THE GAMING INDUSTRY- Boundaries of Technology - PowerPoint PPT Presentation

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THE GAMING INDUSTRY- Boundaries of Technology

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Gaming Industry -Millions of people are unboxing video games and downloading new updates every day. Adding billions of dollars to an industry that already richer than both the global box office and the music business combined. But the huge success of video games has come at the cost of many people who make them. So, what’s happening to the workers behind the screen? Let’s find out. – PowerPoint PPT presentation

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Title: THE GAMING INDUSTRY- Boundaries of Technology


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THE GAMING INDUSTRY- Boundaries of Technology
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  • Gaming Industry -Millions of people are unboxing
    video games and downloading new updates every
    day. Adding billions of dollars to an industry
    that already richer than both the global box
    office and the music business combined. But the
    huge success of video games has come at the cost
    of many people who make them. So, whats
    happening to the workers behind the screen? Lets
    find out.

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  • Its pretty impressive just how massive this
    industry is and how much it has evolved over the
    decades. Nimatron was the very first game machine
    that debuted in the network in 1940. Fast forward
    to the arcade games of the 70s home gaming
    consoles, computer games in the 80s and 90s,
    online gaming at the turn of the century, and now
    mobile gaming and e-sports. Where full-time
    professional gamers fill stadiums and earn
    millions. Yes, millions of dollars! 

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  • Let us wrap our heads around some numbers. In
    2016, a third of the worlds population was video
    gaming. Thats two and a half billion people. In
    2017, more than 660 million people watched other
    people play video games on platforms like Twitch
    and YouTube. In 2018, the gaming industry made at
    least 130 billion dollars. And this is a business
    that is still growing by about 10 percent a
    year. 
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