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CS 407 Human Computer Interface

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Know thy user for (s)he is not thyself! Reading Assignment ... Fovea. Color & brightness sensitivity. Interpreting the signal: Size and depth ... – PowerPoint PPT presentation

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Title: CS 407 Human Computer Interface


1
CS 407 Human Computer Interface
  • Class 03
  • Monday, August 30, 1999

2
Thought for the Day
  • Know thy user for (s)he is not thyself!

3
Reading Assignment
  • http//www.baddesigns.com/examples.html
  • Write a 1-2 page summary. Answer these
    questions
  • Which ones made you laugh out loud?
  • List 3 you have seen personally.
  • What do you think are the 3 most important design
    principles you learned? Why?
  • Turn in Wednesday, Sept. 1 in class.

4
Syllabus
  • Who needs a syllabus?
  • Prereq sheet?
  • Eng CS policies sheet?
  • Prerequisites You must have all the
    prerequisites for this course, or you will be
    dropped!

5
Quick Review
  • How can you tell if a software package is User
    Friendly?
  • Note from now on User Friendly is banned in
    this class!
  • What did you learn from

6
What is User Friendly?
  • Time to learn
  • Speed of performance
  • Error rate
  • Retention over time
  • Subjective satisfaction
  • You can measure each of these!

7
Todays Topics
  • The Human in HCI
  • The Model Human Processor
  • Input Channels
  • Vision
  • Hearing
  • Touch
  • Movement
  • Friday (Finish chapter 1)
  • Memory
  • Thinking Skill Acquisition
  • Implications for HCI

8
The Human in HCI
  • Humans initiate action, and judge the outcome.
  • The Model Human Processor is an
    oversimplification (almost ridiculously!), but it
    gives us a basis to work from.

9
Model Human Processor
  • Information is received (input) through channels.
  • Information is stored in memory.
  • Information is processed applied in various
    ways.
  • Actions depend on the information.

10
The Human Input
  • How does a person take in information?
  • Channels
  • Vision
  • Hearing
  • Touch
  • Movement (Kinesthetic sense)
  • Smell
  • Smell Taste (not relevant to HCI yet!)

11
Vision
  • Physical process Reception of stimulus.
  • Processing interpretation of stimulus.
  • Physical apparatus The Eye
  • Anatomy of the eye (Fig 1.1, page 15)
  • lens, retina, ganglion cells, rods cones.
  • Blind spot.
  • Fovea.
  • Color brightness sensitivity.

12
Interpreting the signal Size and depth
  • Visual angle indicates how much of field of view
    object occupies (relates to size and distance
    from eye).
  • Visual acuity is ability to perceive fine detail
    (limited).
  • Familiar objects perceived as constant size in
    spite of changes in visual anglelaw of size
    constancy.
  • Cues like overlapping help perception of size and
    depth.

13
Interpreting the signalBrightness
  • Subjective reaction to levels of light
  • Affected by luminance of object
  • Measured by just noticeable difference
  • Visual acuity increases with luminance as does
    flicker

14
Interpreting the signal Color
  • Made up of hue, intensity, saturation
  • Cones sensitive to color wavelengths
  • Blue acuity is lowest.
  • 8 males and 1 females are color blind.

15
Interpreting the signal (concluded)
  • The visual system compensates for movement and
    changes in luminance.
  • Context is used to resolve ambiguity.
  • Optical illusions sometimes occur due to over
    compensation.

16
Optical Illusions
  • Page 21 in your text
  • Figure 1 The Ponzo illusion
  • Figure 2 The Muller Lyer illusion

17
Reading
  • Several stages
  • visual pattern perceived
  • decoded using internal representation of language
  • interpreted using knowledge of syntax, semantics,
    pragmatics
  • Reading involves saccades and fixations.
  • Perception occurs during latter.
  • Word shape is important to recognition.
  • Negative contrast improves reading from computer
    screen.

18
Hearing
  • Provides information about environment
    distances, directions, objects etc.
  • Physical apparatus
  • outer ear --- protects inner and amplifies sound
  • middle ear --- transmits sound waves as
    vibrations to inner ear
  • inner ear --- chemical transmitters are released
    and cause impulses in auditory nerve

19
Hearing (2)
  • Sound characteristics
  • pitch sound frequency
  • loudness amplitude
  • timbre type or quality

20
Hearing (3)
  • Humans can hear frequencies from 20Hz to 15kHz
    less accurate distinguishing high frequencies
    than low.
  • Auditory system filters sounds can attend to
    sounds over background noise.
  • Cocktail party phenomenon.

21
Touch
  • Provides important feedback about environment.
  • May be key sense for someone who is visually
    impaired.
  • Stimulus received via receptors in the skin
             thermoreceptors --- heat and cold
             nociceptors --- pain         
    mechanoreceptors --- pressure (some instant, some
    continuous)

22
Touch (2)
  • Some areas more sensitive than others.
  • Fingertips,
  • Foreams, back,
  • Kinethesis --- awareness of body position
    affecting comfort and performance.

23
Movement
  • Time taken to respond to stimulus reaction time
    movement time.
  • Movement time dependent on age, fitness etc.
    Reaction time dependent on stimulus type
             visual --- 200ms          auditory
    --- 150 ms          pain --- 700ms
  • Increasing reaction time decreases accuracy in
    the unskilled operator but not in the skilled
    operator.

24
Movement
  • Fitts' Law describes the time taken to hit a
    screen target
  • Mt a b log 2 (D/S 1)
  • where a and b are empirically determined
    constants, Mt is movement time, D is Distance and
    S is Size.
  • Guideline Targets in general should be large as
    possible and the distances as small as possible.

25
End of Class
  • Turn in Prerequisite sheets.
  • Turn in green strip, agreeing to abide by the CS
    department policies, and the UA Honor Code.
  • If you dont have the prerequisites for this
    class, drop it now, and make room for someone who
    does.
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