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WEEK 6:Computer Animation Techniques

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... about the X,Y, and Z-axes to create complex rotations such as a tumble sequence ... to create a tumbling object the object is subjected to a mixture of rotations ... – PowerPoint PPT presentation

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Title: WEEK 6:Computer Animation Techniques


1
WEEK 6Computer Animation Techniques
2
Inbetweening
  • .

3
Slow in/Slow out

4
Motion paths
  • For eg. We set certain object or camera to follow
    a specific path such as a circular or elliptical
    path
  • A 3D trajectory
  • Anything can be forced to move along a motion
    path an object, a camera, light or a CV

5
Transformation
  • Animation based upon the manipulation of
    numbers to produce moving images
  • 3 types
  • a) scaling
  • b) translation
  • c) rotation

6
Scaling transformation
  • The size of an object is dictated by the
    magnitude of the coordinate value ? if we double
    all the numbers representing an objects
    coordinate gtthe objects size effectively doubles
    in all direction
  • We could animate an objects size by specifying
    two key frames with different scaling parameters
  • By using suitable animation curve gt the size of
    the object would change as the animation moved
    between the two keyframes

7
Translation transformation
  • Very easy to compute
  • Based on additions or subtractions between the
    numbers
  • Y

Y
translate
X
X
Z
Z
8
Rotation transformation
  • Is used to rotate an object about an axis
  • Uses a branch of mathematics ? called
    trigonometry(triangles, sines, cosines and
    tangents) to manipulate the X,Y and Z
    coordinates, so they can rotated in space
  • The animator has to combine rotations about the
    X,Y, and Z-axes to create complex rotations such
    as a tumble sequence

9
  • For eg. to create a tumbling object ? the object
    is subjected to a mixture of rotations about its
    local axes
  • If an object has to rotate about another object ?
    its rotated about the world frame of reference

10
Hierarchical animation
  • .

11
Hierarchical geometry

12
Metamorphosis morphing
  • As CVs are altered ? it gives rise to objects
    that change their geometric form
  • The method used is to describe the object at
    appropriate keyframes with an animation curve to
    describe the blending process
  • See fig 4.19 ? three profile curves formed by
    their respective CVs, which are used to create
    surface or revolution

13
Procedural animation
14
Forward Inverse kinematics
15
Particle systems
16
Physical simulation
17
Collision detection
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