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Virtual Reality in Education

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The adoption of virtual reality in education has many advantages. Some of them are: Enhancement of educational experiences, Providing accessibility for education for people who cannot cope with traditional methods such as ADHD and dyslexia. To know more refer to the s - – PowerPoint PPT presentation

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Title: Virtual Reality in Education


1
Virtual Reality in Education New Frontiers for
Learning
2
Virtual reality in education
Learning through experiences has long been
considered superior to learning via simply
reading or listening. VR can be used to simulate
scenarios right within the confines of the home
or classroom and provide students with
experiences that are otherwise too difficult to
replicate.
3
VR in classrooms
  • According to a recent survey backed by Samsung,
    92 percent of educators support the adoption of
    digital technologies in educational environments
  • 48 percent of teachers were open to using VR in
    the classroom.
  • Tech giant HTC is reportedly working with
    developers to create education VR content and
    also on an online portal for teachers.

4
Advantages of VR in education
  • The main advantages of using VR in academic
    environments are
  • Making education accessible
  • Enhancing educational experiences
  • Explaining theoretical concepts

5
Making education accessible
Virtual reality in educational institutions can
be used to provide learning aids to students who
have difficulty with traditional methods, such as
kids with ADHD and dyslexia.
6
Enhancing educational experiences
  • Educational games have already been shown to
    spark interest in complex dry subject matter.
  • Virtual Reality in education can be used to
    complement and enhance the traditional methods of
    learning from textbooks and lab experiments and
    fully engage all of the learners faculties.

7
Explaining theoretical concepts
VR also offers the scope to conduct scientific
experiments which have physical or other
constraints and cannot be replicated in real
life. Examples include subject matter related to
gravity, water displacement, anatomical and
biological experiments etc.
8
Challenges for VR content creators
One of the roadblocks for mainstream adoption of
virtual reality in education Is the lack of
suitable content. Given the nascent, evolving
stage of the field, VR educational content
creators might face three main challenges
Localization
Content needs to be tailored for audiences in
specific location for maximum impact.
Adoption
VR developers need to target the platforms that
are most popular and likely to be used large
scale by institutions and consumers alike.
Creating effective learning experiences
Publishers need to create educational apps that
fully leverage the advantages that VR offers for
learning.
9
GET IN TOUCH WITH US
Interested in developing a VR educational app?
Juego Studios offers design and development for
Virtual Reality applications for Oculus Rift, HTC
Vive other VR platforms Get in touch with us to
see how we can help you out.
10
CONTACT US
BENGALURU GR Grand Plaza, 6th Phase, JP
Nagar Bangalore - 560 078 India 91 80
65653369 info_at_juegostudio.com
LONDON 152, City Road London, EC1V 2NX United
Kingdom 44 7441951411 info.uk_at_juegostudio.com
DUBAI Heritage Center Nad Al Sheba, Dubai United
Arab Emirates 971 50 3533555 info.uae_at_juegostudi
o.com
FLORIDA
1000 Island BLVD, 1806, Aventura, Florida -
33160 USA 1 (732) 492-8731 info.usa_at_juegostudio.
com
1 (732) 492-8731 info.usa_at_juegostudio.com
NEW JERSEY
75 Kingfisher Court,
Marlboro, NJ 07746
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