Title: Virtual Reality in Education
1Virtual Reality in Education New Frontiers for
Learning
2Virtual reality in education
Learning through experiences has long been
considered superior to learning via simply
reading or listening. VR can be used to simulate
scenarios right within the confines of the home
or classroom and provide students with
experiences that are otherwise too difficult to
replicate.
3 VR in classrooms
- According to a recent survey backed by Samsung,
92 percent of educators support the adoption of
digital technologies in educational environments -
- 48 percent of teachers were open to using VR in
the classroom. - Tech giant HTC is reportedly working with
developers to create education VR content and
also on an online portal for teachers.
4 Advantages of VR in education
- The main advantages of using VR in academic
environments are - Making education accessible
- Enhancing educational experiences
- Explaining theoretical concepts
5Making education accessible
Virtual reality in educational institutions can
be used to provide learning aids to students who
have difficulty with traditional methods, such as
kids with ADHD and dyslexia.
6Enhancing educational experiences
- Educational games have already been shown to
spark interest in complex dry subject matter. - Virtual Reality in education can be used to
complement and enhance the traditional methods of
learning from textbooks and lab experiments and
fully engage all of the learners faculties.
7Explaining theoretical concepts
VR also offers the scope to conduct scientific
experiments which have physical or other
constraints and cannot be replicated in real
life. Examples include subject matter related to
gravity, water displacement, anatomical and
biological experiments etc.
8Challenges for VR content creators
One of the roadblocks for mainstream adoption of
virtual reality in education Is the lack of
suitable content. Given the nascent, evolving
stage of the field, VR educational content
creators might face three main challenges
Localization
Content needs to be tailored for audiences in
specific location for maximum impact.
Adoption
VR developers need to target the platforms that
are most popular and likely to be used large
scale by institutions and consumers alike.
Creating effective learning experiences
Publishers need to create educational apps that
fully leverage the advantages that VR offers for
learning.
9GET IN TOUCH WITH US
Interested in developing a VR educational app?
Juego Studios offers design and development for
Virtual Reality applications for Oculus Rift, HTC
Vive other VR platforms Get in touch with us to
see how we can help you out.
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