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Arc Objects

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Title: Arc Objects


1
Arc Objects
  • Arc Objects is the development platform for the
    ArcGIS family of applications such as Arc Map,
    Arc Catalog, and Arc Scene.
  • Arc Objects is a framework that lets you create
    domain-specific components from other components.
  • Arc Objects provides an infrastructure for
  • application customization that lets you
    concentrate on serving the specific needs of your
    clients.

2
ARCOBJECTS AND THE ARCGIS DESKTOP
  • ArcObjects is the development platform for Arc
    GIS Desktop.
  • The Arc GIS Desktop systems each contain a
    configuration of applications,such as Arc
    Catalog, Arc Map, Arc Toolbox, and Arc Scene, and
    can host a variety of extension products such as
    ArcGIS Spatial Analyst,ArcGIS Geostatistical
    Analyst, ArcGIS 3D Analyst and others.

3
Arc Map , Arc Catalog
  • Arc Map is used for mapping and editing tasks as
    well as map-based analysis.
  • Arc Catalog is used for managing your spatial
  • data holdings, defining your geographic data
  • custom schemas, and recording and viewing
    metadata.

4
ARCOBJECTS FRAMEWORK
  • Arc Objects is built using Microsofts Component
    Object Model (COM) technology.
  • It is possible to extend Arc Objects by writing
    COM components using any COM-compliant
    development language.
  • You can extend every part of the Arc Objects
    architecture in exactly the same way as ESRI
    developers do.

5
Interpreting object model diagrams
  • Arc Objects object model diagrams are based on
    the UML notation, an industry-diagramming
    standard for object-oriented analysis and design.
  • The development environment,Visual Basic or
    other, lists all of the many classes and members
    but does not show the structure of those classes.
  • These diagrams complete your understanding of
    the Arc Objects components.

6
Classes and objects
  • There are 3 types of classes shown in the UML
    diagrams
  • abstract classes, co classes, and classes.
  • A coclass represents objects that you can
    directly create using the object declaration
    syntax in your development environment. In Visual
    Basic, this is written with the
  • Dim pFoo As New FooObject syntax.
  • A class cannot directly create new objects, but
    objects of a class can be created as a property
    of another class or by functions from another
    class. Eg. FeatureCursor
  • An abstract class cannot be used to create new
    objects, but it is a specification for
    subclasses.Eg line could be an abstract class
    for primary line and secondary line

7
Type inheritance
  • Type inheritance defines specialized classes that
    share properties and methods with the super class
    and have additional properties and methods.

Line
Primary Line
Secondary Line
This diagram shows that a primary line (creatable
class) and secondary line (creatable class) are
types of a line (abstract class).
8
Instantiation
  • Instantiation specifies that one object from one
    class has a method with which it creates an
    object from another class.

Pole
Transformer
A pole object might have a method to create a
transformer object.
9
Customization
  • Showing and hiding toolbars using the Customize
    dialog box
  • 1. Click the Tools menu and click Customize.
  • The Customize dialog box appears.
  • You can also double-click any unoccupied area
    of any toolbar to display the Customize dialog
    box.
  • 2. If it is not visible, click the Toolbars
    tab.
  • The presence or absence of a check mark next
    to the toolbar name indicates its visible
    state.
  • 3. Check and uncheck the check boxes.

10
Creating a new toolbar
  • In the Toolbars tab of the Customize dialog box,
    click New.
  • In the dialog box that appears, specify Chapter
    One Examples as the name of the new toolbar or
    use the default setting.
  • Store the toolbar in the document by changing the
    name of the Save in dropdown list from Normal.mxt
    to Untitled or the name of the current project.
  • Click OK.
  • The newly created toolbar appears near the top of
    the application window.

11
Adding buttons to a toolbar
  • Make sure the toolbar you just created is
    visible.
  • If it is not visible, display the Customize
    dialog box.
  • Click the Commands tab of the Customize dialog
    box.
  • Select the Pan/Zoom category from the Categories
    list.
  • Scroll to the bottom of the Commands list.
  • Select the Zoom in command and drag it to the
    toolbar. Release the command when the arrow
    cursor with a small box below it appears.
  • Continue adding commands from the Pan/Zoom
    category
  • You may switch to other categories to select
    commands.
  • Resize the toolbar so that its width allows the
    display of two commands per row.
  • Note that you can dock the toolbar or drag it to
    any of the toolbar drop sites on the application
    window.

12
Renaming a toolbar
  • In the Toolbars tab, click the name of the
    toolbar whose name you want to change.
  • Click the Rename button.
  • In the dialog box that appears, specify My Own
    Tools as the new name.
  • Note that you can only rename toolbars youve
    created.
  • Click OK.
  • If you decide not to rename the toolbar, click
    Cancel.

13
Removing buttons from a toolbar
  • Make sure the toolbar you just renamed, My Own
    Tools, is visible.
  • If it is not visible, display the Customize
    dialog box.
  • Drag some of the commands off the toolbar.
  • Even though youve removed the buttons from the
    toolbar, they are still available in the
    Customize dialog box.

14
Adding a menu to a toolbar
  • Make sure the My Own Tools toolbar is visible.
  • If it is not visible, display the Customize
    dialog box.
  • Click the Commands tab and choose the Menus
    category from the Categories list on the
    left-hand side of the dialog box.
  • In the Commands list at the right-hand side of
    the dialog box, click Selection.
  • Drag and drop it to the left of the Zoom In
    button on the My Own Tools toolbar.
  • Click Close in the Customize dialog box.
  • Click Selection on the My Own Tools toolbar and
    note the menu that appears.

15
Saving changes to a template
  • You can save your work to a document or template.
    Changes saved to a document are specific to the
    document, whereas changes saved to a template
    will be reflected in all documents based on the
    template.
  • Click the File menu and click Save As.
  • Navigate to the Templates folder of the
    ltinstallation directorygt\bin folder.
  • Click the Create New Folder button.
  • Type a new name for the folder and double-click
    it.
  • Type the template name, click ArcMap Templates
    (.mxt) from the Save as type dropdown menu, then
    click Save.

16
WRITING MACROS IN VBA
  • You can use the VBA integrated development
    environment to create macros to help you automate
    tasks you perform repeatedly or to extend the
    applications built-in functionality.
  • With the Visual Basic Editor, you can edit
    macros, copy macros from one module to another,
    rename the modules that store the macros, or
    rename the macros.

17
Creating a macro
  • Click the Tools menu, point to Macros, then click
    Macros.
  • In the Macros dialog, type name in the Macro
    name text box and click Create.
  • The application creates a new module named
    Module1 and stubs in the Sub procedure.
  • Enter some code.
  • Switch back to ArcMap by clicking the File menu,
    clicking Close, and clicking Return to ArcMap.
  • Click the Tools menu, point to Macros, then click
    Macros.
  • Select the Module1. Name macro and click Run.

18
Adding a macro to a toolbar
  • Click the Tools menu and click Customize.
  • In the Toolbars tab, ensure that the toolbar is
    visible.
  • Click the Commands tab and select the Macros
    category.
  • Click the name of project in the Save in
    dropdown menu.
  • The commands list to the right of the dialog box
    lists Project.Module1.Name.
  • Drag the macro name to the toolbar you created.
  • The macro appears with a default icon.
  • To change its properties, right-click the icon.
  • In the context menu that appears, click Change
    Button Image and choose a button from the palette
    of icons.
  • Close the Customize dialog box.
  • Click the button to run the macro.

19
Calling built-in Commands
  • Calling existing commands involves working with
    the ArcID module.
  • Using the Find method, the code locates the
    unique identifier (UID) of the command in the
    ArcID module.
  • Steps
  • 1. Click the Tools menu, point to Macros, then
    click Visual Basic Editor.
  • 2. In the Module1 module, create a Sub
    procedure with the following code
  • 3. Add the macro to a toolbar or menu.
  • 4. Run the macro.

20
Code for FullExtent
  • Sub FullExtentPlus()
  • Dim intAns As Integer
  • Dim pItem As ICommandItem
  • With ThisDocument.CommandBars
  • Set pItem .Find(ArcID.PanZoom_FullExtent)
  • pItem.Execute
  • intAns MsgBox(Zoom to previous extent?,
    vbYesNo)
  • If intAns vbYes Then
  • Set pItem .Find(ArcID.PanZoom_ZoomToLastExten
    tBack)
  • pItem.Execute
  • End If
  • End With
  • End Sub

21
Creating a Command in VBA
  • Once invoked, a command usually performs some
    direct action without user intervention.
  • A command is a type of UIControl.
  • Click the Tools menu and click Customize.
  • In the Customize dialog box, click the Commands
    tab and change the Save in dropdown menu to the
    name of your project or to Untitled.
  • In the Categories list, select UIControls.
  • Click New UIControl.
  • In the dialog box that appears, choose
    UIButtonControl as the UIControl Type, then click
    Create and Edit.

22
Adding code for the UIControl
  • The application adds an entry in the Object Box
    for the UIButtonControl and stubs in an event
    procedure for the UIButtonControls Click event.
  • Youll add code to this event to zoom the display
    to the extents of the dataset.
  • Private Sub UIButtonControl1_Click()
  • Dim pDoc As IMxDocument
  • Set pDoc ThisDocument
  • pDoc.ActiveView.Extent pDoc.ActiveView.FullExten
    t
  • pDoc.ActiveView.Refresh
  • End Sub

23
Adding code for the UIControl
  • Click the Tools menu, click Customize, then click
    the Commands tab.
  • In the Customize dialog box, click the Commands
    tab and change the Save in dropdown menu to the
    name of your project or to Untitled.
  • In the Categories list, choose UIControls and
    drag the UIButtonControl you created to a
    toolbar. Close the Customize dialog box.
  • Try the new command by zooming in on the map and
    clicking the button.

24
Creating a tool in VBA
  • 1. Click the Tools menu and click Customize.
  • 2. Click the Commands tab and change the Save in
    combo box to the name of your project or
    Untitled.
  • 3. Choose UIControls from the Categories list.
  • 4. Click New UIControl.
  • 5. In the dialog box that appears, choose
    UIToolControl as the UIControl Type, then click
    Create and Edit.

25
Changing button properties
  • Right-click any toolbar and click Customize in
    the context menu that appears. Click the right
    mouse button to determine whether a context menu
    is available.
  • Right-click the button whose properties you want
    to change.
  • In the context menu that appears, click Change
    Button Image and choose an image. The image you
    chose appears on the face of the button.
  • Close the Customize dialog box.

26
Thank you..
27
Arc Objects Problem Solving Guide
  • DEFINE THE ARCOBJECTS PROGRAMMING TASK
  • 1. Describe the problem in Arc Objects terms.
  • 2. Identify subtasks.
  • 3. Decide where to write the code.
  • 4. Search for a related sample or recommended
    methodology.
  • LOCATE THE CORRECT OBJECT MODEL
  • 1. Identify a subtask.
  • 2. Extract keywords.
  • 3. Search for the correct object model diagrams.
  • 4. Review all related documentation.
  • NAVIGATE THE OBJECT MODEL DIAGRAM
  • 1. Review the structure of the object model
    diagram.
  • 2. Trace the flow between classes and assemble
    code.

28
Writing Code Using Arc Objects
  • In general, there are three ways to write Arc
    Objects code
  • As a VBA macro in an ArcGIS application
  • As an ActiveX COM component such as a DLL or
    OCX
  • As a standalone EXE

29
Writing VBA macros in ArcGIS
  • Advantages
  • Its fast and easy to create, test, and debug
    macros inside Arc Map and Arc Catalog.
  • The standard ESRI type libraries are already
    referenced.
  • Important global variables, such as the
    Application and Document, are available.
  • Its simple to assemble UI forms using VBA
    and ActiveX components.
  • Its straightforward to integrate VBA code
    with new Arc Objects UIControls.
  • Its relatively easy to migrate VBA code to
    VB ActiveX DLL projects.

30
Writing ActiveX COM components
  • Advantages
  • They can be easily delivered to end users via
    custom setup programs.
  • You can hide Arc Objects code in a binary file
    and then deliver the functionality to end users
    with a setup program.
  • You can extend and customize virtually every
    aspect of the ArcGIS technology.
  • Disadvantages
  • Have to acquire and use another COM-compliant
    development tool
  • Do not have direct access to the Application
    and ThisDocument global variables.
  • It is often more difficult to debug the code.

31
Standalone Applications
  • Advantages
  • You can use the ESRI Arc Objects Map control
    to simplify the embedding of Arc Objects
    functionality in your application.
  • You can design a highly customized user
    interface specific to your application.
  • You can quickly create small, lightweight
    applications.
  • Disadvantages
  • You cannot take advantage of the extensive
    functionality that ESRI has built into the
    existing ArcGIS applications such as Arc Map or
    Arc Catalog.
  • You cannot use Arc Map documents or templates
    to their fullest capacity.
  • None of the extensions, including the Editor,
    can be used.

32
Arc Map Core Objects
33
Arc Map Document
34
APPLICATION COCLASS
  • The Application object directly manages a
    collection of objects, MxDocument,
    AppDisplay,SelectionEnvironment.
  • When you first start Arc Map, the Application
    object is first created, and then it in turn
    instantiates all of the objects it manages.
  • The IApplication interface provides access to the
    MxDocument object, the StatusBar object, the
    Templates object, the currently selected tool,
    the Visual Basic Editor.
  • The IMxApplication interface provides access to
    the remainder of the objects the Application
    automatically creates, including AppDisplay,Paper
    Co Class, Printer, and SelectionEnvironment.
    Additionally, IMxApplication exposes methods for
    exporting the current map document or copying it
    to the system clipboard.

35
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36
MXDOCUMENT COCLASS
  • The Arc Map document is called MxDocument its
    role is to control the representation of data.
  • The Arc Map application automatically creates
    this object when the application first starts.
  • MxDocument specifically creates and manages the
    following objects an empty Map, a PageLayout,
    the TOCCatalogView, the TOCDisplayView.
  • You can obtain a reference to the MxDocument
    through IApplicationDocument.

37
Views
  • View is the main application window, or the place
    where all data is drawn.
  • Arc Map currently has two different views,data
    view and layout view
  • Objects implement the IActiveView interface to
    establish themselves as views.
  • The data view corresponds to a Map object, and
    the layout view corresponds to the PageLayout
    object.
  • Either of these objects can be set as the
    documents active view, and only one view is
    visible at a time.

38
Checking Type of View
  • The following VBA code checks the type of active
    view
  • Dim pMxDoc As IMxDocument
  • Set pMxDoc Application.Document
  • If TypeOf pMxDoc.ActiveView Is IMap Then
  • MsgBox "Active View is a Map"
  • ElseIf TypeOf pMxDoc.ActiveView Is IPageLayout
    Then
  • MsgBox "Active view is the PageLayout"
  • End If

39
Application Extensions
  • The Application object directly manages the life
    of all application extensions.
  • Application extensions are those extensions
    registered in the ESRI MxExtension objects
  • All extensions are automatically created and
    destroyed in synchronization with an Application
    object.
  • Use the IExtension interface to query the
    properties of an extension or implement this
    interface to create your own custom extension.

40
Getting Reference to an Extension
  • Public Sub CheckEditState()
  • Dim pEditor As IEditor
  • Dim pUID As New UID
  • pUID "esriCore.Editor"
  • Set pEditor Application.FindExtensionByCLSID(pU
    ID)
  • If pEditor.EditState esriStateEditing Then
  • MsgBox "Active Edit Session Present"
  • End If
  • End Sub

41
TOCDISPLAYVIEW AND TOCCONTENTSVIEW COCLASSES
  • Contents views are tabs in the Arc Map table of
    contents.
  • ArcMap ships with two contents views display
    view and source view.
  • The Display tab is the TOCDisplayView object, and
    the Source tab is the TOCCatalogView object.
  • Developers can add new contents views by
    creating their own custom object that implements
    the IContentsView interface.

42
MAP COCLASS
  • Every map document contains at least one Map
    object.
  • Only one Map can have focus at a time, and this
    Map is called the focus map.
  • IMxDocument provides access to all of the Map
    objects loaded in the document
  • IMxDocumentFocusMap returns a reference to the
    Map currently with focus, and IMxDocument.Maps
    returns the entire collection of Map objects.
  • MapSurround objects are elements that are related
    to a Map. Types of map surrounds include Legends,
    NorthArrows, and ScaleBars.

43
SELECTIONENVIRONMENT COCLASS
  • Controls properties related to creating and
    drawing selections.
  • A SelectionEnvironment object is automatically
    created by the Application object when the
    application starts.
  • Access to the Application objects
    SelectionEnvironment is through
    IMxApplicationSelectionEnvironment.

44
Change Default Selection Color
  • Public Sub ChangeDefaultSelectionColor()
  • Dim pMxDoc As IMxDocument
  • Dim pMxApp As IMxApplication
  • Dim pSelectionEnv As ISelectionEnvironment
  • Dim pRgbColor As IRgbColor
  • Set pMxApp Application 'QI
  • Set pMxDoc Application.Document
  • Set pSelectionEnv pMxApp.SelectionEnvironment
  • Set pRgbColor New RgbColor
  • pRgbColor.Red 255
  • Set pSelectionEnv.DefaultColor pRgbColor
  • End Sub

45
Display Objects
  • FEATURE RENDERER
  • A feature renderer is a method for drawing
    feature layers.
  • Use symbols and colors to visually display
    features, possibly based on one or more
    attributes.
  • Types of feature renderers
  • SimpleRenderer uses the same symbol for each
    feature.
  • ClassBreaksRenderer allows classes of numeric
    attribute values to be defined. A different
    symbol is specified for each class.
  • UniqueValueRenderer uses a different symbol
    for each unique attribute value.
  • ProportionalSymbolRenderer modifies the size
    of the symbol in proportion to an attribute from
    a field.
  • DotDensityRenderer displays a scattering of
    marker symbols in polygon features, the density
    of which reflects the value of an attribute.
  • ChartRenderer displays pie, bar, or stacked
    bar charts that are comprised from one or more
    attribute fields.
  • ScaleBreaksRenderer switches renderers
    depending on the map viewing scale.

46
Get a Feature Renderer
  • To get to a feature renderer object in Arc Map
    from a layer, QI to IGeoFeatureLayer and get the
    Renderer property.
  • A simple renderer is the default renderer object
    when a new feature class is loaded.
  • ' Check if the layer is a feature layer
  • If Not TypeOf pLayer Is IGeoFeatureLayer Then
    Exit Sub
  • Set pGeoFeatureLayer pLayer
  • ' Check if there is a simple renderer and get a
    reference to it
  • If Not TypeOf pGeoFeatureLayer.Renderer Is
    ISimpleRenderer Then Exit Sub
  • Set pSimpleRenderer pGeoFeatureLayer.Renderer

47
Color Objects
  • Objects that support the IColor interface allow
    precise control over any color used within the
    ArcObjects model.
  • You can get and set colors using a variety of
    standard color modelsRGB, CMYK, HSV, HLS, and
    Grayscale.
  • RGBCOLOR COCLASS
  • To get and set the red,green, and blue
    components of a color
  • Interface- IRGBColor
  • CMYKCOLOR COCLASS
  • Colors can be specified for output in terms of
    Cyan, Magenta, Yellow, and Black.
  • Interface- ICMYKColor

48
Symbol Objects
49
Types of Symbols
  • ArcObjects uses three categories of symbols to
    draw geographic features
  • Marker symbols,
  • Line symbols,
  • Fill symbols.

50
Display Objects
51
Display Objects
  • Allow application developers to easily draw
    graphics on a variety of output devices.
  • Allow you to render shapes stored in real-world
    coordinates to the screen, the printer, and
    export files.
  • Use the IDisplay interface to draw points, lines,
    polygons, rectangles,and text on a device.
  • Access to the display objects DisplayTransformati
    on object is provided by this interface.

52
To Pan Map Display
  • Private Sub UIToolControl1_MouseDown(ByVal button
    As Long, _ByVal shift As Long, ByVal x As Long,
    ByVal y As Long)
  • Dim pScreenDisplay As IScreenDisplay
  • Dim pActiveView As IActiveView
  • Dim pMxDoc As IMxDocument
  • Set pMxDoc Application.Document
  • Set pActiveView pMxDoc.FocusMap
  • Set pScreenDisplay pActiveView.ScreenDisplay
  • pScreenDisplay.TrackPan
  • End Sub

53
DISPLAYTRANSFORMATION COCLASS
  • Manages the map-to-device transformation
  • Defines how real-world coordinates are mapped to
    an output space.
  • Maps DisplayTransformation has a
    SpatialReference
  • object that manages the Maps current coordinate
    system.
  • A reference to the SpatialReference object is set
    through IDisplayTransformationSpatialReference.

54
IDisplayTransformation
  • To prepare a transform for use, follow these
    steps
  • 1. Set the full map extent with the Bounds
    property.
  • 2. Set the visible map extent (zoom rectangle)
    with the VisibleBounds property.
  • 3. Set the output area of the device using the
    DeviceFrame property.
  • 4. Set the resolution of the output device using
    the Resolution property.

55
Rubber Band Objects
56
IRubberBand Interface
  • IRubberBand interface, allow the user to digitize
    geometries on the display using the mouseeither
    to create whole new geometry objects or to update
    existing ones.
  • Examples-Dragging an envelope, forming a new
    polyline, or moving a point.
  • IRubberband interface has two methods
  • TrackExisting
  • Move existing geometries
  • TrackNew
  • Create new geometries

57
TrackNew method
  • Private Sub UIToolControl1_MouseDown(ByVal button
    As Long, _
  • ByVal shift As Long, ByVal x As Long, ByVal y As
    Long)
  • Dim pRubberLine As IRubberBand
  • Dim pGeom As IGeometry
  • Dim pMXDoc As IMxDocument
  • Set pMXDoc ThisDocument
  • Set pRubberLine New RubberLine
  • Set pGeompRubberLine.TrackNew
  • (pMXDoc.ActiveView.ScreenDisplay, Nothing)
  • End Sub
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