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Overview of Technology Related Papers

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Title: Overview of Technology Related Papers


1
Overview of Technology Related Papers
  • Carol Rainsford (Academic Researcher)

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Funding for this project was provided by the
Department of Trade, Enterprise and Employment
and the National Training Fund.
2
Papers Reviewed
  • Paper 1 The DNA of e-Learning
  • Paper 2 Critical success factors to
    implementing e-Learning
  • Paper 3 Organizational benefits of e-Learning
  • Paper 4 e-Learning return on investment
  • Paper 5 Learning management systems
  • Paper 6 Blending traditional approaches with
    new techniques
  • Paper 7 Blended learning maximizing the
    impact of an integrated Solution
  • Paper 8 Technology and telecommunications for
    training Future
    developments.
  • Paper 9 The Future of e-Learning

3
Paper 1 The DNA of e-Learning
  • Pathway of technology enhanced training
  • -gtCBT
  • -gt Packaged content
  • -gt Enterprise control of CBT
  • -gt Web enabled on-line learning
  • -gt Learning management systems
  • -gtLearning career of each worker.

4
Computer based training
  • Standalone CD-ROM training
  • Well designed can provide instructional
    performance value BUT
  • Very expensive, labor intensive to develop,
    quickly obsolete, difficult and expensive to
    modify.

5
Packaged content
  • Cost effective to buy and create.
  • Focus on a specific business /professional skill.
  • IT courses can be quite effective.
  • Quick to become obsolete.
  • Slow to develop and labor intensive

6
Enterprise Control of CBT
  • Enterprise control of CBT administration and
    deployment is good.
  • Needs strict standards so that different content
    sources readily plug-and-play on any
    administrative technology platform.

7
Web enabled on-line learning
  • Brings administrators, instructors, managers, and
    worker-learners together in a consolidated
    virtual environment
  • Mass aggregation of e-learning not designed for a
    specific business need
  • Large amount of bland learning content -
    little instructional value or quality

8
Corporate e-Learning
  • Based on a business critical need.
  • Shaped around its unique business requirement.
  • Managed within the framework of the company.
  • Develop business critical e-Learning in-house.

9
Learning management systems
  • Central platform for managing content and users,
    standard platform easy of integrating new
    courses.
  • Do not adapt to company performance requirements
    or business needs.

10
Current trend
  • The current trend are a move from learning as
    reactive, isolated events to learning as a
    sustainable, proactive process in the
    organization. They seek to grow and sustain the
    learning career of each worker

11
Paper 2 Critical success factors to implement
e-Learning
  • Comprehensive implementation planning and
    execution
  • Targeted content
  • Robust technology platform

12
Components for successful e-Learning
  • Proper analysis and planning
  • Business strategies and objectives
  • Learning and performance needs analysis
  • Technical needs analysis
  • Stakeholder and readiness analysis
  • Understand its learning and performance needs
  • Requirements and functional needs
  • Employee Preparation

13
Components for successful e-Learning
  • Accountability and Executive Sponsorship
  • Ensure learners have necessary skills
  • Alignment of internal processes
  • Communication Strategy
  • Measure success of e-Learning

14
Paper 3 Organizational benefits of e-learning
  • Reduced Costs
  • Lower cost of delivery
  • Less travel time
  • lower travel and subsistence costs
  • less printing costs
  • less distribution costs
  • less updating costs
  • Reach greater number of people
  • Learning Compression
  • Improved Performance

15
Organizational benefits of e-Learning
  • Learning Compression
  • Reduction in training time
  • Learners go at their own pace not at pace of
    slowest
  • Less start-up and finish time
  • Learners only need to look at area that they wish
    to learn.
  • Presentation of material is concise
  • Avoid irrelevant questions
  • Improved
  • Less social interaction
  • Less travel time

16
Organizational benefits of e-Learning
  • Improve Performance
  • Faster time to market
  • More consistent learning
  • More accessible learning
  • More controllable learning
  • Transform the organization
  • Create knowledge and learning networks
  • Community based knowledge management
  • Improving customer/partner/consumer relations
    through focused learning initiatives

17
Paper 4 e-Learning Return On Investment (ROI)
  • The intellectual capital of a business especially
    its people is being increasingly recognised as a
    key asset with learning becoming a key business
    activity.
  • Therefore need to
  • Predict
  • Calculate
  • Measure and
  • report on the financial benefits of learning
  • Companies demand evidence that e-Learning makes a
    measurable difference to performance and
    profitability.

18
Calculating the ROI
  • Gather business data
  • identify who needs training
  • Business SWOT
  • Lead to learning need.
  • Business Objectives
  • Identify the training objectives competencies
    learning methods that will satisfy the business
    objectives

19
Calculating the ROI
  • Return on Investment compares the investment in a
    training deliverable with the eventual cost
    benefit over a specific period of time.
  • Benefits - Costs
  • Costs
  • Development costs
  • Administration costs
  • Delivery costs
  • On-line license costs
  • Promotional costs

20
Paper 5 Learning management systems
  • Knowledge management plays a significant role in
    improving competitive advantage
  • Focus now is on human capital development and
    companies are now turning to their training
    departments for effective training

21
A good platform connects
  • Employees to the content they need
  • Access the on-line learning site
  • Locate the best or correct courses
  • Access reference material to supplement courses
  • Keep track of where they are in certain courses
  • Complete assessments prior to starting the course
    so that they can target learning time most
    effectively

22
A good platform connects
  • Training administrators to overall business goals
  • Student Management
  • Create and issue access to system
  • Group students for reporting and content
    assignment
  • Provide courses using access rights
  • Manage class resources

23
A good platform connects
  • Training administrators to overall business goals
  • Content Assignment
  • Deliver on-line instructor lead courses in
    synchronous/asynchronous modes.
  • Deliver personalized learning paths
  • Target content to correct individuals
  • Communication
  • Enable communication between learners
  • Target specific courses to learners

24
A good platform connects
  • Training administrators to overall business goals
  • Tracking and Reporting
  • Track and report student progress
  • Track and report professional development
  • Track and report mandatory training has been
    successfully completed
  • Determine whether knowledge has been retrained
    after training

25
A good platform connects
  • Training administrators to overall business goals
  • Training developments
  • Develop new courses
  • Use templates to speed development
  • Conform to industry standards
  • Integrate courses into the learning environment
  • Improved productivity

26
Technical considerations
  • Hosting
  • Whether company should purchase LMS themselves or
    select a fully hosted platform.
  • Advantage lower s/w h/w costs. Faster
    implementation, little internal support required.
  • Architecture
  • Must be flexible
  • Extensible
  • Scalable

27
Technical considerations
  • Integrate with existing systems
  • Based on industry standards
  • Protect personal and business data - password
    protection - user profile restrictions

28
Paper 6 Blending Traditional Approaches with New
Techniques to Improve Business
  • Lack of success of e-Learning initiatives
  • Low retention rates
  • Long courses
  • Standardised courses
  • Lack of interaction
  • High dropout rates
  • Limited application

29
New approach to learning
  • Learning must enhance performance.
  • Learning is an ongoing process.
  • Learning must be learner-centered.
  • Learning must be engaging.
  • Learning must be targeted.

30
New approach to learning
  • Learning must be integrated to accelerate
  • performance.
  • Learning linked with knowledge management and
    exchange to optimize performance.
  • Each organizations learning strategy must be
    appropriate to its needs and resources.

31
Paper 7 Blended Learning - Maximising the impact
of an integrated Solution
  • Blended learning is learning that combines
    multiple delivery methods throughout the learning
    process.
  • Array of e-learning delivery combinations - does
    not ensure success.
  • The key to blended learning lies in
  • Selecting appropriate delivery methods for
    specific learning outcomes
  • Effectively combining diverse learning events

32
Paper 8 Technology and telecommunications for
training future development
  • Technology - Dramatic change to delivery means
  • Broadband removed obstacles to multimedia
    delivery
  • New technologies (DSL, cable modems, Wireless
    access) will allow broadband access to homes
  • Technology eases access to training material
  • Seen as an aid to delivery of the training

33
Paper 9 The future of e-Learning
  • Good content is king
  • Change will be the primary driver of e-learning
    in organisations, at both strategic and tactical
    levels
  • e-learning will happen despite rather than
    because of top management
  • Internet connectivity will be a primary
  • requirement for any new learning media

34
The future of e-Learning
  • Greater access to learning and greater
    flexibility are the chief benefits organisations
    will look to e-learning to provide, rather than
    just cost reductions
  • Classroom will be challenged as the dominant form
    of learning delivery in the very near future
  • E-learning will be most effectively supported in
    blends by tutoring/ coaching/mentoring
    activities, whether on- or off-line

35
The future of e-Learning
  • Asynchronous media will continue to be preferred
    to synchronous media (e.g. virtual classroom)
    no-one wants a re-introduction of classroom
    time-tabling!
  • Games consoles have an image problem in learning
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