Title: Connected Game Console Market (1)
1- Coherent Market Insights
- Market Research and Business Consulting Services
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2CONNECTED GAME CONSOLE MARKET ANALYSIS
- Connected Game Console Market, By Product Type
(Connected Console (Stand Alone Console and
Handheld), Service (Prepaid Services and Other
Direct Services) and by Region (North America,
Latin America, Europe, Asia Pacific, Middle East
and Africa) - Size, Share, Outlook, and
Opportunity Analysis, 2020 - 2027
3Market Overview A video game console refers to a
computer device that allows one or more people to
play the video game. The term video game console
is majorly used to distinguish a console machine
to play video games in contrast to arcade
machines or home computers. There are various
types of video game consoles including handheld
game consoles, dedicated consoles, home video
game consoles, and micro-consoles. Connected game
consoles have evolved significantly over the
past, with availably of Wi-Fi connectivity,
better graphics, and higher definition image
quality. The global connected game console market
focuses on seven regions namely North America,
Western Europe, Japan, Asia Pacific, MEA, and
Latin America. The global Connected Game Console
Market was accounted for US 13,818.1 Mn in terms
of value in 2019 and is expected to grow at CAGR
of 11.5 for the period 2020-2027.
4- Market Dynamics-Drivers
- Rising expenditure on games is expected to drive
growth of the global connected game console
market during the forecast period - Consumer expenditure on games and gaming
equipment has increased significantly in the
recent past. Furthermore, consumers are
increasingly spending on different video game
accessories such as controllers, light guns,
joysticks, and more. According to Coherent Market
Insights analysis, North America held the
dominant position in the global video games
market in 2014, accounting for US 15 billion in
terms of revenue. Thus, these factors are
expected to drive growth of the global connected
game console market during the forecast period.
5- Increasing broadband penetration worldwide is
expected to propel the global connected game
console growth over the forecast period - Broadband penetration has increased worldwide,
especially in developed countries such as the
U.S. and Canada. As a result of this, the demand
for gaming consoles has increased with connected
game console providers pushing sales of connected
game consoles. According to the International
Telecommunication Union (ITU) report 2013, in
developed countries, around 77 of the total
population has access to the internet as compared
to 7 in emerging economies. Furthermore,
according to the same source, Europe reported the
highest broadband penetration of 75 followed by
North America and Latin America with 61. Hence,
rising broadband penetration is expected to
propel the global connected game console growth
in the near future. - Statistics
- North America held dominant position in the
global Connected Game Console market in 2019,
accounting for 43.7 share in terms of value,
followed by Europe and Asia Pacific, Latin
America and Middle East and Africa respectively
6Figure 1 Global Connected Game Console Market
Share (), in terms of Value, By Region, 2019
7- Market Dynamics- Restraint
- High cost of game console is expected to hamper
the global connected game console market
growth during the forecast period - Although consumer expenditure has increased over
the years, the prices of game consoles have risen
similarly. With the introduction of new
technologies and upgraded versions of consoles,
the price of connected game consoles is
increasing too. Therefore, these factors are
expected to hamper the global connected game
console market growth in the near future. - Rising threat from smartphone gaming is expected
to restrain growth of the global connected game
console market during the forecast period - Smartphone gaming is increasing rapidly across
the globe, especially in emerging economies. Game
development time for mobile games is far lesser
than that for game consoles. Moreover, most
mobile games are available for free or cost
substantially lesser than those for game
consoles. This is affecting growth of the market
to some extent. According to the Ericsson
Mobility Report, smartphone ownership was
reported at 1.3 billion in 2012 and is expected
to grow to 5.6 billion by 2019. Thus, these
factors are expected to hinder the global
connected console market in the near future.
8- Market Opportunity
- Rising investments in research and development
activities can present lucrative growth
opportunities - Game console manufacturers are focused on
research and development activities and investing
substantially, in order to introduce innovative
features in their consoles. With this, market
players can capitalize on opportunities and gain
a sustainable advantage over their competitors
and enhance their consumer base. For instance, in
2013, in 2013, Microsoft Corporations RD
investment was valued at US 9.8 Bn. - Constant collaboration and partnership activities
can offer major business opportunities for market
players - Key companies in the market are focused on
collaboration and partnership activities, in
order to enhance their market presence. For
instance, in 2014, Nintendo collaborated with
Yoplait USA, Inc., a yogurt providing company to
place characters such as Mario, Luigi, Peach and
Bowser on the side of Yoplaits Petits, Filous,
and Frubes products. The objective of this
collaboration was to enhance the companys
visibility in the market.
9Figure 2 Global Connected Game Console Market
Value (US Mn), 2017 - 2027
The global Connected Game Console market was
valued at US 13,818.1.4 Mn in 2019 and is
forecast to reach a value of US 33,30,1.3
Mn by 2027 at a CAGR of 11.5 between 2020 and
2027.
10- Market Trends
- The advent of virtual reality gaming
- Virtual reality (VR) gaming has gained
significant popularity among consumers in the
global connected game console market. VR gaming
offers enhanced experience of gaming with a
virtual environment wherein gamers can interact
with the game though body and hand motions. This
trend is expected to continue during the forecast
period. For instance, in 2014, Sony Computer
Entertainment Inc. introduced Project Morpheus,
a system that allows for VR gaming on the PS4. - Rising trend of convergent entertainment system
- Connected game console offers enhanced
entertainment features such as video streaming,
Blu-ray DVD video playback, and internet
browsing. Moreover, it also allows access to
video streaming services such as Netflix and
YouTube.
11- Competitive Section
- Key players operating in the global connected
game console market are Microsoft Corporation,
NVIDIA Corporation, Sony Corporation, Nintendo
Co. Ltd., Valve Corp., OUYA Inc., PlayJam, Mad
Catz, and BlueStacks. - Key Developments
- Key companies in the market are focused on
partnership and collaboration activities, in
order to enhance the market presence. For
instance, in May 2019, Microsoft Corporation
collaborated with Sony Corporation for video
games in the cloud where Sonys current services
will be delivered using the Microsoft Azure data
center platform. - Major market players are involved in product
launches, in order to expand the product
portfolio. For instance, in February 2020, NVIDIA
Corporation introduced affordable GeForce Now
Cloud Gaming Service with 30 free-to-play games
available.
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