistics available, the total global population
in the year 2013 was 6.4 billion out of which 2.4
billion had access to the internet (online users)
and 1.2 billion users are active gamers.Thus,
these statistics clearly shows how much scope of
growth is there for online games market
3Scope
- space and now these users are moving towards the
cloud gaming as it gives them freedom to
instantly play online games without waiting to
download the game, automatically updating the
latest gaming software, versions and ease of
playing the game from any of the game devices
such as smartphones, smart TVs, tablets, pcs and
game consoles. In coming years, lot many
innovations such as virtual gaming will be seen
in this space. The reason for the increase in the
adaptability of the cloud gaming platform is its
low cost, 24 x 7 availability, improved graphics,
less video streaming time, and secure and an
improved gaming experience. The Global Cloud
Gaming market is expected to grow in the future
mainly driven by the increase in gaming audience
and gaming devices. The gaming audience (core
gamers) is expected to drive the cloud gaming
market than that of gaming devices (smartphones).
The Global Cloud Gaming market is expected to
grow at a CAGR of 33.7 during the period from
20152020 respectively. The core gamers market is
growing at a CAGR of 33.5 followed by the
smartphones growing at a CAGR of 29.8
respectively, during the period 20152020.
4Table of Content
- 1 Industry Overview1.1 Industry Trends2 Report
Outline2.1 Report Scope2.2 Report Summary2.3
Research Methodology2.4 Report Assumptions3
Market Snapshot3.1 Total Addressable Market
(TAM)3.2 Segmented Addressable Market (SAM)3.3
Related Markets4 Market Characteristics4.1
Evolution of Market4.2 Ecosystem
5List of Tables
- Table 1 Global Cloud Gaming Market Revenue By
Gaming Audience, 20152020 (Million)Table 2
Global Cloud Gaming Market Revenue By Gaming
Audience, 20152020 (Y-o-y) Table 3 Social
Gamers Market By Regions, 20152020
(Million)Table 4 Serious Gamers Market By
Regions, 20152020 (Million)Table 5 Core Gamers
Market By Regions, 20152020 (Million)Table 6
Global Cloud Gaming Market Revenue By Gaming
Devices, 20152020 (Million)Table 7 Global Cloud
Gaming Market By Gaming Devices, 20152020 (Y-o-y)
Table 8 Sony Corporation Revenue, 20132014
(Million)Table 9 Sony Corporation Revenue By
Regions, 20132014 (Million)Table 10 Sony
Corporation Revenue By Segments, 20132014
(Million)Table 11 Microsoft Revenue, 20132014
(Million)Table 12 Microsoft Revenue By
Segments, 20132014 (Million)
6List of Figures
- Chart 1 Research MethodologyChart 2 Global Cloud
Gaming Market Revenue, 20152020Chart 3 Evolution
Of Global Cloud Gaming MarketChart 4 Ecosystem
Of Global Cloud Gaming MarketChart 5 Global
Cloud Gaming Market By Gaming AudienceChart 6
Global Cloud Gaming Market By DevicesChart 7
Global Cloud Gaming Market By TechnologyChart 8
Global Cloud Gaming Market By Regions
- Browse full report Or Sample Request _at_
- http//www.aarkstore.com/telecommunications/133392
/global-cloud-gaming-market-trends-forecast
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9Contact Us
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