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Class Notes on Oedipus the King by Sophocles

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The Chorus, the citizens of Thebes, begs the gods for release ... Hamartia. Some Thematic Concepts. Freedom of will vs. Fate. Morality/immorality. A Question ... – PowerPoint PPT presentation

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Title: Class Notes on Oedipus the King by Sophocles


1
Class Notes onOedipus the King by Sophocles
  • lines 1-997
  • (prologue through 2nd ode)

2
Prologue (lines 1-168)
  • Oedipus enters and asks the Priest what is wrong.
  • Creon reports from Delphi that Laiuss killer
    must be found.

3
Paradosintro ode (lines 168-244)
  • The Chorus, the citizens of Thebes, begs the gods
    for release from the plagues.
  • What is the purpose of the Chorus?

4
1st scene (lines 245-526)
  • Oedipus exhorts the crowd and their Leader to
    deliver the killer.
  • Foreshadowing
  • Dramatic irony
  • Tiresias (foil) arrives and under pressure tells
    Oedipus that he is the killer he seeks.
  • hyperbole
  • Oedipus angrily accuses Tiresias of conspiring
    with Creon (foil) against him.

5
1st ode (lines 526-572)
  • The Chorus sings of their confusion at the
    prophecy, but the song ends with their support of
    Oedipus.

6
2nd scene (lines 573-953)
  • Creon defends himself to the Leader and the
    Chorus and then to Oedipus.
  • hyperbole
  • Jocasta enters and calms Oedipus with the story
    of how the prophet was mistaken about her son.
  • Oedipus realizes that he could have killed Laius
    and tells the story of why he left Corinth.
  • They wait for the shepherd who was present at
    Laiuss death.

7
2nd ode (lines 954-997)
  • The Chorus sings against those who ignore the
    gods and the prophecies.
  • Dramatic Irony (as opposed to situational and
    verbal ironies)

8
Binary Opposites
  • Blindness/sight
  • Darkness/light
  • Knowledge/ignorance
  • Divine knowledge/human knowledge

9
Elements of Drama
  • Catharsis
  • Hubris
  • Hamartia

10
Some Thematic Concepts
  • Freedom of will vs. Fate
  • Morality/immorality

11
A Question
  • Is Oedipus a good man?
  • Aristotles Poetics tragedy if effective is
    about a good guy

12
"A hero is someone who has given his or her life
to something bigger than oneself" -- Joseph
Campbell the following is adapted from
Campbells The Heros Adventure
  • The usual hero is someone
  • from whom something has been taken
  • who feels something is lacking from the normal
    experiences available or permitted to the members
    of his society

13
Home
  • The hero exists in his/her ordinary world.

14
The Call to Adventure
  • Some heroes set out responsibly and intentionally
    to perform the deed prescribed by the journey.
    Other heroes are thrown into the adventure.
    There are still other heroes who initially refuse
    the call to adventure, but eventually change
    their minds (if they didn't, there wouldn't be a
    story). No matter why the journey was undertaken,
    the hero is always prepared for the trials he
    faces.

15
Reluctant Hero
  • The hero takes off on a series of adventures
    beyond the ordinary, either to recover what has
    been lost or to discover some life-giving
    idea/potion/remedy. The journey is a cycle of
    going and returning. The hero must move beyond
    known, conventional safety in order to undertake
    this journey.  

16
Supernatural Aid
  • Although the hero is ultimately the one who must
    face the challenges, he/she generally does not do
    so alone. In most stories, the hero will have a
    guide, someone who is wise in the ways of the
    world, and someone who will offer the hero
    guidance and wisdom as he/she progresses through
    the journey.
  • In addition to the guide, the hero will often
    have some kind of a talisman, some symbolic item
    that offers power or strength to the hero. 
  • Most heroes also have companions on their
    journey. The companions can serve a variety of
    functions. They may offer balance for the hero,
    they may help the hero in battle, they may help
    the hero learn valuable lessons. 

17
Crossing the Threshold
  • Early on in the journey, the hero will leave the
    world he/she has always known. The hero will
    leave what is familiar and venture into the
    unknown. As the hero leaves his/her familiar
    world, the hero will cross a threshold. Sometimes
    this is simply symbolic, but other times there
    will be some kind of physical barrier that the
    hero must get through. Threshold Guardians are
    those who would prevent those who are not ready
    for the journey from beginning. They may try to
    prevent the hero from leaving, or they may try to
    prevent the hero from entering into the new
    realm. Whatever side they are on, they will not
    let anyone pass who is not up to the task at hand.

18
  • The hero must prove to be worthy of hero status,
    and to prove this the hero will face a series of
    challenges or trials while on the journey. The
    trials fall into two main categories.
  • Two types of hero deeds1. The Physical Deed
    The hero performs a courageous act in battle or
    saves lives. 2. The Spiritual Deed The hero
    learns to experience the supernormal range of
    human spiritual life and then comes back with a
    message.
  • The trials the hero faces are designed to see if
    the intending hero should really be a hero. Is
    he really a match for the task? Can he overcome
    the dangers? Does he have the courage, the
    knowledge, the capacity to enable him to serve?
    In addition, the hero learns something about his
    own character through his adventures.  

19
Trials (The Belly of the Whale)
  • There are several different challenges the hero
    might face
  • Brother Battle blood relation or a symbolic
    brother. 
  • Dragon Battle literal or inner dragons.
  • Abduction / Sea Journey / Night Journey most
    hero's are traveling great distances.
  • Entering the Belly of the Whale reference to the
    story of Jonah.
  • Meeting with the Goddess woman of great power.
  • Sacred Marriage special connection with one
    character which serves as motivation when all
    else seems hopeless.  
  • Ritual Death or Dismemberment Hero is
    transformed by giving up his/her old life.  

20
Allies Enemies
  • The hero is often accompanied on the journey by a
    helper who assists in the series of tests and
    generally serves as a loyal companion.
    Alternately, the hero may encounter a
    supernatural helper in the world of adventure who
    fulfills this function.

21
Ordeal/Climax/Final Battle
  • This is the critical moment in the hero's journey
    in which there is often a final battle with a
    monster, wizard, or warrior which facilitates the
    particular resolution of the adventure.

22
Seizing the Sword/Gift
  • Once he has conquered and reigned victorious a
    gift is in order. This may be in the form of
    greater wisdom or perhaps a sacred marriage.

23
Flight
  • After accomplishing the mission, the hero must
    return to the threshold of adventure and prepare
    for a return to the everyday world. If the hero
    has angered the opposing forces by stealing the
    elixir or killing a powerful monster, the return
    may take the form of a hasty flight. If the hero
    has been given the elixir freely, the flight may
    be a benign stage of the journey.

24
Master of Both Worlds/Rebirth
  • The hero again crosses the threshold of adventure
    and returns to the everyday world of daylight.
    The return usually takes the form of an
    awakening, rebirth, resurrection, or a simple
    emergence from a cave or forest. Sometimes the
    hero is pulled out of the adventure world by a
    force from the daylight world.

25
Elixir
  • The object, knowledge, or blessing that the hero
    acquired during the adventure is now put to use
    in the everyday world. Often it has a restorative
    or healing function, but it also serves to define
    the hero's role in the society.
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