Title: Location-based Entertainment Growth, Share, Development, Revenue, Business Prospects
1Location-based Entertainment Market
Location-based Entertainment Market Forecast to
2028 - COVID-19 Impact and Global Analysis By
Component (Hardware and Software), Technology
(2-Dimensional and 3-Dimensional), and End-use
(Amusement Parks, Arcade Studios, and Film
Studios)
2Current and Future Market Scenario
Location-based Entertainment Market
Latest market study on Location-based
Entertainment Market Forecast to 2028 - COVID-19
Impact and Global Analysis By Component (Hardware
and Software), Technology (2-Dimensional and
3-Dimensional), and End-use (Amusement Parks,
Arcade Studios, and Film Studios), The
location-based entertainment market is valued US
1,444.92 million in 2022 It is estimated to grow
at a CAGR of 12.4 from 2022 to 2028.
3Location-based Entertainment Market
Market Segments
- By Component
- Hardware
- Software
- By End-use
- Amusement Parks
- Arcade Studios
- Film Studios
- By Geography
- North America
- Europe
- Asia Pacific (APAC)
- Middle East and Africa (MEA)
- South and Central America (SCAM)
4Location-based Entertainment Market
Leading Players
Company Profiles in Location-based
Entertainment Market are BidOn Games
Studio Dimension HQSoftware IMAX
CORPORATION Neurogaming LTD. TESLASUIT Springboard
VR Samsung Electronics Co., Ltd. Vicon Motion
Systems Ltd. VRstudios, Inc.
5Location-based Entertainment Market
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