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Title: Computer industry


1
Computer Industry Analysis
  • Prepared by
  • Scott Billups Anne Homme
  • James Porter Stephan Rogers
  • Jerome Wade

2
Introduction
  • Dominate Economic Characteristics
  • Six Forces
  • Competitive Position of Major Competitors
  • Competitive Analysis of Personal Computer
    Manufactures
  • PC Industry Trends
  • Key Success Factors
  • Industry Prospect and Overall Attractiveness
  • Conclusion

3
Dominate Economic Characteristics
  • 1. Market Size
  • 2. Scope of Competitive Rivalry
  • 3. Stage in Life Cycle
  • 4. Number of Companies within the Industry
  • 5. Customers
  • 6. Technology/Innovation
  • 7. Product Characteristics
  • 8. Scale Economies
  • 9. Learning and Experience Effects
  • 10. Capital Requirements
  • 11. Industry Profitability

4
Market Size
  • The computer industry consists of hardware,
    software, service and an endless array of
    products our group chose to narrow the research
    to PCs. The worldwide PC market finished 2004
    on a strong note, with double-digit percentage
    growth for the year, according to research
    released by IDC and Gartner.
  • U.S. and Worldwide PC Shipments and Growth,
    2004-2008
  • Region
    2004 2005 2006
    2007 2008
  • USA (M units)
  • Consumer 21.8
    23.6 25.6
    29.0 32.6
  • Commercial 36.5
    40.3 41.9
    46.0 49.4
  • Total
    58.3 63.9 67.5
    75.0 82.0
  • Worldwide (M units)
  • Consumer 64.9
    78.4 88.4
    100.0 111.2
  • Commercial 114.4
    129.4 141.9 157.1
    173.3
  • Total 179.2
    207.9 230.2
    257.1 284.5

5
Scope of Competitive Rivalry
  • The competition within the PC industry is
    extraordinarily cutthroat. The top companies
    consist of Dell, HP, Apple, Gateway and Sony.
  • A few factors of competitive edge
  • New technology
  • Custom built PCs
  • Reliability
  • Customer Service

6
Stage in Life Cycle
  • The stage of the PC industry life cycle can be
    described as mature. However, the growth of PC
    sales has not decreased due to the globalization
    trend taking place within the multinational
    corporations.

7
Number of Companies within the Industry
  • Dell - The world's 1 direct-sale computer
    vendor provides a broad range of computer and
    entertainment products for the consumer and
    enterprise markets.
  • Sony - Sony has refocused its approach to
    selling computers Instead of appealing primarily
    to consumers, it is now targeting business
    customers (mostly small and medium-sized
    companies).
  • HP - HP's Personal Systems Group (PSG) markets
    desktop and notebook PCs to consumer, businesses,
    government agencies, and schools.
  • Apple - Once the world's top PC maker, Apple
    Computer has been relegated to niche status in a
    market dominated by "Wintel" machines (computers
    using Microsoft Windows software and Intel
    processors).
  • Gateway - Perhaps the purest PC play among the
    leading computer makers, Gateway has been hit
    particularly hard by slowing sales in that
    industry.

8
Customers
  • Involving interests of the PC community can be
    described as diverse. Advantages consist across
    the board for the PC user. Ranging from music
    manipulation, video enhancement, money
    management, research, school, science and a
    myriad of others there are many uses for the PC.
    Therefore this means the customers that buy the
    computers are diverse and use their machines in a
    variety of ways. The computer offers an
    efficient way of running a business, playing a
    game or managing your calendar. The bottom line
    is that any person can find a useful attribute
    for a computer which provides the industry with
    revenue higher than the auto and chemical
    industries combined.

9
Technology/Innovation
  • Technologies as well as innovation are advancing
    every year, therefore making the industry
    fiercer.
  • Ten years from now chances are there will be few
    computers in home. Instead, people will be
    wearing computers -- implanted, for example, in
    eyeglasses, with the retina as the screen --
    according to IT pioneer and futurist Raymond
    Kurzweil.

10
Product Characteristics
  • Components
  • Case - The box all the parts (except monitor,
    keyboard, mouse, and printer) are stored in
  • Mother Board - The main printed circuit board
    in the computer, which the CPU (see below) plugs
    into
  • CPU (Central Processing Unit) The CPU is the
    actual "brains" of the computer
  • RAM (Random Access Memory) - Like pieces of
    scratch paper that information is temporarily
    stored on ONLY WHILE you are actually working on
    the computer.
  • Disk Controller The Disk Controller allows
    your computer to interact with your disk drive
    storage devices
  • Hard Disk Drive - A STORAGE device, NOT MEMORY!
    The Hard Disk Drive is like a filing cabinet - no
    more, no less. Retrieval is faster, and finding
    things is usually easier, but it is still just a
    filing cabinet.
  • Video Display Adapter - Unlike your eyes, it
    can ONLY OUTPUT the computer information in the
    form of a video signal that is human readable
    (via the monitor).
  • Monitor - The actual display you see the words,
    pictures, and data on. There are two main types
    analog and digital.
  • Input Device - Keyboard, Mouse, Digitizer,
    Scanner, Pen, Digital Camera, etc.
  • Modem - A device that hooks your computer up to
    the telephone line

11
Scale Economies
  • With most multinational corporations there are
    two separate economies operating between the
    actual company and the markets. The separate
    economies are internal and external.
  • Internal Tech Economy, Managerial Economy,
    Financial Economy, Marketing Economy, Research
    Development
  • External The external aspects of scale economies
    consist of the distribution centers and
    retailers. For example Apple, Sony or HP
    manufacture computers, while retailers arrange
    for computer deliveries to the customer. One
    exception is Dell, which has excelled in
    custom-built computers delivered straight to a
    consumers home.

12
Learning Experience Effect
  • The computer industry is mature and here to stay.
    In the US computers are found in most homes with
    access to the Internet. Students are taught to
    use computers in school at a young age and
    competency is only going to increase.
  • However, there are people who struggle with
    applications and user activities such as
    installing new drivers or connecting a monitor.
    One of the largest complaints within the industry
    is support. Dell, once again is an exception.
    Dell observes great rewards when consumers give
    praise in regards to customer service. Since the
    industry is so mature the complaints are few due
    to the reliability of the PC.

13
Capital Requirements
  • The capital required to enter and actually
    compete with the big names in the computer
    industry are ridiculous. Taking into account
    that HP spent 3.9 billion on research and
    development last year alone makes a person think
    twice about embarking in the industry. New
    components and ideas are always being developed
    by the large companies, which few can compete.
    Furthermore, the brand name products distributed
    by Apple, Dell and HP are household names.
  • However, if a person is technologically savvy and
    creates new language or some sort of new
    innovation they could sell the idea to the large
    companies. This would be the most probable
    situation when attempting to create a profit
    within the PC business.

14
Industry Profitability
  • The fact remains that the PC industry doesnt
    produce only PCs. Every company that creates
    PCs also has its hand in other industries and
    markets. An important question to ask is how
    profitable is the industry. And the answer is
    billions upon billions upon billions of dollars.
    The industry is constantly redefining itself as
    well as every other business on the world due to
    its deep routes within every industry. As for
    what company ranks the highest in profit at the
    moment is Apple, but the numbers are skewed due
    to other hardware Apple provides. The industry
    is extremely competitive and profitable.

15
6 Forces
  • Suppliers
  • Buyers
  • Rivalry among Existing Firms
  • Threat of New Entrants
  • Substitute Products
  • Stakeholders
  • Complimentary Products

16
Suppliers / Buyers
  • Intel and Microsoft are the two most dominate
    suppliers in the PC industry.
  • Suppliers Intels microprocessor chips are used
    in approximately 80 of personal computers.
  • Microsoft operating systems are used in 90 of
    computers, giving it substantial bargaining
    power.
  • Given that Microsoft and Intel control the
    majority of the PC supplier market of major
    component parts, the business world has named the
    two Wintel.
  • Buyers The strength of the PC buyer has
    basically evolved from the personal computer
    becoming a commodity-like item.
  • Backward integration is also a factor in the
    strengthening of the PC buyers bargaining Power
    because more and more people are building their
    own computer systems

17
Rivalry Among Existing Firms
  • The competition the personal computer industry is
    also an industry that resembles follow the
    leader. Follow the leader occurs when industry
    leaders are mimicked by competitors and those
    competitors that do not follow will fall off by
    the wayside.
  • Price Wars Ex. In 1999 the average PC cost
    1,699. Now the average price of a PC is under a
    thousand dollars.

18
Threat of New Entrants/Stakeholders
  • TNE The chances of a new PC vendor entering
    into the market and gaining significant market
    share is pretty slim, entry barriers are higher
    now than they every have been. Two of those entry
    barriers that are making entry into the PC market
    so tough are cost and distribution.
  • Concentrated it is estimated by analysts that
    in the near future the top 5 vendors may control
    70 of the global personal computer market.
  • Stakeholders Environmentalists and E-waste are
    the major stakeholders for the PC industry the
    dumping of high-tech trash like computers in
    landfills.
  • Hewlett-Packard, IBM and Dell have recently
    started up a computer recycle program, recycling
    in all computer brands for a small fee.

19
Substitute Product
Functionality PC/Notebook Cell Phone Handheld devices
PowerPoint X   X
Camera   X X
Mp3 player X X X
Spreadsheets X   X
Word processor X   X
GPS navigation   X X
Email X X X
20
Competitive Position of Major Competitors
21
  • Competitor Analysis of PC Manufacturers

22
Dell Inc.
  • Dell Inc.
  • Founded in 1984
  • Mission Statement To be the most successful
    computer company in the world at delivering the
    best customer experience in markets we serve.
  • Next day delivery
  • No middlemen or intermediate retailers
  • Current Situation
  • Revenue over 56 billion
  • Net income of 3.4 billion

23
Hewlett-Packard
  • Hewlett-Packard
  • Founded in 1939
  • HPs mission To invent technologies and
    services that drive business value, create social
    benefit and improve the lives of customerswith a
    focus on affecting the greatest number of people
    possible.
  • First product was an audio oscillator
  • Multi component system model
  • Current Situation
  • 86 billion in revenue
  • net income of almost 2.4 billion

24
Apple Computer
  • Apple
  • Founded in 1976
  • Mission statement of Apple is as follows Apple
    will be a leader in providing simple, powerful,
    high-quality information products and services
    for people who learn, communicate, and create.
  • Stylish product innovation
  • Entrepreneurial
  • Current Situation
  • 14 billion in revenue
  • Net income of almost 1.3 billion

25
Gateway Inc.
  • Gateway
  • Founded in 1985
  • Mission statement of Gateway Inc. is, To invest
    in our communities and future by providing
    state-of-the-art technology and technical
    support.
  • 3rd largest personal computer company in the
    United States
  • Ranked in the top ten worldwide
  • Profit pyramid model
  • Current Situation
  • 4 billion in revenue
  • Net income of almost 6 million

26
Soyo Group Inc.
  • Soyo Group Inc.
  • Founded in 1999
  • The mission statement of Soyo is, To capitalize
    on Soyos market position as a leading
    distributor of computer and networking products
    by increasing penetration of existing markets
    through acquisitions and expanding into new
    markets.
  • Computer peripheral devices
  • Current Situation
  • 38 million in revenue
  • Net income of almost 540 thousand

27
PC Industry Trends
  • Increasing Clock Speed
  • Mass Customization
  • Outsourcing
  • Electronic Commerce
  • Current Trends and Issues
  • Demand Dynamics
  • Changing Profit Dynamics
  • Market and Distribution Trends
  • New Product and Technology Directions
  • New Business Strategies

28
Key Success Factors
  • PC Industry Services
  • Technology Services
  • Consulting and Integration
  • Managed Services

29
Industry Prospect and Overall Attractiveness
  • Factors that make the Industry Attractive
  • Factors that make the Industry Unattractive
  • Special Industry Problems and Issues
  • Profit Outlook

30
Conclusion
  • Dell Leads
  • Global Market
  • Diversify the Workforce
  • New Innovations
  • PC Improves Society
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