Global Gamification Market Forecasts 2016 – 2021 - PowerPoint PPT Presentation

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Global Gamification Market Forecasts 2016 – 2021

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Gamification technologies and solutions can make virtually any digital platform, device, or application more engaging for users, allowing gamers to explore their own desires towards game mastery and autonomy. From a business perspective, Gamification represents a promising strategy for public and commercial brands to increase customer activity, build loyalty, broaden reach and monetize assets. Browse Complete Report @ Request a sample of this report @ – PowerPoint PPT presentation

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Title: Global Gamification Market Forecasts 2016 – 2021


1
Gamification Companies, Solutions, Market Outlook
and Forecasts 2016 - 2021
2
Gamification Companies, Solutions, Market Outlook
and Forecasts 2016 - 2021
  • A "game" can be defined as an activity
    utilizing rules, challenges, interaction, and
    rewards. Gamification is related, but something
    entirely different. Embedded gaming or
    "Gamification" is a next generation advertising
    approach in which gaming elements are integrated
    into a non-game environment. The goal of
    Gamification is to maximum user brand/product
    engagement through facilitation of entertainment
    in which the user interacts with the brand in a
    fun/pleasurable manner.
  • Request a sample of this report _at_
    http//www.orbisresearch.com/contacts/request-samp
    le/94086.
  • Gamification technologies and solutions
    can make virtually any digital platform, device,
    or application more engaging for users, allowing
    gamers to explore their own desires towards game
    mastery and autonomy. From a business
    perspective, Gamification represents a promising
    strategy for public and commercial brands to
    increase customer activity, build loyalty,
    broaden reach and monetize assets.
  • This report evaluates the companies,
    solutions, strategies, and market outlook for
    gamification. Mind Commerce projects Gamification
    growth to reach 15.9 billion by 2021.

3
Gamification Companies, Solutions, Market Outlook
and Forecasts 2016 - 2021
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