CS5243 Game Programming Technology Miniproject - PowerPoint PPT Presentation

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CS5243 Game Programming Technology Miniproject

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Bucket and Stop and Wait Synchronization. Timewarp. 2. Bandwidth Constraints ... protect the packet loss ( TCP Retransmission' and FEC' ... – PowerPoint PPT presentation

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Title: CS5243 Game Programming Technology Miniproject


1
CS5243 Game Programming Technology Mini-project
  • Title Game Development with Networks
  • Problems
  • 1. Network Delay and Jitter
  • Dead Reckoning
  • Bucket and Stop and Wait Synchronization
  • Timewarp
  • 2. Bandwidth Constraints
  • interest management (region based object
    based)
  • 3. Loss of Packets
  • protect the packet loss (TCP Retransmission and
    FEC)
  • send simpler packets (use ellipsoids to
    approximate the polygonal objects)

2
CS5243 Game Programming Technology Mini-project
  • The Given Program
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