Title: Design Thinking in a Work Place.
1Design Thinking in a Work Place
MEC
2Contents
- Design Thinking.
- Design Thinking Rules.
- Lean Manufacturing.
- Agile Development Methods.
- Incorporating Lean and Agile.
- Benefits of Design Thinking.
- Case Studies.
3Design Thinking
- Progressive and user-centered.
- Puts humans first and focuses heavily on empathy.
- Will create meaningful user experiences.
- Encourages businesses and organizations to
consider the real people who use their products
and services.
4Design Thinking
- Fits into the overall product design process.
- For the user, design thinking means better, more
useful products that actually improve their
lives. - For business, design thinking means happy and
loyal customers and a healthier bottom line.
5Design Thinking Rules
- The human rule
- - all design activity is social in nature.
- - any social innovation will bring us back
- to the human-centric point of view.
- The ambiguity rule
- - ambiguity is inevitable, cannot remove
- or oversimplify.
- - experiment at the limits of knowledge
- and ability.
- - see things differently.
6Design Thinking Rules
- The redesign rule
- - all design is redesign.
- - technology and social circumstances
- may change and evolve.
- - basic human needs remain unchanged.
- - we only redesign the means of fulfilling
- needs or reaching desired outcomes.
7Design Thinking Rules
- The tangibility rule
- - Make ideas tangible.
- - prototypes make ideas tangible.
- - tangibility helps designers communicate
- ideas more effectively.
8Design Thinking
9Lean Manufacturing
- Two critical factors of Lean Value Added and
Non-Value Added. - To identify and eliminate non-value added
activities. - To increase operational efficiency.
- Focuses on streamlining design process.
- Minimizes waste and maximizes value.
- Works in conjunction with agile development
methods. - Some core tenets include collaboration, gathering
feedback, decision making and team work.
10Core Lean Tenets
- Cross-functional collaboration between designers,
engineers, and product managers. - Gathering feedback quickly and continuously as
well as ensure constant learning and adaptation. - Deciding as late as possible and delivering fast,
less focus on long-term deliverables. - A strong emphasis on how the team operates as a
whole.
11Agile Development Methods
- Agile is a software development process that
works in iterative, incremental cycles known as
sprints. - Differs from traditional development methods.
- Agile is flexible and adaptive.
12Agile Principles
- Agile adheres to
- Individuals and interactions over processes and
tools. - Working software over comprehensive
documentation. - Customer collaboration over contract negotiation.
- Responding to change over following a plan.
13Design Thinking, Lean and Agile
- Design Thinking is how we explore and solve
problems Lean is our framework for testing our
beliefs and learning our way to the right
outcomes Agile is how we adapt to changing
conditions with software. - - Jonny Schneider,
- Product Strategy and Design Principal,
- ThoughtWorks.
-
14Design Thinking, Lean and Agile
- Often seen as three separate approaches.
- Companies and teams ask themselves whether to use
lean or agile or Design Thinking. - Can (and should!) be merged for optimal results.
- Design Thinking in a lean, agile environment
helps create a user-centric and highly efficient
product development process from a business
perspective.
15Design Thinking, Lean and Agile
- Each approach has its own modus operandi, there
is also significant overlap. - Combining principles from each to keep
cross-functional teams on the same page. - Combination keeps designers, developers, product
managers, and business stakeholders all
collaborate on one common vision.
16Design Thinking, Lean and Agile
- Design Thinking, lean, and agile together cut out
unnecessary processes and documentation. - Leverages the contributions of all key
stakeholders for continuous delivery.
17Incorporating Lean and Agile to Design Thinking
- Design Thinking, a user-centered, solution-based
approach to exploring and solving problems. - Focuses on generating ideas with a specific
problem in mind. - Keeps the user at the heart of the process
throughout. - Establish and design a suitable solution, then
start to incorporate lean principles.
18Incorporating Lean and Agile to Design Thinking
- Test ideas, gather quick and ongoing feedback,
see what works. - Emphasis on cross-team collaboration and
overcoming departmental silos. - Agile ties all work into short sprint cycles.
- Agile allows for adaptability in the face of
change.
19Incorporating Lean and Agile to Design Thinking
- Agile delivers value to benefit both the end user
and the business as a whole. - Products improved and built upon incrementally in
an agile environment. - Cross-team collaboration crucial.
- When used as a combination cuts out non-value
added processes and minimizes documentation.
20Why Design Thinking at Work?
- Designer has a pivotal role in shaping the
products and experiences that the company puts to
market. - Integrating Design Thinking into the process can
add huge business value. - Ensures that the products designed are desirable
for customers, viable in terms of company budget
and resources.
21Benefits of Design Thinking
- Reduction in time to market
- - In combination with lean and agile to
- reduce the amount of time spent on
- design and development.
- - Emphasis on problem-solving and
- finding viable solutions.
- - User-centric.
22Benefits of Design Thinking
- Cost savings and ROI
- - Getting successful products to market
- faster.
- - Savings in the business money.
- - Significant return on investment.
- Customer retention and loyalty
- - Ensures a user-centric approach.
- - Boosts user engagement and customer
- retention in the long term.
23Benefits of Design Thinking
- Fosters innovation
- - Challenges assumptions, established
- beliefs.
- - Encourages all stakeholders to think
- outside the box.
- - Fosters a culture of innovation, extends
- it well beyond the design team.
24Case Studies
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26Case Study 1- Design Thinking in an Eye Hospital
- Executive Aim
- to transform the patient experience from the
typically grim, anxiety-riddled affair into
something much more pleasant and personal. - Action
- implementing Design Thinking and design
principles into the planning process.
27Case Study 1
- Empathize
- set out to understand their target user first
ie patients coming to the hospital for
treatment. - hospital administrators, staff and doctors
found that most patients came into hospital with
the fear of going blind.
28Case Study 1
- Define
- empathize stage revealed the need to
prioritize fear reduction among patients. - Problem statement
- Patients coming into our hospital need to feel
comfortable and at ease.
29Case Study 1
- Ideate
- had a deep understanding of their patients and
a clear mission statement. - started to brainstorm potential solutions.
- inspiration from both likely and unlikely
sources. - looked to flagship airline and supermarket
chain to learn about scheduling. - turned to other medical organizations for
inspiration on operational excellence.
30Case Study 1
- Prototype
- the team presented the most promising ideas
they had come up to those in charge of
care-giving at the hospital. - teams of care-givers used the insights to
design informal, small-scale experiments that
could test a potential solution, and see its
worthiness for wide-scale adoption.
31Case Study 1
- Test
- ran the experiments to see if they took off.
- transition to formal adoption of ideas tended
to be more gradual. - If an idea worked, sooner or later other
groups would ask if they may also try. best
ideas spread organically.
32Case Study 1
- Outcome
- able to get to the heart of the users needs
and find effective solutions to fulfill them. - improved user experience.
- patient intake rose by 47.
- hospital won several awards for safety,
quality and design.
33Case Study 2- A Financial Service Provider
- Findings
- an all-time low consumer trust.
- Executive Aim
- re-engage with their target users.
- come up with new ways of building trust.
- Action
- test out a Design Thinking approach.
34Case Study 2
- Empathize
- focused on users, made conscious effort to
understand user needs first-hand. - learned that user assumptions were not so
accurate. - spoke to them about goals they want to
achieve, uses do not want to commit to a certain
goal. - found users do not know what the goal is.
- users keen to reveal their ideas regarding
- financial planning.
35Case Study 2
- Define
- were able to reframe their mission statement.
- they needed to rebuild consumer trust.
- the way to do this would be to speak to the
customer in their own language and become a more
relatable brand.
36Case Study 2
- Ideate and Prototype
- decided to experiment with a completely new
image. - team members went out in casual clothing.
- tested some prototypes and homemade posters in
designated hotspots including a university campus
and selected railway stations.
37Case Study 2
- Test
- learnt valuable lessons about the users and
how to communicate with them. - found that even something as simple as
dressing more casually helped to reduce the
negative connotations associated with financial
services. - learnt the value of asking open questions
than trying to sell the prototype. - Design Thinking taught them to ask questions
that focus on the users needs.
38Case Study 2
- Outcome
- was a huge learning curve.
- taking time to speak to the users gave them
the insights needed to redesign their messaging. - allowed them to start marketing much more
effectively. - opened up a new office space in a student
district. - put their editorial and social media teams in
close proximity to their customer base.
39References
- Christian Muller Roterberg, Handbook of Design
Thinking Tips Tools for How to Design
Thinking, 2018. - Your prescribed textbooks.
- https//careerfoundry.com
40 Your turn now..