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redbatondesignstudio

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When it comes to engaging users and making them stick, gamification is a powerful and a trending approach in the field of Marketing and UX. And you know the best part? It doesn’t even require a ton of money to get implemented. Just a simple approach coated with prior knowledge and research can lead to an amazing and effective gamification initiative that suits the brand as well as the users. – PowerPoint PPT presentation

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Title: redbatondesignstudio


1
Gamifying a Mango Man without controls
By Red Baton Design Studio
2
  • In the present era where the new generation
    digital products have taken over the steering
    wheel and are moving towards the future at full
    speed. The concept of Gamification continuously
    swirls around the mind of all business heads. It
    is leading the digital market industries to
    greater heights as it brings new possibilities
    for the future of their products. But before we
    get into that, let us first know what exactly
    Gamification is! So Gamification is a method of
    exerting certain game components into a
    non-gaming environment. It could be as simple as
    giving rewards to your users in the form of coins
    or badges. The purpose? That is to enhance the
    engagement of the users on that particular
    platform.

3
Many of the Indian market players have skillfully
executed their strategy on field to provide a
holistic gamified experience to the users
already, these include Myntras star based
coupons that any user can earn in every game
which in turn can be exchanged for making
purchases within the app, and even Byjus
gamified learning strategy that has incorporated
goals, milestones and achievements within the
application in order to make learning more fun
and effective for their set of users that are
students. Thus, gamification is literally making
a mango man play games everyday without them even
knowing about it!
4
HealthifyMe is a digital health and wellness
platform that provides a variety of services such
as calorie tracking, one-on-one nutrition,
fitness coaching, along with diet and workout
plans to the users. Started in 2012, this
application has had a remarkable journey from
rags to riches, from competing in the hamster
cage with their existing competitors to becoming
Indias and South East Asias largest weight loss
and fitness app and continuing to be one.
5
Features HealthifyMe Offers
  • Controlling the progress wheel
  • Fueling up with Skinners Theory
  • Reaching Milestones
  • Compete to beat
  • Unleash the Dopamine

6
Conclusion
  • Hence, when it comes to engaging users and making
    them stick, gamification is a powerful and a
    trending approach in the field of Marketing and
    UX/UI. And you know the best part? It doesnt
    even require a ton of money to get implemented.
    Just a simple approach coated with prior
    knowledge and research can lead to an amazing and
    effective gamification initiative that suits the
    brand as well as the users.

7
Contact Us
  • Website - https//redbaton.design/
  • Email - hello_at_redbaton.in
  • Facebook - https//www.facebook.com/redbatondesign
    studio/
  • Instagram - https//www.instagram.com/redbaton_des
    ign/
  • LinkedIn - https//www.linkedin.com/company/redbat
    ondesignstudio/
  • Phone - 8880877662

8
Thank You
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