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Software Usability

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Usability Engineering. Morgan Kaufmann:1993. Usability Components: Learnability ... Usability Components: Memorability. Somewhat a measure for casual users ... – PowerPoint PPT presentation

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Title: Software Usability


1
Software Usability
  • Re-focusing Software as the Tool

2
Understanding Usability
In order to understand the term usability, we
must first understand some referential terms
which precede usability in terms of system design

3
System Acceptability
from Nielsen, Jakob. Usability Engineering.
Morgan Kaufmann1993.
4
Usability ComponentsLearnability
  • System should be easy to learn
  • Users should be able to get things done quickly
    after learning
  • How do we measure learnability?
  • Is the user able to complete a certain task or
    set of tasks successfully?
  • What does successfully mean?

5
Usability ComponentsEfficiency of Use
  • The level of an expert users performance after
    the learning curve flattens
  • This is termed the steady state of performance
    (I.e. Productivity has not increased
    considerably over a specified amount of time)
  • How do we measure efficiency of use?
  • Define the experienced user
  • Define some definition of expertise
  • Test the amount of time it takes the user to
    complete a given task or set of tasks

6
Usability ComponentsMemorability
  • Somewhat a measure for casual users
  • Tied to learnability, but different
  • How do we measure memorability?
  • Method 1 Test performance of casual users on
    tasks once they have been away from the system
    for a specified amount of time
  • Method 2 Memory test of users, asking them to
    explain common tasks

7
Usability ComponentsLow Error Rate
  • Error Any action that does not accomplish the
    desired goal (Nielsen)
  • Error rates should be categorized Minor Errors
    and Catastrophic Errors
  • How do we measure error rate?
  • Count the instances of errors by users while
    performing a certain task or group of tasks
  • Do not include errors which are immediately
    corrected by the user

8
Usability ComponentsSubjective Satisfaction
  • How pleasant it is to use the system
    (Nielsen)
  • Important factor for systems used on a
    discretionary basis (entertainment systems,
    etc.)
  • Related to user experience of peak difficulty
    in using the system
  • How do we measure subjective satisfaction?
  • Tests of physical indicators (heart rate, etc.)
  • Simple survey of users
  • Related measure Approachability (the users
    perception of how hard/easy it would be to learn
    a new system

9
Usability Slogans
  • Your best guess is not good enough.
  • The user is always right
  • The user is not always right
  • Users are not designers
  • Designers are not users
  • Vice-Presidents are not users
  • Less is more.
  • Details matter.
  • Help doesnt.
  • Usability engineering is a process.

10
Resources
  • Nielsen, Jakob. Usability Engineering. Morgan
    Kaufmann 1993.

11
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