GSP 125 Start With a Dream/newtonhelp.com - PowerPoint PPT Presentation

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GSP 125 Start With a Dream/newtonhelp.com

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For more course tutorials visit www.newtonhelp.com Question 1. 1. In addition to grouping functions together, a class also groups (Points : 3) libraries. math operations. print statements. variables. Question 2. 2. Hiding data in a class is also called (Points : 3) encapsulation. accessibility inversion. confusion culling. redirection. – PowerPoint PPT presentation

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Title: GSP 125 Start With a Dream/newtonhelp.com


1
GSP 125 Start With a Dream/newtonhelp
2
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Final Exam Guide
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • Question 1. 1. In addition to grouping functions
    together, a class also groups (Points 3)
  • libraries.
  • math operations.
  • print statements.

3
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Midterm Exam
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • 1. Accidentally inheriting from the same class
    twice causes terrible ambiguity, and is known as
    (Points 2)
  • inheritance overload.
  • the dreaded diamond of death.
  • Von Neumann bottleneck.
  • There is nothing wrong with inheriting the
    same class more than once.

4
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Week 1 iLab Simple game
  •  
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • GSP 125 GSP\125 GSP 125 Week 1 iLab
  • //
  • // INSTRUCTIONS
  • -----------Compile this code. You should see a
    happy-face character on a field of
  • periods. You can move the character with the 'w',
    'a', 's', and 'd' keys.

5
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Week 2 ILab Rectangles
  •  
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • // lab2 rectangles
  • // ltinsert your name heregt
  • // read main.cpp, and follow the instructions at
    the bottom of main.cpp
  • define NOMINMAX // prevent Windows API from
    conflicting with quotminquot and
    quotmaxquot

6
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Week 3 iLab List of Numbers
  •  
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • GSP 125 GSP/125 GSP 125 Week 3 iLab
  • // lab3 listofnumbers
  • // ltinsert your name heregt
  • // read main.cpp, and follow the instructions at
    the bottom of main.cpp
  • include ltiostreamgt

7
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Week 4 iLab Simple Game inheritance
  •  
  • For more course tutorials visit
  • www.newtonhelp.com
  • GSP 125 GSP/125 GSP 125 Week 4 iLab
  • // INSTRUCTIONS
  • -----------Compile this code. You should see a
    rectangular play field of periods, with
  • 3 Entity objects visible on it. The happy-face
    Entity moves with the quotwasdquot

8
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Week 5 iLab Shapes
  •  
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • GSP 125 GSP/125 GSP 125 Week 5 iLab
  • // INSTRUCTIONS
  • // ------------
  • // Compile this code. After pressing any key to
    clear the instructions, You
  • // should see three rectangles labeled '', 'b',
    and 'c'.

9
GSP 125 Start With a Dream/newtonhelp
  • GSP 125 Week 7 iLab GSP 124 Week 7 iLab win32game
  •  
  • For more course tutorials visit
  • www.newtonhelp.com
  •  
  • GSP 125 GSP/125 GSP 125 Week 7 iLab
  • Looking for help with C lab, please see
    attached zip, inside main.cpp are directions
  • // 1) Replace Vector2 and Coordinate
  • // a) Create a new Vec2 class as a replacement
    for both Vector2 and

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GSP 125 Start With a Dream/newtonhelp
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