Title: Appearance Models
1Appearance Models
- Shape models represent shape variation
- Eigen-models can represent texture variation
- Combined appearance models represent both
2Appearance Models
- Statistical model of shape and texture
- Generative model
- general
- specific
- compact
3Building Appearance Models
- For each example extract shape vector
- Build statistical shape model,
Shape, x (x1,y1, , xn, yn)T
4Building Appearance Models
- For each example, extract texture vector
Shape, x (x1,y1, , xn, yn)T
Texture, g
Warp to mean shape
5Warping texture
- Problem
- Given corresponding points in two images, how do
we warp one into the other? - Two common solutions
- Piece-wise linear using triangle mesh
- Thin-plate spline interpolation
6Interpolation using Triangles
Region of interest enclosed by triangles. Moving
nodes changes each triangle Just need to map
regions between two triangles
7Barycentric Co-ordinates
8Barycentric Co-ordinates
Three linear equations in 3 unknowns
9Interpolation using Triangles
- To find out where each pixel in new image comes
from in old image - Determine which triangle it is in
- Compute its barycentric co-ordinates
- Find equivalent point in equivalent triangle in
original image - Only well defined in region of convex hull of
control points
10Thin-Plate Spline Interpolation
- Define a smooth mapping function (x,y)f(x,y)
such that - It maps each point (x,y) onto (x,y) and does
something smooth in between. - Defined everywhere, even outside convex hull of
control points
11Thin-Plate Spline Interpolation
12Building Texture Models
- For each example, extract texture vector
- Normalise vectors (as for eigenfaces)
- Build eigen-model
Warp to mean shape
Texture, g
13Face Texture Model
14Textured Shape Modes
Generate position of control points Warp mean
texture image (Mean points go to new points, X)
Shape variation (texture fixed)
15Textured Shape Model
16Combined Models
- Shape and texture often correllated
- When smile, shadows change (texture) and shape
changes - Learning this correlation leads to more compact
(and specific) model
17Learning Correlations
Model accounting for correlations between shape
and texture
Model assuming shape and texture independent
18Learning Correlations
- For each image in training set we have best
fitting shape and texture param.s - Construct new vector,
- Apply PCA (mean eigenvec.s of covar.)
19Combined Appearance Models
Varying c changes both shape and texture
20Combined Appearance Model
- Generate shape, X, and texture, g
- Warp texture so mean control points lie on new X
21Face Appearance Model
22Face Appearance Model
23Sub-cortical structures
- 72 examples
- 123 points
- 5000 pixel model
Caudate Nucleus
Lentiform Nucleus
Ventricles
24Shape and Texture Modes
Shape variation (texture fixed)
Texture variation (shape fixed)
25Combined Appearance Model
- Shape and texture correlated
26Full brain slice
Shape
Texture
27Full brain slice
Combined Mode 1
Combined Mode 2
28Problems with viewpoint
- Models require all points visible
- Sometimes a problem for 2D images of 3D objects
- Small rotations (/-30o) of face modelled well
- Large rotations cause occlusions
- Eg eye hidden behind nose etc
- Solutions
- Use multiple view based 2D models
- Use a full 3D model
29View-Based Models
- Build 3 distinct models
- Exploit symmetry
Profile
Profile (Reflected)
Half-Profile
Half-Profile (Reflected)
Frontal
30Face Profile Model
Mode 1
Mode 2
31Half-Profile Model
Mode 1
Mode 2
323D Models
- Use 3D shape model (3n-D vectors)
- Points control a polyhedral mesh
- Texture mapped onto mesh and modelled
- Reconstruct by generating new texture and mapping
onto 3D mesh described by shape model
333D Models
Mesh
Texture
34Interpreting Images (1)
Place model in image
Measure Difference
Update Model
Iterate