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PRG 410 Doing by learn/newtonhelp.com

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For more course tutorials visit www.newtonhelp.com Please provide the login access for this Assignment Complete the Assignment Week One Programming Exercises in MindTap. Note: Each programming exercise is worth 1 point. The gradebook records your best score. Navigation note: The Exercise tab will take you to the main page. From there, you can navigate to the Assignment Week One: Graded Programming Exercises folder where you will find this Assignment Week's exercises. – PowerPoint PPT presentation

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Title: PRG 410 Doing by learn/newtonhelp.com


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PRG 410 Doing by learn/newtonhelp.com
2
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 1 Graded Programming
    Exercises
  • For more course tutorials visit
  • www.newtonhelp.com 
  • Please provide the login access for this
    Assignment
  • Complete the Assignment Week One Programming
    Exercises in MindTap.
  • Note Each programming exercise is worth 1 point.
    The gradebook records your best score.
  • Navigation note The Exercise tab will take you
    to the main page. From there, you can navigate to
    the Assignment Week One Graded Programming
    Exercises folder where you will find this
    Assignment Week's exercises.

3
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 2 Graded Programming
    Exercises
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Please provide the login access for this
    Assignment
  • Complete the following Assignment Week Two
    Programming Exercises in MindTap10-2110-24
  • Note This is a graded assignment.
  • Navigation note The Exercise tab will take you
    to the main page. From there, you can navigate to
    the Assignment Week Two Graded Programming
    Exercises folder, where you will find this
    Assignment Week's exercises.

4
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 2 Simple Comparison
    Application
  • For more course tutorials visit
  • www.newtonhelp.com 
  • A grocery store hired you to develop a simple
    application to read 2 random product prices and
    compare them.
  • Create a C program that does the following
  • Asks the user to enter 3 integers
  • Obtains the numbers from the user
  • Prints the largest number and then the smallest
    of the numbers
  • If the numbers are equal, prints the message
    "These numbers are equal."

5
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 3 Graded Programming
    Exercises
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Please provide the login access for this
    Assignment
  • Complete the Assignment Week three Programming
    Exercises in MindTap.
  • Note Each programming exercise is worth 1 point.
    The gradebook keeps your best score.
  • Navigation note The Exercise tab will take you
    to the main page. From there, you can navigate to
    the Assignment Week Four Graded Programming
    Exercises folder where you will find this
    Assignment Week's exercises.

6
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 4 Graded Programming
    Exercises
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Please provide the login access for this
    Assignment
  • Complete the Assignment Week Four Programming
    Exercises in MindTap.
  • Note Each programming exercise is worth 1 point.
    The gradebook keeps your best score.
  • Navigation note The Exercise tab will take you
    to the main page. From there, you can navigate to
    the Assignment Week Four Graded Programming
    Exercises folder where you will find this
    Assignment Week's exercises.

7
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 4 Saving Account Program
  • For more course tutorials visit
  • www.newtonhelp.com 
  • You are now working for a bank, and one of your
    first projects consists of developing an
    application to manage savings accounts.
  • Create a C program that does the following
  • Creates a SavingsAccount class
  • Uses a static data member, annualInterestRate, to
    store the annual interest rate for each of the
    savers
  • Ensures each member of the class contains a
    private data member, savingsBalance, indicating
    the amount the saver currently has on deposit

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PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Assignment Week 5 SimpleMath Program
  • For more course tutorials visit
  • www.newtonhelp.com
  • You are now working for a department store, and
    your task is to create a point-of-sale
    application to allow customers to calculate the
    total cost of their sale, including taxes.
  • Create a C program that does the following
  • Calculates sales tax and total cost based on the
    type of purchased product using the following
    categories and tax percentages
  • Category 1 - Clothing 6
  • Category 2 - Beauty products 7
  • Category 3 - Grocery 3
  • Category 4 - Gardening 6

9
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 1 Individual Math Tutor Program
  • For more course tutorials visit
  • www.newtonhelp.com
  • PRG 410 Week 1 Individual Math Tutor Program
  • Write a console-based C program that can be
    used as a math tutor for a young student. The
    program should display two random numbers
    consisting of three digits each to be added in
    columnar format, such as
  • 247 129 -

10
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 2 Individual FizzBuzz Program, Part
  • For more course tutorials visit
  • www.newtonhelp.com 
  • PRG 410 Week 2 IndividualFizzBuzz Program, Part 1
  • Write a console-based C program that requests
    the user to input a single positive integer as
    input
  • The program will then write the following output
    according to the following rules
  • If the number is both divisible by 3 and 5. The
    program will give the output Number
     FizzBuzz (replace with the value entered by
    the user)

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PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 2 Team Theater Seating Program 
  • For more course tutorials visit
  • www.newtonhelp.com
  •   
  • PRG 410 Week 2 Team Theater Seating Program
  • Begin working on the Learning Team Assignment for
    this course due in Week Five.
  • To prepare, this week your team needs to review
    the requirements for the program below, and write
    a 1-page document that refines the program
    requirements and identifies all input, output,
    and validation rules for the program.

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PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 3 FizzBuzz Program Part 2
  •  For more course tutorials visit
  • www.newtonhelp.com 
  • PRG 410 Week 3 FizzBuzz Program Part 2
  • Modify the FizzBuzz program developed in Week Two
    to record the user input using an array. The
    function must have the prototype intFizzBuzz(int,
    int), where the function takes the row number
    input from user as the first parameter and the
    column input amount by the user as
    secondparameter. Create the function to output
    the number of guesses user takes until they get a
    FizzBuzz output.
  • Replace this code in the body of your program
    with a switch statement. When the user
    successfully enters a number that gets desired
    FizzBuzzouput, prompt to ask if the user wants to
    play again.

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PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 3 Team Theater Seating Program 
  • For more course tutorials visit 
  • www.newtonhelp.com 
  • PRG 410 Week 3 Team Theater Seating Program
  • Continue working on the Learning Team Assignment
    for this course due in Week Five.
  • For this week, your team is to create a project
    plan that outlines the steps your team will take.
  • As a guide, use the linked Project Plan Template.
    Your plan does not have to have all categories,
    this template is to be used as a guide. Ensure
    that you address all functions to be developed
    and used in the program due in Week Five. You can
    create your plan in Word or Excel.

14
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 4 FizzBuzz Program Part 3 
  • For more course tutorials visit
  • www.newtonhelp.com  
  • PRG 410 Week 4 FizzBuzz Program Part 3
  • Modify the FizzBuzz program further by designing
    a class CFizzbuzz with two private data members
    that store a name up to 14 characters long and an
    integer item number. Define a getFizzbuzz()
    function member of the CFizzbuzz class that will
    set values for the data members by reading input
    from the keyboard and a putFizzbuzz() function
    member that outputs the values of the data
    members. Implement the getRecord() function so
    that a calling program can detect when a zero
    item number is entered. Test your CFizzbuzz class
    with a main() function that reads and outputs
    CFizzbuzz objects until a zero item number is
    entered.

15
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 4 Team Theater Seating Program
  •  For more course tutorials visit
  • www.newtonhelp.com
  •  
  • PRG 410 Week 4 Team Theater Seating Program
  • Continue working on the Learning Team Assignment
    for this course due in Week Five.
  • For this week you are to create a flowchart that
    documents the process flows of the program. Use
    the shapes feature in Word to insert the
    appropriate flowcharting symbols needed.
  • Submit your assignment using the Assignment Files
    tab.

16
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 5 Individual Simple Math OO Program
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • PRG 410 Week 5 IndividualSimpleMath OO Program
  • Using Object-Oriented Programming (OOP), design a
    base class, Simplemath, with the following
    derived classes within Addition, Subtraction,
    Division, Multiplication. The user should have
    the option (e.g., switch statement, if statement,
    if else statement, nested statements) to choose
    which calculation he or she prefers to use. Once
    a selection is made, the user should be able to
    input as many calculations as he or she wishes
    until done, with all totals given as an output
    prior to exiting the program. Create an array for
    the numbers users input to be stored.

17
PRG 410 Doing by learn/newtonhelp.com
  • PRG 410 Week 5 Team Theater Seating Program
  •  For more course tutorials visit
  • www.newtonhelp.com 
  • PRG 410 Week 5 Team Theater Seating Program
  • Complete the Learning Team Assignment started in
    Week Two. Please incorporate all feedback
    obtained throughout the past weeks into your
    final documents.
  • Code and compile the final program you have built
    with your team per the instructions.To
    submit, zip your consoleapplication folder from
    the program and all other documents for this
    assignment these should include the Week Two
    identifying the program requirements, your
    project plan from Week Three, and the flowchart
    you created in Week Four.

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PRG 410 Doing by learn/newtonhelp.com
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