Title: GSP 215 Course Marvelous Learning - snaptutorial.com
1GSP 215 Course Marvelous Learning -
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2GSP 215 Course Marvelous Learning -
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GSP 215 Week 1 -7 All iLab and Homework For
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check all Included Assignment Details
below GSP 215 Week 1 Homework Command Line in
Windows and Linux GSP 215 Week 2 iLab Binary
Representation of Information GSP 215 Week 2
Homework Representing and Manipulating
Information GSP 215 Week 3 Homework Representing
and Manipulating Information
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GSP 215 Week 1 Homework Command Line in Windows
and Linux For more classes visit www.snaptutoria
l.com Week 1 Homework Command Line in Windows
and Linux Using Google, research what kernel
operating systems have been used in the video
gaming industry. Describe the architecture and
details regarding its advantages or disadvantages
(i.e, consider Windows, Linux, based, etc.). A
minimum of two paragraphs of research information
is required, along with your own interpretation
of the content.
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GSP 215 Week 2 Homework Representing and
Manipulating Information For more classes
visit www.snaptutorial.com Week 2 Homework
Representing and Manipulating Information Part
A Understanding the relationship between
hexadecimal, binary, and decimal representations
are very important when discussing machine-level
programs. 1. Convert the following hexadecimal
number to binary and decimal 5C. 2. Convert the
following binary number to hexadecimal and
decimal 00001110.
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GSP 215 Week 2 iLab Binary Representation of
Information For more classes visit www.snaptutor
ial.com GSP 215 Week 2 iLab Week 2 LabBinary
Representation of Information Scenario In this
lab, we will be using cygwin and Visual Studio to
write C code to illustrate floating point error
and bitwise operations
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GSP 215 Week 3 Homework Representing and
Manipulating Information For more classes
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Homework Assignment Week 3 HomeworkRepresenting
and Manipulating Information Structures are a
mechanism for creating a data type to aggregate
multiple objects into a single unit. All the
components of a structure are stored in a
contiguous region of memory and a pointer to a
structure is the address of its first byte. To
access the fields of a structure, the compiler
generates code that adds the appropriate offset
to the address of the structure.
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GSP 215 Week 3 iLab Machine-Level Representation
of Programs For more classes visit www.snaptutor
ial.com Week 3 Lab Machine-Level Representation
of Programs TCO 3Given the need to understand
and describe performance bottlenecks, acquire an
understanding of how C and C is translated into
machine code.
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GSP 215 Week 4 Homework Optimizing Program
Performance For more classes visit www.snaptutor
ial.com Optimizing Program Performance A
programmer must write correct code that is clear
and concise. There are also circumstances in
which a programmer must write fast and efficient
code. Processing video frames in real time must
be fast. We will talk about ways to optimize
code. Given the following code, perform these
operations to optimize the code. See Chapter 5 in
the book for more details on code optimization.
Please use comments to document all optimizations
you have made to the code.
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GSP 215 Week 4 Lab Optimizing Program
Performance For more classes visit www.snaptutor
ial.com Week 4 Lab Optimizing Program
Performance TCO 4Given the importance of
speculating runtime costs of software, obtain an
understanding of certain details of how
processors operate that impact code performance.
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GSP 215 Week 5 Homework memory Leaks For more
classes visit www.snaptutorial.com Week 5
HomeworkMemory Leaks Memory leaks are bugs in
C applications that can cause performance
problems with your application or even causing it
to crash. A memory leak is the result of failing
to deallocate memory that was previously
allocated. In C the commands define
_CRTDBG_MAP_ALLOC include ltstdlib.hgt
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GSP 215 Week 5 iLab Memory For more classes
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iLab Week 5 LabMemory TCO 6Given the
fundamental role of processes in organizing a
computer's flow of execution, be able to explain
how multitasking/multiprocessing works, including
what constitutes a context switch. TCO 7Given
that performance of a game is dominated by the
speed of various parts of the memory system,
understand algorithms used to manage memory on a
computer.
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GSP 215 Week 6 Homework Virtual Memory For more
classes visit www.snaptutorial.com GSP 215 Week
6 Homework Assignment Week 6 HomeworkVirtual
Memory This week's homework problems will be
completed in the book. Complete problems 9.12 and
9.13 below. Review Section 9.6.4 as a guide.
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GSP 215 Week 6 iLab Virtual Memory For more
classes visit www.snaptutorial.com GSP 215 Week
6 iLab Week 6 LabVirtual Memory TCO 9Given
the need to support the runtime creation of
varying quantities of data objects, learn how
dynamic memory allocation can provide this
capability in a very efficient way. TCO 8Given
the need to understand virtual memory, describe
how memory allocation and paging are used to give
a computer program access to more memory than
physically available.
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GSP 215 Week 7 Homework Networking Commands For
more classes visit www.snaptutorial.com GSP 215
Week 7 Homework Assignment Week 7
HomeworkNetworking Commands
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GSP 215 Week 7 iLab Networking and a Tiny Web
Server For more classes visit www.snaptutorial.c
om GSP 215 Week 7 iLab Week 7 LabNetworking
and a Tiny Web Server TCO 1Given a computing
environment with multiple operating systems,
demonstrate the ability to use the command line
interface in Windows and Linux, and compile and
run a program using the command line. TCO
10Given the importance of networking in game
design, explain how computers are connected to a
network, and summarize basic networking
fundamentals, terminologies, protocols, and
devices.
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The Best way to predict the Future is to create
it.....To Best way....
www.snaptutorial.com