CS137 ILLUS 5303 Virtual Reality Design for Science - PowerPoint PPT Presentation

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CS137 ILLUS 5303 Virtual Reality Design for Science

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... 5303. Virtual Reality Design for Science. Fritz Drury. David Laidlaw. Sharon Swartz. Daniel Acevedo. Dan Keefe. Hypothesize. Visualize. Validate. Evaluate. Explore! ... – PowerPoint PPT presentation

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Title: CS137 ILLUS 5303 Virtual Reality Design for Science


1
CS137 / ILLUS 5303Virtual Reality Design for
Science
  • Fritz Drury
  • David Laidlaw
  • Sharon Swartz
  • Daniel Acevedo
  • Dan Keefe

2
Scientific Method
Visualize Validate Evaluate
Explore!
Insight Prediction
Measure
Hypothesize
3
Goals
  • Explore design process
  • Train new practitioners
  • New VR medium
  • Artists/designers that can work with scientists
  • Computer scientists that can work with artists
  • New visualization and interaction designs
  • Scientific advances
  • RISD/Brown bridge

4
Goals
  • Explore design process
  • Train new practitioners
  • New VR medium
  • Artists/designers that can work with scientists
  • Computer scientists that can work with artists
  • New visualization and interaction designs
  • Scientific advances
  • RISD/Brown bridge
  • ???

5
What well do
  • Design and technical lectures
  • Visuals, demos
  • Readings visual, design, technical
  • Design and implementation assignments
  • All targeted at the cave, many realized
  • Group crits
  • Final project
  • Field trips, guest lectures

6
Assignments
  • Natural Force and Form
  • Gradients and 2D Visualization of Multiple
    Variables
  • Anatomy, Kinematics and Aerodynamics Design the
    Perfect Wing!
  • 3D Visualization of Multiple Variables
  • Interactivity and Selection
  • Final Project

7
Some Rules and an Estimate
  • Read e-mail
  • Handouts on the web
  • Nothing late
  • Damages collaborations
  • Misses the crit
  • Something due almost every class
  • Classes not redundant
  • 15 hours per week

8
and a Caveat
  • This is an experiment
  • Exciting
  • Fun
  • No one should get hurt
  • Questions?

9
Sharon
10
Fritz
11
Some things youll need to know
  • What can you do in the Cave
  • Cave Painting (well go see it)
  • What 3D stereo immersion can do for you

12
Cave Medium Painted Form

ulna
radius
Healthy
Injured
13
Paint Detail
14
Form Detail
15
Stencils and beyond
16
Interaction
  • User-controlled motion
  • Model-specific motion
  • Selection and visibility
  • Different frames of reference
  • Scale
  • Point of view

17
Interaction
  • User-controlled motion
  • Model-specific motion
  • Selection and visibility
  • Different frames of reference
  • Scale
  • Point of view

18
Interaction
  • User-controlled motion
  • Model-specific motion
  • Selection and visibility
  • Different frames of reference
  • Scale
  • Point of view

19
Interaction Context, Space, Scale
20
Interaction Virtual/Gestural Tools
21
Design Space Summary
  • Painted form, changing over time
  • Interaction POV, visibility, relativity
  • Virtual interaction self-motion, stereo
  • Context scale, space, support
  • Virtual tools
  • Gestural interfaces

22
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