Title: CIS 170 MART Experience Tradition Expect Success/cis170martdotcom
1CIS 170 MART Experience Tradition Expect
Success/cis170martdotcom
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2CIS 170 Entire Course (Devry)
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- CIS170C All iLabs 1,2,3,4,5,6,7 Devry University
3CIS 170 iLab 2 of 7 Decisions (Devry)
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- Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
Overview - Scenario/Summary - You will code, build, and execute two programs
requiring decisions. The first program will
determine the smaller of two numbers input on the
screen. The second program will calculate the
shipping charge based on the purchase amount
input on the screen. - Learning outcomes
- To be able to design program logic using either a
flowchart or pseudocode To be able to define and
use data types To be able to prompt the user for
input To be able to use the assignment statement
for calculations To be able to display output to
the console in a formatted manner To be able to
debug a program of syntax and logic errors To be
able to make decisionsDeliverables
4CIS 170 iLab 2 of 7 Decisions (Devry)
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- Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
Overview - Scenario/Summary - You will code, build, and execute two programs
requiring decisions. The first program will
determine the smaller of two numbers input on the
screen. The second program will calculate the
shipping charge based on the purchase amount
input on the screen. - Learning outcomes
- To be able to design program logic using either a
flowchart or pseudocode To be able to define and
use data types To be able to prompt the user for
input To be able to use the assignment statement
for calculations To be able to display output to
the console in a formatted manner To be able to
debug a program of syntax and logic errors To be
able to make decisionsDeliverables
5CIS 170C iLab 1 of 7 Getting Started (Devry)
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- Lab 1 of 7 Getting Started (Your First C
Programs) Lab Overview - Scenario/Summary - Welcome to Programming with C. The purpose of
this three-part lab is to walk you through the
following tutorial to become familiar with the
actions of compiling and executing a C program. - In general, this lab will instruct you on
- how to create a project how to enter and save a
program how to compile and run a program how
to, given a simple problem using input and
output, code and test a program that meets the
specifications and how to debug a simple program
of any syntax and logic errors.Deliverables - Section
- Deliverable
6CIS 170C iLab 1 of 7 Getting Started (Devry)
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- Lab 1 of 7 Getting Started (Your First C
Programs) Lab Overview - Scenario/Summary - Welcome to Programming with C. The purpose of
this three-part lab is to walk you through the
following tutorial to become familiar with the
actions of compiling and executing a C program. - In general, this lab will instruct you on
- how to create a project how to enter and save a
program how to compile and run a program how
to, given a simple problem using input and
output, code and test a program that meets the
specifications and how to debug a simple program
of any syntax and logic errors.Deliverables
7CIS 170C iLab 3 of 7 Looping (Devry)
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- Lab CIS CIS170C-A3 Lab 3 of 7 Looping Lab
Overview Scenario/Summary - You will code, build, and execute a program that
will use looping to determine the score for a
diver based on individual judges scores. - Learning outcomes
- Become familiar with the different types of
looping structures. Be able to debug a program of
syntax and logic errors. Be able to use the debug
step-into feature to step through the logic of
the program and to see how the variables change
values.Deliverables - Section
- Deliverable
- Points
- Lab 3
8CIS 170C iLab 3 of 7 Looping (Devry)
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- Lab CIS CIS170C-A3 Lab 3 of 7 Looping Lab
Overview Scenario/Summary - You will code, build, and execute a program that
will use looping to determine the score for a
diver based on individual judges scores. - Learning outcomes
- Become familiar with the different types of
looping structures. Be able to debug a program of
syntax and logic errors. Be able to use the debug
step-into feature to step through the logic of
the program and to see how the variables change
values.Deliverables - Section
- Deliverable
- Points
- Lab 3
9CIS 170C iLab 4 of 7 Functions (Devry)
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- Lab CIS CIS170C-A4 Lab 4 of 7 Functions Lab
Overview Scenario/Summary - You will code, build, and execute a program that
simulates the dialing of a phone using functions. - Learning outcomes
- Distinguish between pass by value and by
reference. Call functions using . Write
functions using value and reference. Be able to
define and use global named constants. Be able to
debug a program with syntax and logic errors. Be
able to use the debug step-into feature to step
through the logic of the program and to see how
the variables change values.Deliverables - Section
- Deliverable
10CIS 170C iLab 4 of 7 Functions (Devry)
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- Lab CIS CIS170C-A4 Lab 4 of 7 Functions Lab
Overview Scenario/Summary - You will code, build, and execute a program that
simulates the dialing of a phone using functions. - Learning outcomes
- Distinguish between pass by value and by
reference. Call functions using . Write
functions using value and reference. Be able to
define and use global named constants. Be able to
debug a program with syntax and logic errors. Be
able to use the debug step-into feature to step
through the logic of the program and to see how
the variables change values.Deliverables - Section
- Deliverable
11CIS 170C iLab 5 of 7 Arrays and Strings (Devry)
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- Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
Strings Lab Overview - Scenario/Summary - You will code, build, and execute two programs
requiring arrays and strings.First program
(Video Game Player Program) Determine the
average score for a group of players and then
determine who scored below average. - Second program (Pig Latin) Convert words in a
phrase to pig latin. - Learning outcomes
- Be able to explain the need for arrays in a
program. Be able to determine the appropriate
array data type to use in a given program. Be
able to write a program that implements arrays.
Be able to explain the way memory is allocated
for arrays in a program. Be able to explain the
fact that arrays are objects in C. Be able to
write a program that implements
strings.Deliverables
12CIS 170C iLab 5 of 7 Arrays and Strings (Devry)
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- Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
Strings Lab Overview - Scenario/Summary - You will code, build, and execute two programs
requiring arrays and strings. -
- First program (Video Game Player Program)
Determine the average score for a group of
players and then determine who scored below
average. - Second program (Pig Latin) Convert words in a
phrase to pig latin. - Learning outcomes
- Be able to explain the need for arrays in a
program. Be able to determine the appropriate
array data type to use in a given program. Be
able to write a program that implements arrays.
Be able to explain the way memory is allocated
for arrays in a program.
13CIS 170C iLab 7 of 7 Sequential Files (Devry)
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- Lab CIS CIS170C-A7 Lab 7 of 7 Sequential Files
Lab Overview - Scenario/Summary - You will code, build, and execute a program that
requires sequential files to create an address
database. - Learning Outcomes
- Continue using a menu system with console
applications Be able to write a console
application Demonstrate entering, appending,
storing, and retrieving records Be able to write
lines of output to a text file in order to create
a reportDeliverables - Section
- Deliverable
- Points
- Step
- Program Listing and Output
14CIS 170C iLab 7 of 7 Sequential Files (Devry)
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- Lab CIS CIS170C-A7 Lab 7 of 7 Sequential Files
Lab Overview - Scenario/Summary - You will code, build, and execute a program that
requires sequential files to create an address
database. - Learning Outcomes
- Continue using a menu system with console
applications Be able to write a console
application Demonstrate entering, appending,
storing, and retrieving records Be able to write
lines of output to a text file in order to create
a reportDeliverables - Section
- Deliverable
- Points
- Step
15CIS 170C Lab 6 of 7 Menu-Driven Application
(Devry)
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- Lab CIS CIS170C-A6 Lab 6 of 7 Menu-Driven
Application Lab Overview - Scenario/Summary - You will utilize classes in the design of this
program.You will code, build, and execute an
Automated Teller Machine (ATM) Menu-Driven
Console Application. - Learning outcomes
- To be able to explain the need for menus in a
program To be able to determine ways to implement
menus in a Windows console application To be able
to understand the classes and objects used in a
Windows console application To be able to write a
Windows console applicationDeliverables - Section
- Deliverable
- Points
16CIS 170C Lab 6 of 7 Menu-Driven Application
(Devry)
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- Lab CIS CIS170C-A6 Lab 6 of 7 Menu-Driven
Application Lab Overview - Scenario/Summary - You will utilize classes in the design of this
program. - You will code, build, and execute an Automated
Teller Machine (ATM) Menu-Driven Console
Application. - Learning outcomes
- To be able to explain the need for menus in a
program To be able to determine ways to implement
menus in a Windows console application To be able
to understand the classes and objects used in a
Windows console application To be able to write a
Windows console applicationDeliverables - Section
- Deliverable
17CIS 170 MART Experience Tradition Expect
Success/cis170martdotcom
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