The New Digital World - PowerPoint PPT Presentation

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The New Digital World

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The New Digital World – PowerPoint PPT presentation

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Title: The New Digital World


1
The New Digital World
Impacts of technological changes in how people
relate to media and consume products
2
  • New technology has changed the world forever

3
Geographical borders compete with globalization
You belong to tribe of Americans? or Ipod? or
Nike's? What defines you?
4
Behavioral boundaries between generations is
becoming less radical
You do not have to be 20 years old to live on
your Ipod , to travel around the world, to dive
on the web or to practice adventure sports
5
Different cultures intermingle
The Average Joe loves the funk, the best
ballads are mixed, the DJs go to Hollywood ...
6
Consumer good industries are transformed into
service providers
Now you not only buy a car you buy a transport
that is insured, has financed and technical
assistance for X monthly ...
7
Consumer is saturated of information
A simple New York Times edition contains more
information than consumed by Europeans of XVIII
century throughout their lives ...
8
Technology is everywhere, in every moment of our
lives
Much of today's consumers browse Web, watching TV
and talking on Mobile in bed, kitchen or bathroom
9
Excess of choices and "tyranny of the new" is
the general rule
H M changed their collections every 15 days,
and average life of a movie is only 3 weeks ...
10
Young people have increasing power
Today, the video game industry is bigger than the
film industry ...
11
Consumer has power, know to use it and is ready
to punish those who do not respect them
12
and communication components are
becoming increasingly complex
13
5 channels
12 channels
30 channels
2 digitais
23 digitais
iPod Blogs Online videos Mobile Internet Video
Games Games for PC ORP Games Mobile Games Text
Messaging (SMS) Video Mobile Download
Movies Podcasts Instant Messaging Social Networks
Newspaper Magazine E-mail Television Radio CD
Player TV out Computer (PC) TV satellite
Internet Mobile DVD Players MP3 Players Tivo
/ DVR Slingbox
Newspaper  Television   Magazine   Radio  
Eight Track
Newspaper  Television   Magazine   Radio  
Eight Track   Cassette tape   Walkman   VCR  
TV out   Computer (PC)   Video Games (Console)
  PC Games
Fonte Piper Jaffray Co.
Source Piper Jaffray Co.
14
Consumer attention is fragmented
15
An explosion of contact points
An explosion of contact points
16
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20
Search is the start for everything
  • 87 of the population use search engines as their
    primary means of finding sites1 (making it the
    top online activity for web users)
  • Studies at least half of all e-commerce
    transactions began with a search2
  • Adding search engine advertising to a marketing
    mix significantly improves reach, allowing
    advertisers to target groups of high interest for
    a broad range of products, with different
    campaigns targeted to different segments (e.g.
    parents, girls under 12 etc).
  • Search Engines are the most popular source of
    traffic for Shopping and Classified sites
    (accounting for a quarter of all traffic).3

1 Searchenginewatch 2 Search is brand,
WebOptimiser.com 3 Search is Brand,
WebOptimiser.com
21
Digital evolved in 5 just years
22
Consumers are behaving differently
23
Online example Digital Kids
Information
Communication
Entertainment
Gaming
24
Online example Digital Parents
Information
Communication
Entertainment
Retail
25
We are living a new era in internet
NUMBER OF INTERNET USERS IN THE WORLD
77 MM
400 MM
500 MM
1.000 MM
1.400 MM
1994
1998
2000
2003
2006
2008
INFORMATION AND COMMUNICATION ERAS
Source GOOGLE, 2008
26
In this context the Social Media concept arises
27
It is a global phenomenon, regardless
socio-economic or cultural circumstances
580 MM OF SOCIAL NETWORKS USERS IN THE WORLD IN
2008 GROWTH OF 25 compared to 2007
AVERAGE OF HOURS IN BROWSER SOCIAS NETWORKS BY
MONTH - AUG 2007
3 h
EUROPE
4,2 h
North AMÉRICA
2,6 h
ASIA andPACÍFIC
ÁFRICA andMiddle-East
2 h
6,3 h
Latin AMÉRICA
3,4 h
GLOBAL AVERAGE
Source COMSCORE WORLD METRIX, TOTAL WORLDWIDE
AUDIENCE, JUN / 2008
Source COMSCORE, Aug/ 2007
28
Social networks have become platforms to organize
users experience on the Internet
PERCENTAGE OF USERS ALREADY interact with
COLLABORATIVE TOOLS IN THE WORLD - MAR / 2008
WATCH VIDEO ONLINE
READBLOGS
SIGN A RSS
DOWNLOAD PODCASTS
COMMENTS ON BLOGS
START OWN BLOG
MANAGE PROFILES IN SOCIAL NET
LEAVING COMMENTS ON A NEWS SITE
VISIT SITES OF PHOTOS
TRANSFER PHOTOS TO A WEBSITE PHOTO-SHARING
TRANSFERRING VIDEOS TO VIDEOS SHARING SITE
Source UNIVERSAL MCN WAVE 3.0, MAR/2008
29
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What does the social media?
32
Brands in a Digital World
33
IN MASS MARKETING, THE WINNER BRANDS were those
who had capacity to tell the best stories on
themselves ...
... were the sole owners of their stories
34
A power that disappeared in a context which
access to information and media diversity is the
name of the game
35
Thus, the Hunted turned HUNTERS' ...?
36
The winners will be BRANDS whose CONSUMERS tell
the BEST STORIES
37
... and provides experiences that consumers want
to dedicate more time
38
We have a new battleground on which to fight to
make our brands famous
39
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42
The brands whose consumers tell the best stories
will win
43
Thus, the importance of digital media for market
is undeniable
44
More than one information channel digital media
helps BRAND building process
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