Her - PowerPoint PPT Presentation

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Her

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Her – PowerPoint PPT presentation

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Title: Her


1
Gamification of driving assistance for kids
2
outline
  • INTRODUCTION
  • UNDERSTANDING KIDS DRIVING SKILLS
  • GAMIFICATION IN DRIVING ASSISTANCE FOR KIDS
  • DESIGNING A GAMEIFIED LEARNING IN KIDS
  • ENHANCING KIDS DRIVING SKILLS THROUGH
    GAMIFICATION
  • CHALLENGES AND LIMITATIONS
  • Conclusion

3
INTRODUCTION
  • Gamification is a learning strategy that uses
    game based elements such as scoring achievement
    of goals and healthy competition among students .
  • Its involves employing game based components to
    encourage engagements , aid students in
    assimilating new information and assess their
    understanding. these components includes point
    scoring peer competition teamwork and scores
    table its can be utilised for school based
    subject but is also frequently used in self
    learning application and courses demonstrating
    thats gamification impacts do not end when we
    reach adulthood.

4
UNDERSTANDING KIDS DRIVING SKILLS
  • Driving assistance for kids can be made more
    engaging through gamification .
  • Incorporating game like elements, such as rewards
    and challenges , children can be motivated to
    learn and practises. Safe driving habits. This
    approach can make the experience more enjoyable .
    And less intimidating for young drivers.

5
GAMIFICATION OF DRIVING ASSISTANCE IN KIDS
  • Gamification of education can increases kids
    engagement in a same way that games can allowing
    them to better their specific talents and
    optimise their learning , according to the
    scientific investigations its helps them to keep
    them actively and boost their specific talents.
  • It can utilised for school based subject but its
    also frequently used in self learning
    applications and courses for actively
    participation.

6
DESIGNING A GAMEIFIED LEARNING IN KIDS
  • Gamification for learning in kids isnt simply
    for fun it can also be used to teach new
    techniques by providing various incentives to
    motivate people to try new things.
  • A learning , in general consists of three
    components A clear aim , a set of rule , and a
    mechanism to gain points. Ideally it would also
    entail some user participation and be simple to
    understand while being relevant to end to end
    term goal

7
ENHANCING KIDS DRIVING SKILLS THROUGH
GAMIFICATION -1
  • In todays society technology is unavoidably a
    driving force behind learning and curriculum
    creations. Todays educators are progressively
    using cutting edge digital technologies and
    strategies into their teaching , method in order
    to gain Better results from students .
  • Gamification for learning is one of these tactics
    that is rapidly being employed by the teacher all
    around the worlds .

8
ENHANCING KIDS DRIVING SKILLS THROUGH
GAMIFICATION -2
  • Using gamified components can improve kids
    engagements and collaboration, helping students
    to learn more effectively increasing student
    motivation enhancing knowledge retention improved
    learner engagement using social mechanisms such
    as badges , points or achieving leadership.
  • Its also motivate individuals, increase interest
    in certain subject reduce the rate of attrition
    among learners improve grades and enhance their
    cognitive abilities.

9
CHALLENGES AND LIMITATIONS
  • Gamification does not apply to the video games
    its is every where and have different uses in
    every field , form education to the company or
    organizations different uses and results.
  • THE PROS
  • Its helps to boost the learner engagement its
    encourage the friendly and healthy competition .
  • Its helps to increase motivation amongst the kids
    .
  • THE CONS
  • Its also control the social behaviour of the kids
    and may have diminished value over time .

10
CONCLUSION -
  • It is a great way to help kids in learning
    process and motivate them to perform better and
    scientist performed a study to measure the ,
    level of engagement amongst the kids .
  • it is not limited to classroom , Perhaps its
    helps to developed their minds and enhanced their
    way of thinking . And its allowed the more
    participation in the learning process .
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