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BRISBANE JUNIOR RUGBY UNION

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Options in dealing with Foul Play. Foul play is not to be tolerated and should be dealt with immediately, DO NOT play advantage ... – PowerPoint PPT presentation

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Title: BRISBANE JUNIOR RUGBY UNION


1
BRISBANE JUNIOR RUGBY UNION
  • MINI PATHWAY REFEREE COURSE NOTES

2
Mini RugbyGame Objectives
  • Time and space for players to learn and develop
    skills
  • Passing and receiving
  • Running and evasion
  • Kicking and tackling
  • Support and teamwork
  • Maintain and recapture possession
  • Participation, All players to get a game

3
Mini RugbyReferees Role
  • Facilitate a game
  • Educate and encourage young players
  • Provide a safe playing environment
  • Positive reinforcement
  • Communicate directions
  • Keep it simple and enjoyable
  • Not to become focus point

4
Mini RugbyTime, Team size and Substitutes
  • Match time 2 x 20 minute halves
  • 10 players per team on the field
  • Teams must have even numbers at all times during
    the game
  • Coaches on the field to assist the Referee with
    player management
  • Substitutes can be made after a try is scored or
    when the ball is dead maximum 4 at a time
  • A player that has been substituted may replace an
    injured player

5
Mini Rugby Kicks and Restarts
  • Kick off is by drop or punt kick
  • If the ball fails to travel 10m or goes out on
    the full a second restart is taken
  • The kickers team must not advance within 5m of
    the player receiving the ball or a re-kick is
    taken
  • If the kick goes touch in goal a second kick is
    taken
  • If the kick comes to rest in goal and the
    receiving team grounds the ball, they will be
    awarded a scrum at halfway, or they can just play
    on

6
Mini RugbyScrum
  • Non contested - No pushing
  • Formed with 5 players per team
  • No crutch binding
  • Crouch-Touch-Pause-Engage Slowly
  • Defending team to be 5m behind last feet and
    cannot advance until the halfback has passed the
    ball
  • Halfback CANNOT run - the ball must be passed
  • Opposing halfback cannot move past the mid line
    of the scrum and is to be on the same side as the
    feed

7
Mini Rugby Managing the Scrum
  • Make the mark and watch the players while they
    bind from the feeding side
  • Ensure the distance between front rows is close
    enough that players wont loose balance when they
    come together
  • Crouch-Touch-Hold-Engage slowly
  • Make sure the scrum is stable before allowing the
    feed (reset if necessary)
  • Move back with the ball to the attacking side
    while maintaining a view of the defending players
  • If the scrum collapses stop play immediately

8
Offside at Scrum Mini Rugby
9
Mini RugbyLineout
  • The lineout is non contested
  • A lineout is formed with 4 players from each team
    and the halfback
  • The ball is to travel 4m between shoulders
    (straight throw) if not a second throw is given
  • Players not taking part in the lineout are to be
    5m from the line of touch
  • The lineout ends when the halfback passes the
    ball to a player in the backline or the ball
    becomes unplayable

10
Mini RugbyLineout
11
Mini Rugby Managing the Lineout
  • Set the distance from the thrower to the front of
    the lineout
  • Set the gap between the teams and then set the
    offside lines for the backs
  • Stay at the front of the lineout moving to a
    position where you can judge the throw and
    maintain vision of the defending players
  • Ensure the player catching the ball is not
    hindered and can pass it to his half
  • Players arent to come through the lineout or
    advance until the half has passed the ball

12
Mini RugbyTackle
  • A tackle has occurred when the ball carrier while
    being held is brought to ground or the ball comes
    into contact with the ground
  • This includes being on one knee, sitting on the
    ground or being on top of another player who is
    on the ground
  • If the ball carrier is held by an opponent but
    not brought to ground a tackle has not taken
    place and play continues

13
Mini RugbyTackle
  • Once a tackle has been made the tackler must
    release and move away from the tackle allowing
    the tackled player to play the ball
  • No defending player may prevent the tackled
    player from playing the ball
  • Arriving players must come from behind the ball
    and behind the tackled player or tackler closest
    to their goal line and be on their feet

14
Mini RugbyManaging the Tackle
  • Once a tackle has been made
  • Arrive at the tackle zone quickly
  • Communicate to the tackler to move away (tackler
    roll away)
  • Communicate to the tackled player to play the
    ball (play it now)
  • Communicate to the arriving players to come from
    an on side position and stay on their feet (from
    behind and on your feet)
  • If the ball is trapped and players are off their
    feet call an unplayable and restart play with a
    scrum

15
Mini RugbyRuck
  • A ruck is formed when 1 or more players from each
    team who are on their feet in contact over the
    ball on the ground
  • A ruck can only take place in the field of play,
    not the in-goal
  • Players joining a ruck must have their head and
    shoulders no lower than their hips and are to
    bind with one arm around a team mate
  • A ruck ends when the ball emerges the ball is on
    or over the goal line or the ball becomes
    unplayable

16
Mini RugbyRuck
  • Once a ruck has formed players must not
  • Return the ball to the ruck
  • Pick up the ball during the ruck
  • While on the ground interfere with the ball
    emerging from the ruck
  • Willfully collapse the ruck
  • Jump on other players in the ruck
  • Ruck opponents
  • Pull opponents out of the ruck even if they are
    in the way

17
Mini RugbyManaging the Ruck
  • Once a ruck has formed communicate to the players
    that a ruck has occurred (ruck formed)
  • Inform the players that they are not to use their
    hands during the ruck (no hands feet only)
  • Ensure arriving players join the ruck correctly
    (come from behind)
  • Check and communicate the offside lines (hold
    there or step back)

18
Mini RugbyMaul
  • A maul is formed when a player carrying the ball
    is held by one or more opponents and one or more
    team mates bind onto the ball carrier
  • All players taking part in the maul must be on
    their feet
  • A maul can only take place in the field of play
    and not the in goal
  • The maul must be moving forward to the try line
    of the team that took the ball into the maul,
    sideways is not considered forward.

19
Mini RugbyMaul
  • Once a maul has formed players must not
  • Willfully collapse the maul
  • Jump on players in the maul
  • Pull players out of the maul
  • Join from the oppositions side of the maul
  • Join in front of the ball
  • Advance beyond the offside line when not joining
    the maul

20
Mini RugbyMaul
  • A maul ends when
  • The ball is on the ground (it becomes a ruck)
  • The ball or ball carrier emerges from the maul
  • The ball is on or over the goal line
  • When the maul becomes unplayable or it appears
    the ball will not emerge a scrum is awarded to
    the team not in possession at the commencement of
    the maul
  • Prolonged wrestling for the ball isnt desirable
    and the Referee should order a scrum to the team
    not in possession at the commencement of the maul

21
Mini RugbyManaging the Maul
  • Once the maul has commenced communicate to the
    players that a maul is progress (maul formed)
  • Ensure the defending players in the maul dont
    collapse the maul (keep it up)
  • Make sure joining players are doing so correctly
    (from the back)
  • Advise the team that has taken the ball into the
    maul to keep it moving forward (sideways isnt
    considered as moving)
  • Dont allow prolonged wrestling

22
Mini RugbyFoul Play
  • Foul play is any action by a player that is
    contrary to the law and spirit of the game and
    includes
  • Obstruction
  • Unfair play (deliberately play unfairly)
  • Repeated infringements
  • Misconduct (willfully kick, trip or strike)
  • Dangerous play (punch, collapse)

23
Mini RugbyFoul Play
  • Dangerous tackles include
  • Jersey slings
  • Early, late or stiff arm tackles
  • Shoulder charges
  • Charging or knocking the ball carrier over
    without any attempt to grasp the player
  • Tackles above the level of the chest
  • Any tackle that in the opinion of the Referee is
    dangerous

24
Mini RugbyOptions in dealing with Foul Play
  • Foul play is not to be tolerated and should be
    dealt with immediately, DO NOT play advantage
  • When penalising, give a brief explanation to both
    the Captain and the player to prevent a further
    occurrence
  • Caution (sin bin 5 minutes) although rare at this
    age should be used in circumstances where the
    player has been penalised and repeatedly and
    deliberately infringes
  • Send off would occur for punching or stomping on
    players

25
Mini RugbyA Measure of Success
  • Arrive early be in a position to get it right
  • Communicate your directions early - prevention
    provides continuity
  • Young players require assistance not just
    punitive measures
  • When admonishment is necessary do so at their
    level, often this is a good time to speak quietly
    and offer a few words of encouragement to ease
    the situation
  • You are a Teacher not a Policeman
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