Title: BRISBANE JUNIOR RUGBY UNION
1BRISBANE JUNIOR RUGBY UNION
- MINI PATHWAY REFEREE COURSE NOTES
2Mini RugbyGame Objectives
- Time and space for players to learn and develop
skills - Passing and receiving
- Running and evasion
- Kicking and tackling
- Support and teamwork
- Maintain and recapture possession
- Participation, All players to get a game
3Mini RugbyReferees Role
- Facilitate a game
- Educate and encourage young players
- Provide a safe playing environment
- Positive reinforcement
- Communicate directions
- Keep it simple and enjoyable
- Not to become focus point
4Mini RugbyTime, Team size and Substitutes
- Match time 2 x 20 minute halves
- 10 players per team on the field
- Teams must have even numbers at all times during
the game - Coaches on the field to assist the Referee with
player management - Substitutes can be made after a try is scored or
when the ball is dead maximum 4 at a time - A player that has been substituted may replace an
injured player
5Mini Rugby Kicks and Restarts
- Kick off is by drop or punt kick
- If the ball fails to travel 10m or goes out on
the full a second restart is taken - The kickers team must not advance within 5m of
the player receiving the ball or a re-kick is
taken - If the kick goes touch in goal a second kick is
taken - If the kick comes to rest in goal and the
receiving team grounds the ball, they will be
awarded a scrum at halfway, or they can just play
on
6Mini RugbyScrum
- Non contested - No pushing
- Formed with 5 players per team
- No crutch binding
- Crouch-Touch-Pause-Engage Slowly
- Defending team to be 5m behind last feet and
cannot advance until the halfback has passed the
ball - Halfback CANNOT run - the ball must be passed
- Opposing halfback cannot move past the mid line
of the scrum and is to be on the same side as the
feed
7Mini Rugby Managing the Scrum
- Make the mark and watch the players while they
bind from the feeding side - Ensure the distance between front rows is close
enough that players wont loose balance when they
come together - Crouch-Touch-Hold-Engage slowly
- Make sure the scrum is stable before allowing the
feed (reset if necessary) - Move back with the ball to the attacking side
while maintaining a view of the defending players
- If the scrum collapses stop play immediately
8Offside at Scrum Mini Rugby
9Mini RugbyLineout
- The lineout is non contested
- A lineout is formed with 4 players from each team
and the halfback - The ball is to travel 4m between shoulders
(straight throw) if not a second throw is given - Players not taking part in the lineout are to be
5m from the line of touch - The lineout ends when the halfback passes the
ball to a player in the backline or the ball
becomes unplayable
10Mini RugbyLineout
11Mini Rugby Managing the Lineout
- Set the distance from the thrower to the front of
the lineout - Set the gap between the teams and then set the
offside lines for the backs - Stay at the front of the lineout moving to a
position where you can judge the throw and
maintain vision of the defending players - Ensure the player catching the ball is not
hindered and can pass it to his half - Players arent to come through the lineout or
advance until the half has passed the ball
12Mini RugbyTackle
- A tackle has occurred when the ball carrier while
being held is brought to ground or the ball comes
into contact with the ground - This includes being on one knee, sitting on the
ground or being on top of another player who is
on the ground - If the ball carrier is held by an opponent but
not brought to ground a tackle has not taken
place and play continues
13Mini RugbyTackle
- Once a tackle has been made the tackler must
release and move away from the tackle allowing
the tackled player to play the ball - No defending player may prevent the tackled
player from playing the ball - Arriving players must come from behind the ball
and behind the tackled player or tackler closest
to their goal line and be on their feet
14Mini RugbyManaging the Tackle
- Once a tackle has been made
- Arrive at the tackle zone quickly
- Communicate to the tackler to move away (tackler
roll away) - Communicate to the tackled player to play the
ball (play it now) - Communicate to the arriving players to come from
an on side position and stay on their feet (from
behind and on your feet) - If the ball is trapped and players are off their
feet call an unplayable and restart play with a
scrum
15Mini RugbyRuck
- A ruck is formed when 1 or more players from each
team who are on their feet in contact over the
ball on the ground - A ruck can only take place in the field of play,
not the in-goal - Players joining a ruck must have their head and
shoulders no lower than their hips and are to
bind with one arm around a team mate - A ruck ends when the ball emerges the ball is on
or over the goal line or the ball becomes
unplayable
16Mini RugbyRuck
- Once a ruck has formed players must not
- Return the ball to the ruck
- Pick up the ball during the ruck
- While on the ground interfere with the ball
emerging from the ruck - Willfully collapse the ruck
- Jump on other players in the ruck
- Ruck opponents
- Pull opponents out of the ruck even if they are
in the way
17Mini RugbyManaging the Ruck
- Once a ruck has formed communicate to the players
that a ruck has occurred (ruck formed) - Inform the players that they are not to use their
hands during the ruck (no hands feet only) - Ensure arriving players join the ruck correctly
(come from behind) - Check and communicate the offside lines (hold
there or step back)
18Mini RugbyMaul
- A maul is formed when a player carrying the ball
is held by one or more opponents and one or more
team mates bind onto the ball carrier - All players taking part in the maul must be on
their feet - A maul can only take place in the field of play
and not the in goal - The maul must be moving forward to the try line
of the team that took the ball into the maul,
sideways is not considered forward.
19Mini RugbyMaul
- Once a maul has formed players must not
- Willfully collapse the maul
- Jump on players in the maul
- Pull players out of the maul
- Join from the oppositions side of the maul
- Join in front of the ball
- Advance beyond the offside line when not joining
the maul
20Mini RugbyMaul
- A maul ends when
- The ball is on the ground (it becomes a ruck)
- The ball or ball carrier emerges from the maul
- The ball is on or over the goal line
- When the maul becomes unplayable or it appears
the ball will not emerge a scrum is awarded to
the team not in possession at the commencement of
the maul - Prolonged wrestling for the ball isnt desirable
and the Referee should order a scrum to the team
not in possession at the commencement of the maul
21Mini RugbyManaging the Maul
- Once the maul has commenced communicate to the
players that a maul is progress (maul formed) - Ensure the defending players in the maul dont
collapse the maul (keep it up) - Make sure joining players are doing so correctly
(from the back) - Advise the team that has taken the ball into the
maul to keep it moving forward (sideways isnt
considered as moving) - Dont allow prolonged wrestling
22Mini RugbyFoul Play
- Foul play is any action by a player that is
contrary to the law and spirit of the game and
includes - Obstruction
- Unfair play (deliberately play unfairly)
- Repeated infringements
- Misconduct (willfully kick, trip or strike)
- Dangerous play (punch, collapse)
23Mini RugbyFoul Play
- Dangerous tackles include
- Jersey slings
- Early, late or stiff arm tackles
- Shoulder charges
- Charging or knocking the ball carrier over
without any attempt to grasp the player - Tackles above the level of the chest
- Any tackle that in the opinion of the Referee is
dangerous
24Mini RugbyOptions in dealing with Foul Play
- Foul play is not to be tolerated and should be
dealt with immediately, DO NOT play advantage - When penalising, give a brief explanation to both
the Captain and the player to prevent a further
occurrence - Caution (sin bin 5 minutes) although rare at this
age should be used in circumstances where the
player has been penalised and repeatedly and
deliberately infringes - Send off would occur for punching or stomping on
players
25Mini RugbyA Measure of Success
- Arrive early be in a position to get it right
- Communicate your directions early - prevention
provides continuity - Young players require assistance not just
punitive measures - When admonishment is necessary do so at their
level, often this is a good time to speak quietly
and offer a few words of encouragement to ease
the situation - You are a Teacher not a Policeman