Cloud Gaming Market Estimated to Reach at USD 22.53 Billion - PowerPoint PPT Presentation

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Cloud Gaming Market Estimated to Reach at USD 22.53 Billion

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Cloud Gaming Market is expected to reach $22.53 billion at a CAGR of 58.75% by 2030 . Cloud gaming is a technology that is associated with the future of the gaming industry. Cloud gaming is an important part of providing a seamless gaming experience to all the users who are presently using any device without the need for additional hardware setup. – PowerPoint PPT presentation

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Title: Cloud Gaming Market Estimated to Reach at USD 22.53 Billion


1
Cloud Gaming Market Global Analysis and Forecast
to 2030
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2
Report Studies
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  • Cloud Gaming Market Research Report by Type
    (Video Streaming, File Streaming), Gaming System
    (G-Cluster, PlayStation, Stream My Game, Steam in
    Home Streaming, Remote Play, Others), Deployment
    (Public Cloud, Hybrid Cloud, Private Cloud), End
    User (Casual Gamers, Serious Gamers and Social
    Gamers) and by Region (North America, Europe,
    Asia Pacific, Middle East Africa and South
    America)

3
Cloud Gaming Market Overview
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  • Market Research Future (MRFR) predicts the Cloud
    Gaming Market Estimated to Reach at USD 22.53
    Billion with 58.75 CAGR by 2030.
  • The major factors that drive the growth of the
    global cloud gaming market involve demand for low
    latency, innovative and impressive gaming
    environments.
  • The cloud gaming market has increasingly shown
    growth with the alpha generation. However, let's
    see how this market is further segmented. This is
    further divided based on type, gaming system,
    deployment, and end user.

4
Key Segment Market
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  • Segments -
  • by Type (Video Streaming, File Streaming), Gaming
    System (G-Cluster, PlayStation, Stream My Game,
    Steam in Home Streaming, Remote Play, Others)
  • Deployment (Public Cloud, Hybrid Cloud, Private
    Cloud)
  • End User (Casual Gamers, Serious Gamers and
    Social Gamers)

5
Cloud Gaming Market Value
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  • USD Value 22.53 Billion
  • CAGR of 58.75
  • (2020-2030)

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6
Company Profiles
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  • Sony Corporation (Japan)
  • GameFly (US)
  • Nvidia Corporation (US)
  • Ubitus Inc. (US)
  • Playkey (US)
  • PlayGiga (Spain)
  • Tsinghua Tongfang Co.
  • Ltd (China)
  • Microsoft Corporation (US)
  • Zynga
  • Inc. (US)
  • Cirrascale Corporation (US)
  • Google (US)

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7
By Geography
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  • North America (the US, Canada, and Mexico)
  • Europe (UK, Germany, France, Italy, Spain, and
    the Rest of Europe)
  • Asia Pacific (China, Japan, India, Australia,
    South Korea, and the Rest of Asia Pacific)
  • Middle East Africa (UAE, Saudi Arabia, South
    Africa, and the Rest of Middle East Africa)
  • South Central America (Brazil, Argentina, and
    the Rest of South Central America).

8
THANKYOU!
  • Phone  1 628 258 0071 (US)
  • 44 2035 002 764 (UK)
  • E-Mail sales_at_marketresearchfuture.com
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