The art experience that shapes the culture of imagination with quality - PowerPoint PPT Presentation

About This Presentation
Title:

The art experience that shapes the culture of imagination with quality

Description:

Undoubtedly, in gaming, the artwork is something without which it seems to be imperfect. If we check any 2D game as well, art plays a key role in that to make the game more attractive and eye-catching. Games like Super Mario, Super Meat Boy, Cut Drop Strike, etc., are highly liked having outstanding game art designs and game interfaces. Similarly, if we go for the 3D games there, also the role of art and creativity is dominant. – PowerPoint PPT presentation

Number of Views:1
Slides: 10
Provided by: aavegainteractive
Category: Other
Tags:

less

Transcript and Presenter's Notes

Title: The art experience that shapes the culture of imagination with quality


1
The art experience that shapes the culture of
imagination with quality
2
Creativity embellishes the art that steals the
heart!   Undoubtedly, in gaming, the artwork is
something without which it seems to be imperfect.
If we check any 2D game as well, art plays a key
role in that to make the game more attractive and
eye-catching. Games like Super Mario, Super Meat
Boy, Cut Drop Strike, etc., are highly liked
having outstanding game art designs and game
interfaces. Similarly, if we go for the 3D games
there, also the role of art and creativity is
dominant.   Artists nowadays with various visual
effects and techniques create some appealing
designs and characters that influence gamers very
much.   
3
  • At Aavega, our team of artist works diligently to
    come up with some spectacular output to make the
    video game more captivating and joyful. To know
    the brief about game art and animation steps used
    by our artists, let's have a quick look at them
    which are mentioned below
  •  
  • Story Boarding 
  • Character Designing
  • Concept Art
  • Background Designs
  • Game UI
  •  
  •  
  • Get the complete guidance about the 2D/3D game
    art creation
  • For a deep insight we need to understand the
    steps thoroughly which are described beneath,
    firstly lets draw the attention on 2D game
    artwork and animation
  •  
  •  
  • Story Boarding The storyboard comes under
    pre-production for both 2D and 3D, which means
    the artists create characters based on the
    scripts after researching them. It is mainly an
    art that is a digital visualization of the
    script.
  •  

4
  • 2) Character Design It is the chief step
    artists can go through that includes researching,
    i.e., the type of character to be designed.
    Moving ahead, artists go for character designing,
    and this character design depends on some
    factors, such as the time period from which the
    particular character belongs (ancient, medieval,
    modern) to make it more adorable as we find DD
    character artwork. Howsoever, artists use to
    follow a few art styles while designing a
    character which are as follows
  •  
  • Realistic In this, the character seems to be
    real, including the anatomy as well. For example,
    7 or 7 and half-head characters are designed for
    any game.
  •  
  • Semi-realistic In semi-realistic, artists
    simplify the realistic type of art, including
    anatomy, and perform rendering also. For example,
    6 head character design.
  •  
  • Stylized character It is the simplification of a
    semi-realistic art type with various features
    such as bubble head or 5-head character.
  •  
  • Cartoon characters In this art type, as the name
    defines, the artists design some cartoonish art
    with quirky features required for gaming touch.
  •  
  •  
  • 3) Concept Art It is an essential step artists
    follow, which decides what they are going to
    perform, i.e., a character design or environment
    (backgrounds which include tools, assets,
    weapons, props, etc.) The concept art involves
    several processes to be completed that upshot the
    productive outcome, these are discussed below,
    lets have a quick look at them
  •  
  • First of all, artists go for a rough sketch
    preparation of characters. 
  •  
  • After picking the best one from the samples
    created, detailing of the art is done, i.e.,
    finishing and cleaning up.
  •   

5
4) Background design If we talk about the
background design step, we will find that it is
highly similar to the above step, Concept Art,
where all the processes and protocols that
artists use to follow are exactly the same, but
here, it is only for background artwork.  
6
5) Game UI In this step, the small but core
things are designed which are keenly matter
inside the game, such as the play button,
navigation arrows, exit, start, level stars,
level completed, etc.  
  • After these core steps the chance for 2D
    animation comes where the animator performs
    several steps to make the game live and realistic
    to grab the players attention. Those steps are
    as follows
  • Character designing
  • Rigging
  • Particle effect
  • Animation

7
  • Finally, when all the art and animation tasks get
    over the artist handovers the complete file to
    game developers.
  •  
  • And so as with the 3D game art and animation work
    where artist performs creativity with the 3D
    visual and tools. In addition, there are various
    crucial steps here also that artists follow to
    achieve the productive outcome with higher
    preference. So, without wasting time lets take
    you to the drive of 3D game artwork, kick start
    it!
  •  
  •  
  • 3D Modelling In 3D Modelling, the basic function
    of any object is designed, which means
    three-dimensional designing of an objects shape,
    size, texture, etc., is done. The artists take
    reference from 2D art sheets to go for designs
    with the help of software MAYA or Blender. Next
    to this UV taking is done required for sculpting
    and texturing.

8
  •  
  • Sculpting Sculpting involves the addition of
    high details to 3-D models, which are under the
    designing process. The software artists use for
    this is Z-Brush or Blender, having tools to
    perform refining and give an absolute look to the
    model.
  •  
  • Texturing In texturing, the artists apply
    texture to the 3D model or an object to make it
    more refined and high quality so that it can
    appear realistic enough.
  •  
  • Rigging Rigging is a process in which artists
    give skeletal structure to the 3D model or an
    object which is movable as well. In this, there
    are some crucial processes involved, which are
  •  
  • Joint attachment
  • Attachment of the skeletal to Meshwork
  • Paint skin weight
  • Creating controls (hand controls, leg controls,
    etc.) to the skeleton (3D model) to perform the
    animation.

9
  • A rigger has the power to give global or main
    control over the other controls to the 3D model
    to specify its individuality, for example, joint
    control, leg control, eye control, etc.).
  • Animation Animation of a 3D model refers to the
    process that involves the creation of the
    illusion of that model that it is moving, and
    doing actions that resemble a real-life person.
    In gaming, the animation sometimes is created in
    a loop format.
  •  

Conclusion In the world of hi technology (2D and
3D) the gaming industry is showing a rapid growth
to make the audience more entertain and hike up
their enthu with the help of game art and
animations which make videogames more compelling
to play.   Aavega Interactive is a well-evolved
and best gaming service providing company that
offers top game development, immersive game art
and scalable game QA services.   Book a call
today and get in touch with our experts!  
Write a Comment
User Comments (0)
About PowerShow.com