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Is Virtual Reality an Oasis for Pain?

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Is Virtual Reality an Oasis for Pain? Karen Keene. Jessica Lam. Emma Lever. Introduction ... Use of VR to treat pain is based research that has found that ' ... – PowerPoint PPT presentation

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Title: Is Virtual Reality an Oasis for Pain?


1
Is Virtual Reality an Oasis for Pain?
  • Karen Keene
  • Jessica Lam
  • Emma Lever

2
Introduction
  • Presence
  • Applications of Virtual reality
  • -Combating phobias
  • -Post-traumatic stress disorder (PTSD)
  • -SpiderWorld (Hoffman)

3
SpiderWorld
4
Effectiveness of Virtual Reality Based Pain
Control
  • Pain perception
  • Use of VR to treat pain is based research that
    has found that distraction is a cognitive
    behavioral intervention particularly useful with
    burn pain
  • VR differs from other forms of distraction in
    that it draws more of the patients attention
    into the virtual environment (i.e., greater
    degree of distraction)

5
Virtual reality programmes used during wound care
in burn victims
6
Why is VR effective?
  • Attention
  • Pain thought of as a gate that can be open or
    closed Melzack Wall (1965)
  • Depends on ascending signals from peripheral
    nervesdescending signals from CNS

7
Water-friendly VR
  • Used for wound care in hydro-tanks
  • Hydro tanks sterile baths for loosening
    bandages cleaning wounds

8
VR use in Hydro-tank
  • No electricity involved to reduce risk of
    electric shock
  • 2 independent computerized images, one for each
    eye

9
Case study
  • 40 year old man
  • Deep flame burns to 19 of total body area
  • Study 3 minutes in VR, 3 minutes with no
    distraction
  • Randomly assigned to VR condition first
  • Finger controlled joy stick to move around
    virtual world

10
Snow World
  • 3D icy canyon
  • Snowy and cold to counteract fiery pain
  • Illusion of flying fighter jet
  • Shoot snowballs with joy stick

11
Case study cont
  • Pain and presence ratings on 10 point graphic
    scale
  • Rated worst pain, amount of time spent thinking
    about pain etc
  • After wound care rated side effects and
    presence

12
Outcomes
Sensory pain Affective pain Time thinking
No VR 7 6 10
VR 2 3 3
  • VR condition more fun
  • Sense of presence 6
  • Realism of virtual objects 7
  • No simulation sickness
  • Therefore evidence of effectiveness

13
Methodological Issues
  • Only one patient included
  • Demand characteristics, treatment order effects,
    novelty and expectancies not controlled for
  • VR only used for 3 minutes in reality,
    treatments can last up to 45 minutes

14
Controversies
  • Not enough studies to draw firm conclusions
  • Novelty value
  • Generally subjective measures, although fMRI
    supports findings
  • Limited age range of participants
  • Expensive issues of access

15
Controversies
  • Difficult to retain necessary programming to keep
    up to date
  • Lead to exclusion of traditional individual
    coping techniques
  • Reducing use of opioid painkillers
  • Different susceptibilities to feeling of presence

16
Controversies
  • Ocular-motor disturbances/ simulation sickness
  • Long term consequences?
  • Detrimental effects on social skills?
  • Confusion between reality and fantasy
  • Disorientation
  • VR distraction must end at some point

17
Controversies
  • Risk of developing dependence
  • Enhancement of pain when outside VR?
  • Lack of suitability for chronic pain
  • How to decide who should be allowed access

18
Conclusion
  • Ethical issues and controversies deserve
    consideration
  • More research needed
  • VR in pain management promising

19
References
  • Hoffman H.G., Doctor J.N., Patterson, D.R.,
    Carrougher, G.J. and Furness, T.A. III (2000).
    Use of virtual reality for adjunctive treatment
    of adolescent burn pain during wound care A case
    report. Pain, 85, 305-309.
  • Hoffman H.G, Patterson D.R. and Carrougher, G.J.
    (2000). Use of virtual reality for adjunctive
    treatment of adult burn pain during physical
    therapy a controlled study. Clinical Journal of
    Pain, 16(3), 244-250.
  • Hoffman, H.G., Patterson, D.R., Carrougher, G.J.
    and Sharar, S. (2001). The effectiveness of
    virtual reality based pain control with multiple
    treatments. Clinical Journal of Pain, 17,
    229-235.
  • Hoffman, H. G., Patterson, D. R., Magula, J.,
    Carrougher, G. J., Zeltzer, K., Dagadakis, S.,
    Sharar, S. R. (2004). Water-friendly virtual
    reality pain control during wound care. JCLP/In
    Session, 60(2), 189-195
  • Melzack R. Wall P. D. (1965) Pain mechanisms a
    new theory. Science 150 971-979.
  • Rauterberg, M. (2004). Positive effects of VR
    technology on human behaviour. ICAT, 85-88
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