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Title: CIS 170 MART Experience Tradition Expect Success/cis170martdotcom


1
CIS 170 MART Experience Tradition Expect
Success/cis170martdotcom
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com

2
CIS 170 Entire Course (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  • CIS170C All iLabs 1,2,3,4,5,6,7 Devry University

3
CIS 170 iLab 2 of 7 Decisions (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
    Overview - Scenario/Summary
  • You will code, build, and execute two programs
    requiring decisions. The first program will
    determine the smaller of two numbers input on the
    screen. The second program will calculate the
    shipping charge based on the purchase amount
    input on the screen.
  • Learning outcomes
  • To be able to design program logic using either a
    flowchart or pseudocode To be able to define and
    use data types To be able to prompt the user for
    input To be able to use the assignment statement
    for calculations To be able to display output to
    the console in a formatted manner To be able to
    debug a program of syntax and logic errors To be
    able to make decisionsDeliverables

4
CIS 170 iLab 2 of 7 Decisions (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
    Overview - Scenario/Summary
  • You will code, build, and execute two programs
    requiring decisions. The first program will
    determine the smaller of two numbers input on the
    screen. The second program will calculate the
    shipping charge based on the purchase amount
    input on the screen.
  • Learning outcomes
  • To be able to design program logic using either a
    flowchart or pseudocode To be able to define and
    use data types To be able to prompt the user for
    input To be able to use the assignment statement
    for calculations To be able to display output to
    the console in a formatted manner To be able to
    debug a program of syntax and logic errors To be
    able to make decisionsDeliverables

5
CIS 170C iLab 1 of 7 Getting Started (Devry)
  • FOR MORE CLASSES VISIT
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  •  
  • Lab 1 of 7 Getting Started (Your First C
    Programs) Lab Overview - Scenario/Summary
  • Welcome to Programming with C. The purpose of
    this three-part lab is to walk you through the
    following tutorial to become familiar with the
    actions of compiling and executing a C program.
  • In general, this lab will instruct you on
  • how to create a project how to enter and save a
    program how to compile and run a program how
    to, given a simple problem using input and
    output, code and test a program that meets the
    specifications and how to debug a simple program
    of any syntax and logic errors.Deliverables
  • Section
  • Deliverable

6
CIS 170C iLab 1 of 7 Getting Started (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab 1 of 7 Getting Started (Your First C
    Programs) Lab Overview - Scenario/Summary
  • Welcome to Programming with C. The purpose of
    this three-part lab is to walk you through the
    following tutorial to become familiar with the
    actions of compiling and executing a C program.
  • In general, this lab will instruct you on
  • how to create a project how to enter and save a
    program how to compile and run a program how
    to, given a simple problem using input and
    output, code and test a program that meets the
    specifications and how to debug a simple program
    of any syntax and logic errors.Deliverables

7
CIS 170C iLab 3 of 7 Looping (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A3 Lab 3 of 7 Looping Lab
    Overview Scenario/Summary
  • You will code, build, and execute a program that
    will use looping to determine the score for a
    diver based on individual judges scores.
  • Learning outcomes
  • Become familiar with the different types of
    looping structures. Be able to debug a program of
    syntax and logic errors. Be able to use the debug
    step-into feature to step through the logic of
    the program and to see how the variables change
    values.Deliverables
  • Section
  • Deliverable
  • Points
  • Lab 3

8
CIS 170C iLab 3 of 7 Looping (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A3 Lab 3 of 7 Looping Lab
    Overview Scenario/Summary
  • You will code, build, and execute a program that
    will use looping to determine the score for a
    diver based on individual judges scores.
  • Learning outcomes
  • Become familiar with the different types of
    looping structures. Be able to debug a program of
    syntax and logic errors. Be able to use the debug
    step-into feature to step through the logic of
    the program and to see how the variables change
    values.Deliverables
  • Section
  • Deliverable
  • Points
  • Lab 3

9
CIS 170C iLab 4 of 7 Functions (Devry)
  • FOR MORE CLASSES VISIT
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  • Lab CIS CIS170C-A4 Lab 4 of 7 Functions Lab
    Overview Scenario/Summary
  • You will code, build, and execute a program that
    simulates the dialing of a phone using functions.
  • Learning outcomes
  • Distinguish between pass by value and by
    reference. Call functions using . Write
    functions using value and reference. Be able to
    define and use global named constants. Be able to
    debug a program with syntax and logic errors. Be
    able to use the debug step-into feature to step
    through the logic of the program and to see how
    the variables change values.Deliverables
  • Section
  • Deliverable

10
CIS 170C iLab 4 of 7 Functions (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A4 Lab 4 of 7 Functions Lab
    Overview Scenario/Summary
  • You will code, build, and execute a program that
    simulates the dialing of a phone using functions.
  • Learning outcomes
  • Distinguish between pass by value and by
    reference. Call functions using . Write
    functions using value and reference. Be able to
    define and use global named constants. Be able to
    debug a program with syntax and logic errors. Be
    able to use the debug step-into feature to step
    through the logic of the program and to see how
    the variables change values.Deliverables
  • Section
  • Deliverable

11
CIS 170C iLab 5 of 7 Arrays and Strings (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
    Strings Lab Overview - Scenario/Summary
  • You will code, build, and execute two programs
    requiring arrays and strings.First program
    (Video Game Player Program) Determine the
    average score for a group of players and then
    determine who scored below average.
  • Second program (Pig Latin) Convert words in a
    phrase to pig latin.
  • Learning outcomes
  • Be able to explain the need for arrays in a
    program. Be able to determine the appropriate
    array data type to use in a given program. Be
    able to write a program that implements arrays.
    Be able to explain the way memory is allocated
    for arrays in a program. Be able to explain the
    fact that arrays are objects in C. Be able to
    write a program that implements
    strings.Deliverables

12
CIS 170C iLab 5 of 7 Arrays and Strings (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
    Strings Lab Overview - Scenario/Summary
  • You will code, build, and execute two programs
    requiring arrays and strings.
  •  
  • First program (Video Game Player Program)
    Determine the average score for a group of
    players and then determine who scored below
    average.
  • Second program (Pig Latin) Convert words in a
    phrase to pig latin.
  • Learning outcomes
  • Be able to explain the need for arrays in a
    program. Be able to determine the appropriate
    array data type to use in a given program. Be
    able to write a program that implements arrays.
    Be able to explain the way memory is allocated
    for arrays in a program.

13
CIS 170C iLab 7 of 7 Sequential Files (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com 
  • Lab CIS CIS170C-A7 Lab 7 of 7 Sequential Files
    Lab Overview - Scenario/Summary
  • You will code, build, and execute a program that
    requires sequential files to create an address
    database.
  • Learning Outcomes
  • Continue using a menu system with console
    applications Be able to write a console
    application Demonstrate entering, appending,
    storing, and retrieving records Be able to write
    lines of output to a text file in order to create
    a reportDeliverables
  • Section
  • Deliverable
  • Points
  • Step
  • Program Listing and Output

14
CIS 170C iLab 7 of 7 Sequential Files (Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A7 Lab 7 of 7 Sequential Files
    Lab Overview - Scenario/Summary
  • You will code, build, and execute a program that
    requires sequential files to create an address
    database.
  • Learning Outcomes
  • Continue using a menu system with console
    applications Be able to write a console
    application Demonstrate entering, appending,
    storing, and retrieving records Be able to write
    lines of output to a text file in order to create
    a reportDeliverables
  • Section
  • Deliverable
  • Points
  • Step

15
CIS 170C Lab 6 of 7 Menu-Driven Application
(Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com 
  • Lab CIS CIS170C-A6 Lab 6 of 7 Menu-Driven
    Application Lab Overview - Scenario/Summary
  • You will utilize classes in the design of this
    program.You will code, build, and execute an
    Automated Teller Machine (ATM) Menu-Driven
    Console Application.
  • Learning outcomes
  • To be able to explain the need for menus in a
    program To be able to determine ways to implement
    menus in a Windows console application To be able
    to understand the classes and objects used in a
    Windows console application To be able to write a
    Windows console applicationDeliverables
  • Section
  • Deliverable
  • Points

16
CIS 170C Lab 6 of 7 Menu-Driven Application
(Devry)
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
  •  
  • Lab CIS CIS170C-A6 Lab 6 of 7 Menu-Driven
    Application Lab Overview - Scenario/Summary
  • You will utilize classes in the design of this
    program.
  • You will code, build, and execute an Automated
    Teller Machine (ATM) Menu-Driven Console
    Application.
  • Learning outcomes
  • To be able to explain the need for menus in a
    program To be able to determine ways to implement
    menus in a Windows console application To be able
    to understand the classes and objects used in a
    Windows console application To be able to write a
    Windows console applicationDeliverables
  • Section
  • Deliverable

17
CIS 170 MART Experience Tradition Expect
Success/cis170martdotcom
  • FOR MORE CLASSES VISIT
  • www.cis170mart.com
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