Title: Group Communication Service
1Group Communication Service
- by
- Abhijeet Dharmapurikar
- Jesse Greenwald
- Sapna Gumidyala
- Shashidhar Rampally
- Varsha Mahadevan
2Introduction
- What is a Group Communication Service?
- Why do we need a Group Communication Service?
- Sample Applications
- Data Replication
- Process Groups
3Introduction (contd)
- Existing Group Communication Services
- Java Groups
- Spread
- Configurable protocol stack used by Java Groups
- Scope for utilization of application specific
information
4Our Group Communication Service
- Using application specific information
- Message Types
- Message Patterns
- Finding best-fit protocol stack for the above
application - Optimization of number of messages
5Illustrative Examples
- Tele-teaching Application
- Card Game Application
6Tele-Teaching Application
- ltprotocolgt
- ltrolesgt
- ltrole name"Student" min"1" max"n"/gt
- ltrole name"Teacher" min"1" max"1"/gt
- lt/rolesgt
- ltmessage-typesgt
- ltmessage-type name"Question"/gt
- ltmessage-type name"Answer"/gt
- ltmessage-type name"Formula"/gt
- ltmessage-type name"Doubt"/gt
- ltmessage-type name"TeacherAnswer"/gt
- lt/message-typesgt
- . . .
- lt/protocolgt
7Tele-Teaching Application (contd)
- ltmessage-patternsgt
- ltpatterngt
- ltquery type"Question" role"Teacher"
receiver"Student" - min"1" max"1"/gt
- ltresponse type"Answer" role"Student
receiver"Teacher" - min"0" max"Student"
timeout"60s"/gt - lt/patterngt
- ltpatterngt
- ltquery type"Formula min"1" max"1"/gt
- ltresponse type"Doubt" min"0"
max"Student" - timeout"120s"/gt
- lt/patterngt
- lt/message-patternsgt
8Card Game Application
- ltprotocolgt
- ltrolesgt
- ltrole name"Player1" min"1" max"1"/gt
- ltrole name"Player2" min"1" max"1"/gt
- ltrole name"Player3" min"1" max"1"/gt
- ltrole name"Player4" min"1" max"1"/gt
- lt/rolesgt
- ltmessage-typesgt
- ltmessage-type name"Play"/gt
- lt/message-typesgt
- . . .
- lt/protocolgt
9Card Game Application (contd)
- ltmessage-patternsgt
- ltpatterngt
- ltmessage type"Play" role"Player1" min"1"
max"1 receiver"Player1,Player2,Player3
,Player4"/gt - ltmessage type"Play" role"Player2" min"1"
max"1 receiver"Player1,Player2,Player3
,Player4"/gt - ltmessage type"Play" role"Player3" min"1"
max"1 receiver"Player1,Player2,Player3
,Player4"/gt - ltmessage type"Play" role"Player4" min"1"
max"1 receiver"Player1,Player2,Player3
,Player4"/gt - lt/patterngt
- lt/message-patternsgt
10Related Concepts
- Proactive Messages
- Reactive Messages
11System Design
Application Protocol
Group Membership Protocol
Correlation Protocol
Ordering Protocol
Filtering Protocol
Event Service
12Message Send Sequence Diagram
13Group Manager
Clients
14System Design
Application Protocol
Group Membership Protocol
Correlation Protocol
Ordering Protocol
Filtering Protocol
Event Service
15CORBA
- Common Object Request Broker Arch.
- Object Management Group (OMG)
- Defines IDL Language
- Defines the API for ORB
16Object Services
- Name Service
- Event Service
- Notification Service
- Time Service
- Transaction Service
- Persistent State Service
17Event Service
Supplier
Supplier
Supplier
Event Channel
Consumer
Consumer
18Push Communication Model
Push Supplier
Push Consumer
Initiative
I wish to decide when the data is to be sent
Just call my method whenever you have data for me
DATA
19Pull Communication Model
Pull Supplier
Pull Supplier
Initiative
I wish to decide when to go for data
Just call my method whenever you want data
DATA
20System Design
Application Protocol
Group Membership Protocol
Correlation Protocol
Ordering Protocol
Filtering Protocol
Event Service
21Filtering Protocol
- Filters based on
- Message Type
- Destination
- Operates in two modes
- JOIN_MODE
- ONLINE_MODE
22Filtering Protocol cond..
- JOIN_MODE
- ? Allows only JOIN_GROUP messages
- ? Allows only UpdatedView messages
- ONLINE_MODE
- ? Allows all the messages
- ? Allows all messages except the
- messages to which its not a destination.
-
23System Design
Application Protocol
Group Membership Protocol
Correlation Protocol
Ordering Protocol
Filtering Protocol
Event Service
24Message Format
- struct Message
-
- long messageId
- long source
- long destination
- string message
- char messageType
- boolean isProactive
-
-
- struct SequenceMessage
-
- long messageId
- long source
- long destination
- long sequenceId
-
25Ordering Protocol
- Sequencer based algorithm
- Send broadcast message to all the members in the
group and the sequencer - Sequencer assigns ids to these broadcast messages
in a strictly increasing order - Member delivers the broadcast messages in the
increasing order of sequencer ids
26System Design
Application Protocol
Group Membership Protocol
Correlation Protocol
Ordering Protocol
Filtering Protocol
Event Service
27Correlation Protocol
- Buffered ordering of reactive messages with
respect to proactive messages - Tele-Teaching Example
- Question (proactive message)
- Answer (reactive message)
28Correlator
- Handles relationship between messages
- Could be imagined as a smart tree-structured
buffer - Patterns
- X Y5 - Z2
29z
Y
z
z
Y
z
z
Y
X
z
z
Y
z
z
Y
z
30System Design
Application Protocol
Group Membership Protocol
Correlation Protocol
Ordering Protocol
Filtering Protocol
Event Service
31Group Membership Roles
- Roles for the membership protocol
- Groups Administrator
- Group Manager
- Member
- Related Concept
- View
32Groups Administrative Class
33Membership Message Formats
- struct JoinGroup
-
- long member
-
- struct LeaveGroup
-
- long member
-
-
- struct UpdateView
-
- long messageId
- long source
- viewSeq view
-
34Group Membership Protocol
NM
M1
M2
M3
GManager
GM
GM
GM
GM
JoinGroup
UpdateView
UpdateView
UpdateView
Event Channel
35Configurable Protocol Stack (1)
DownQueue
UpHandler
DownHandler
Protocol 1
UpQueue
DownQueue
UpHandler
DownHandler
Protocol 2
UpQueue
36Configurable Protocol Stack (2)
37Configurable Protocol Stack (3)
38Optimizations
- Save round trip to sequencer for reactive
messages - Tele-Teaching example
- Card Game example
- Selective build of required layers in the
protocol stack
39Group Communication Issues
- One channel per group concept
- Atomicity of broadcast messages
- Ordering of membership messages with respect to
broadcast messages - Implicit notion of proactive membership messages
- Support for uni-cast communication
40Conclusion
- Possible extensions
- Cross Group Communication
- Fault-Tolerance issues
- Group State Management
41References
- Lecture Notes
- http//www.cis.ksu.edu/singh/CIS825/F02/cis825.ht
ml - Java Groups
- http//www.cs.cornell.edu/Info/Projects/JavaGroups
New/ - Event Service Specification
- http//cgi.omg.org/docs/formal/01-03-01.pdf