Cloud Gaming Market Size - Global Forecast to 2024 - PowerPoint PPT Presentation

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Cloud Gaming Market Size - Global Forecast to 2024

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The global cloud gaming market in terms of revenue was estimated to be worth USD 306 million in 2019 and is poised to reach USD 3,107 million by 2024, growing at a compound annual growth rate (CAGR) of 59.0% from 2019 to 2024. The new research study consists of an industry trend analysis of the market. The major driving factors considered are the commercialization of 5G, the rise in a number of gamers, and the upsurge of immersive and competitive gaming on mobile. An increase in the number of internet users is also expected to drive cloud gaming growth during the forecast period. – PowerPoint PPT presentation

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Title: Cloud Gaming Market Size - Global Forecast to 2024


1
MarketsandMarkets Presents

Cloud Gaming Market Size - Global Forecast to
2024 Cloud Gaming Market Size, Share and
Industry Growth Analysis Report by Offering
(Infrastructure, Gaming Platform Services),
Device Type (Smartphones, Tablets, Gaming
Consoles, PCs Laptops, Smart TVs, HMDs),
Solution (Video Streaming, File Streaming), Gamer
Type, Region https//www.marketsandmarkets.com/Ma
rket-Reports/cloud-gaming-market-62740366.html
2
The global cloud gaming market in terms of
revenue was estimated to be worth USD 306 million
in 2019 and is poised to reach USD 3,107 million
by 2024, growing at a compound annual growth rate
(CAGR) of 59.0 from 2019 to 2024. The new
research study consists of an industry trend
analysis of the market. The major driving
factors considered are the commercialization of
5G, the rise in a number of gamers, and the
upsurge of immersive and competitive gaming on
mobile. An increase in the number of internet
users is also expected to drive cloud gaming
growth during the forecast period. Browse in-dept
h TOC on "Cloud Gaming Market"108 Tables50
Figures166 Pages
3
Cloud Gaming Market for Game Platform Services
held largest size of market Game platform service
held the largest share in cloud gaming market by
offering owing to growing demand of both content
and PC service. Cloud gaming allows playing PC
games on nearly any device on the go, which
earlier required expensive hardware. Sonys
PlayStation, Blades Shadow, GeForce NOW,
Blacknut are some of the major companies
providing gaming platform service. Launch of
Googles Stadia and Microsoft XCloud are expected
to further drive the platform service
market. Ask PDF Brochure https//www.marketsandm
arkets.com/pdfdownloadNew.asp?id62740366 Cloud
Gaming Market for Smartphones to grow at higher
CAGR of market during forecast period With the
rapid rise in mobile gaming in the last five
years, smartphones are going to gain a
significant amount of market traction in the
coming years. One of the perks of this technology
is its cost-effectiveness. It is way too
expensive to constantly upgrade the consoles and
PCs to uphold the game performance. It requires
extra spending for up-gradation of consoles and
customization of PCs, but with cloud gaming, it
requires either a laptop, a 5G device, or a smart
TV. This has provided the feasibility to a new
class of gamers, as it opens the possibility for
more casual gaming for a fraction of the price.
4
Video Streaming to hold largest share of cloud
gaming market Games being streamed from powerful
servers without the need to download or update
any game is a major factor driving the growth of
the market. Moreover, video streaming service
further allows playing games anywhere and, on any
platform, as long as it is connected to internet.
There has also been an increase of a wide
selection of high-quality games. Request Free
Sample Pages https//www.marketsandmarkets.com/re
questsampleNew.asp?id62740366 Casual gamers
segment to have highest growth in cloud gaming
market in coming years Casual gamers are more
likely to make tradeoffs for the convenience and
cost-effectiveness of cloud gaming. Also,
continued enhancements of 5G smartphones lead to
the high speed and low latency properties
creating wider adoption of cloud gaming for
casual gamers. APAC held major share of cloud
gaming market The cloud gaming market in APAC is
foreseen to augment at a significant rate owing
to the increasing number of 5G infrastructure deve
lopment initiatives in the region. Additionally,
the cost-effective nature of the cloud gaming
platforms is promoting its usage across various
new customer classes that vary in investing in
gaming systems due to its cost.
5
  • Top Cloud Gaming Companies - 
  •  Key Market Players
  • The major cloud gaming companies are NVIDIA (US),
    Intel (US), Google (US), Microsoft (US), Amazon
    (US), Advanced Micro Devices (US), Sony (Japan),
    IBM (US), Tencent (China), and Alibaba (China).
  • NVIDIA (US) is the leader in the cloud gaming
    market. The company develops GPUs to provide
    solutions to profound issues in computer science.
    It specializes in markets, which employ GPU-based
    visual computing and accelerated computing
    platforms. These platforms integrate processors,
    systems software, programmable algorithms,
    systems, and services in the marketplace. Fueled
    by the continued demand for better 3D graphics
    and the scale of the gaming market, the company
    is emphasizing on Virtual Reality (VR),
    High-Performance Computing (HPC), and Artificial
    Intelligence (AI).
  • Cloud Gaming Market and Top Solutions
  • Video Streaming - This solution renders all
    graphics, compresses resulting videos and streams
    them to clients in the cloud on remote CPUs/GPUs.
    The video is streamed to the user and decoded
    locally. This approach demands more bandwidth and
    processing time but can utilize higher-powered
    GPUs than local devices. Both cloud gaming and
    live media streaming involve the compression of
    the incoming video and its distribution to end
    users. In both cases, the user has access to a
    small set of most recent video frames without
    having any access to future frames prior to their
    production.
  • File Streaming - File streaming is an approach
    that enables the downloading of game content in
    the form of bits. The actual game is carried out
    on the users gaming device. A small part of the
    game, less than 5 of the total game size, is
    downloaded initially so that gamers can start
    playing. The rest of the game content is
    downloaded while playing. This solution uses
    advanced mechanisms of progressive downloading,
    data compression, and prediction algorithms to
    provide steady motions and smooth visuals.

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7
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Info https//www.marketsandmarkets.com/PressRelea
ses/cloud-gaming.asp
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