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CIS 170 Experience Tradition/newtonhelp.com

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For more course tutorials visit www.newtonhelp.com Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview - Scenario/Summary Welcome to Programming with C++. The purpose of this three-part lab is to walk you through the following tutorial to become familiar with the actions of compiling and executing a C++ program. In general, this lab will instruct you on: – PowerPoint PPT presentation

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Title: CIS 170 Experience Tradition/newtonhelp.com


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CIS 170 Experience Tradition/newtonhelp.com
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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 C iLab 1 of 7 Getting Started
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  • Lab 1 of 7 Getting Started (Your First C
    Programs) Lab Overview - Scenario/Summary
  • Welcome to Programming with C. The purpose of
    this three-part lab is to walk you through the
    following tutorial to become familiar with the
    actions of compiling and executing a C program.

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 C iLab 3 of 7 Looping
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  • Lab CIS CIS170C-A3 Lab 3 of 7 Looping Lab
    Overview Scenario/Summary
  • You will code, build, and execute a program that
    will use looping to determine the score for a
    diver based on individual judges scores.
  • Learning outcomes
  • Become familiar with the different types of
    looping structures. Be able to debug a program of
    syntax and logic errors. Be able to use the debug
    step-into

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 C iLab 4 of 7 Functions
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Lab CIS CIS170C-A4 Lab 4 of 7 Functions Lab
    Overview Scenario/Summary
  • You will code, build, and execute a program that
    simulates the dialing of a phone using functions.
  • Learning outcomes

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 C iLab 5 of 7 Arrays and Strings
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  • Lab CIS CIS170C-A5 Lab 5 of 7 Arrays and
    Strings Lab Overview - Scenario/Summary
  • You will code, build, and execute two programs
    requiring arrays and strings.
  •  
  • First program (Video Game Player Program)
    Determine the average score for a group of
    players and then determine who scored below
    average.
  • Second program (Pig Latin) Convert words in a
    phrase to pig latin.

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 C iLab 7 of 7 Sequential Files
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Lab CIS CIS170C-A7 Lab 7 of 7 Sequential Files
    Lab Overview - Scenario/Summary
  • You will code, build, and execute a program that
    requires sequential files to create an address
    database.
  • Learning Outcomes

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 C Lab 6 of 7 Menu-Driven Application
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Lab CIS CIS170C-A6 Lab 6 of 7 Menu-Driven
    Application Lab Overview - Scenario/Summary
  • You will utilize classes in the design of this
    program.
  • You will code, build, and execute an Automated
    Teller Machine (ATM) Menu-Driven Console
    Application.
  • Learning outcomes
  • To be able to explain the need for menus in a
    program To be able to determine ways to implement
    menus in a Windows console application To be able
    to

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 Entire Course
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • CIS170C All iLabs 1,2,3,4,5,6,7 Devry University
    ..

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CIS 170 Experience Tradition/newtonhelp.com
  • CIS 170 iLab 2 of 7 Decisions
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  •  
  • Lab CIS CIS170C-A2 Lab 2 of 7 Decisions Lab
    Overview - Scenario/Summary
  • You will code, build, and execute two programs
    requiring decisions. The first program will
    determine the smaller of two numbers input on the
    screen. The second program will calculate the
    shipping charge based on the purchase amount
    input on the screen.
  • Learning outcomes
  • To be able to design program logic using either a
    flowchart or pseudocode To be able to define and
    use data types To be able to prompt the user for
    input To be able to use the assignment statement
    for calculations To be able to display output to
    the console in a formatted manner To be able to
    debug a program of syntax and logic errors To be
    able to make decisionsDeliverables
  • Section

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CIS 170 Experience Tradition/newtonhelp.com
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