Online Gaming Market 2020 by Component, Vertical, Leading Manufacturers, Challenges and Threats, Business Opportunities, Growth Trends & Forecast to 2025 - PowerPoint PPT Presentation

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Online Gaming Market 2020 by Component, Vertical, Leading Manufacturers, Challenges and Threats, Business Opportunities, Growth Trends & Forecast to 2025

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The global online gaming market size is expected to reach USD 79 Billion by 2025. – PowerPoint PPT presentation

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Title: Online Gaming Market 2020 by Component, Vertical, Leading Manufacturers, Challenges and Threats, Business Opportunities, Growth Trends & Forecast to 2025


1
Online Gaming Market
  • by Device Type (Mobile Devices, Digital Console,
    Computer, and Others), Gaming Type (Casual
    Gaming, MMO Gaming, and Social Gaming), Age Group
    (Below 18 Years, 19-25 Years, 26-35 Years, 36-45
    Years, and Over 46 Years), and Region, Global
    Forecast 2018 to 2025

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2
Increase In Spending On Online Games And Growing
Penetration Of Smartphones Tablets Are Driving
The Online Gaming Market Growth
  • The global online gaming market size is poised to
    reach USD 79 billion by 2025. It is the fastest
    growing trend in teenagers and the young
    population globally. The online gaming leverages
    various advanced software and hardware solutions
    systems to provide real-time gaming experience
    to users that are located at different locations
    from each other. Moreover, the increase in the
    penetration of the internet of things (IoT) and
    the availability of reliable and high-speed
    networks are driving the demand for online
    gaming.
  • The existing and future online gaming market
    developments are defined to determine the
    attractiveness of the market. Key impacting
    factors highlight the online gaming market
    opportunities throughout the forecast period.
    Factors such as increased spending on online
    games and the growing penetration of smartphones
    tablets. In addition, increasing the
    availability of high speed and reliable network
    is also one of the key factors fueling the demand
    for online gaming solutions and services.
    Moreover, constant improvements in network
    connectivity are also driving the demand for
    online gaming. However, online security and
    growing regulatory compliance standards are the
    major challenges for the online gaming market.
    Furthermore, advancements in AR, VR, and XR
    technologies are estimated to provide key growth
    opportunities for the online gaming market in
    forthcoming years.
  • The global online gaming market has robust
    competition among the well-established and new
    emerging players. These market players are
    targeting potential markets to gain a competitive
    advantage over the other players by participating
    in partnerships, mergers, and acquisitions and
    expanding their businesses.

3
Increase In Spending On Online Games And Growing
Penetration Of Smartphones Tablets Are Driving
The Online Gaming Market Growth
  • The Asia-Pacific dominated the global online
    gaming market in 2019 and is expected to dominate
    the market throughout the forecast period
    20202025. It is expected to have the largest
    market revenue with 22 billion in 2019. The
    growth of this region is mainly accredited to the
    swelling penetration of smartphones and booming
    numbers of internet users. In addition, the
    increasing trend for online gaming among
    teenagers and youngsters is also one of the prime
    reasons behind the propelled demand for online
    gaming in Asia-Pacific.
  • The major players of the global Online gaming
    market are Ubisoft, Activision Blizzard, Zynga
    Inc., Microsoft, Betsson AB, Konami, Sega, Sony
    Corp., Tencent, and Wargaming. Moreover, the
    other potential players in the Online gaming
    market are Giant Interactive Group, King Digital
    Entertainment, NCSOFT, GungHo Online
    Entertainment, Take-Two Interactive Software, and
    others. As of 2019, the online gaming market is
    consolidated with the existence of recognized
    domestic and global market players across the
    globe. In addition, the companies are coming up
    with new innovative online gaming services and
    solutions. For instance, in July 2019 Tencent and
    Qualcomm announced a partnership to collaborate
    for their upcoming mobile gaming projects. In
    addition, with this partnership, Qualcomm will
    power Tencent's upcoming 5G gaming phone.
  • Browse the complete report on _at_
    https//www.adroitmarketresearch.com/industry-repo
    rts/online-gaming-market

4
Key segments of the global Online Gaming market
  • Device Type Overview, 2018-2025 (USD Billion)
  • Mobile Devices
  • Digital Console
  • Computer
  • Others
  • Gaming Type Overview, 2018-2025 (USD Billion)
  • Casual Gaming
  • MMO Gaming
  • Social Gaming
  • Age Group Overview, 2018-2025 (USD Billion)
  • Below 18 Years
  • 19-25 Years
  • 26-35 Years
  • 36-45 Years
  • Over 46 Years

5
Key segments of the global Online Gaming market
  • Regional Overview, 2015-2025 (USD million) (Kilo
    tons)
  • North America
  • Europe
  • Asia Pacific
  • Central South America
  • Middle East Africa
  • Purchase a single user copy of the global Online
    Gaming market report_at_ https//adroitmarketresearch
    .com/researchreport/purchase/1388

6
About Us
  • Adroit Market Research is an India-based business
    analytics and consulting company. Our target
    audience is a wide range of corporations,
    manufacturing companies, product/technology
    development institutions and industry
    associations that require understanding of a
    markets size, key trends, participants and
    future outlook of an industry. We intend to
    become our clients knowledge partner and provide
    them with valuable market insights to help create
    opportunities that increase their revenues. We
    follow a code Explore, Learn and Transform. At
    our core, we are curious people who love to
    identify and understand industry patterns, create
    an insightful study around our findings and churn
    out money-making roadmaps. Our analysts have
    tracked high growth markets in chemicals
    materials, healthcare pharmaceuticals,
    semiconductor electronics, energy power, food
    retail, consumer goods, technology, and
    machinery equipment sectors across the world to
    identify new opportunities, potential customers,
    prepare go-to-market (GTM) strategies, identify
    segments for revenue growth for companies, and
    many more.
  • US Headquarters3131 McKinney Ave Ste 600
    Dallas, TX 75204 ,U.S.A 
  • Phone 1 (214) 884-6068
  • Email sales_at_adroitmarketresearch.com
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