CS%20395/495-26:%20Spring%202003 - PowerPoint PPT Presentation

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CS%20395/495-26:%20Spring%202003

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All parallel lines Let l = (a,b,c)T and l' = (a,b,c')T ... Two parallel lines l and l' always meet at an ideal point (page 7) Homogeneous Coordinates ... – PowerPoint PPT presentation

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Title: CS%20395/495-26:%20Spring%202003


1
CS 395/495-26 Spring 2003
  • IBMR Week 1B2-D Projective Geometry
  • Jack Tumblin
  • jet_at_cs.northwestern.edu

2
Recall Scene Image
  • Light 3D Scene
  • Illumination, shape, movement, surface BRDF,

2D Image Collection of rays through a point
Image Plane I(x,y)
Position(x,y)
Angle(?,?)
GOAL a Reversible Mapping Scene angles?? image
positions
3
View Interpolation How?
  • Chapter 2 3D Projection (soon)

Find new views of that scene
From a 3D scene
view1
view2
4
View Interpolation How?
  • BUT FIRST, the simpler caseChapter 1 2D
    Projection

Find new views of that image
From a flat 2D image,
view1
view2
5
Answer 2D Homogeneous Coords
  • Chapter 1 2D Projection

From a flat 2D image,
Find new views of that image
view1
view2
2D Homogeneous (x1 x2 x3) coordinates in P2
Cartesian (x,y) coordinates in R2
6
Overview
  • Project 1 1 Image-Colored Mesh Viewer
  • Chapter 1 any 2D plane, as seen by
    any 3D camera view (texture mapping
    generalized)
  • Homogeneous Coordinates are Wonderful
  • Everything is a Matrix
  • Conics (you can skip for now)
  • Aside interpolation of pixels and points
  • Transform your Point of View H matrix
  • Parts of H useful kinds of Transforms

7
2D Homogeneous Coordinates
  • WHY? makes MUCH cleaner math!
  • Unifies lines and points
  • Puts perspective projection into matrix form
  • No divide-by-zero, lines at infinity defined

But in P2, write same point x as where
in R2, write point x as
x1 x2 x3
x y
x x1 / x3, y x2 / x3, x3 anything non-zero!
(but usually defaults to 1)
(x,y)
8
Homogeneous Coordinates
  • WHAT?! Why x3? Why default value of 1?
  • Look at lines in R2
  • line all (x,y) points where
  • scale by k ?? no change
  • Using x3 for points UNIFIES notation
  • line is a 3-vector named l
  • now point (x,y) is a 3-vector too, named x

ax by c 0
kax kby kc 0
ax by c 0
a b c
0
x1 x2 x3
xT.l 0
9
Useful 3D Graphics Ideas
  • Every Homog. point (x1,x2,x3) describes a 3D ray
  • Phantom dimension x3 is the z-buffer value
  • 3D?2D hard-wired
  • (Fig 1.1, pg 8)
  • Homogeneous coords allows translation
    matrix

Image Plane (x,y,-1)
(xmax, ymax, -1)
(0,0,-1)
An Ideal Point at (0,0,0) Center of Projection
x y 1
1 0 3 0 1 5 0 0 1
x3 y5 1
10
2D Homogeneous Coordinates
  • Important Properties 1(see book for details)
  • 3 coordinates, but only 2 degrees of
    freedom(only 2 ratios (x1 / x3), (x2 / x3) can
    change)
  • DUALITY points, lines are interchangeable
  • Line Intersections point
  • (a 3D cross-product)
  • Point Intersections line
  • Projective theorem for lines ?? theorem for
    points!

l1 ? l2 x
x1 ? x2 l
11
Homogeneous Coordinates
  • Important Properties 2(see book for details)
  • Neatly Sidesteps divide-by-zero
  • in (x,y) space (R2)
  • Remember, we store (x1 ,x2, x3)T, then compute
    (x1 / x3), (x2 / x3) only if OK.
  • OK, yeah, but so what? ...

12
Homogeneous Coordinates
  • Why is deferring divide-by-zero so important?
  • Cleanly Defines Points at Infinity or
    Ideal Points (x,y,0)T
  • outermost pixels (/-?, /-?) of an infinite
    image plane ((x,y), or R2)
  • (x,y,0) is an entire plane of points in the
    (semi-bogus) 3D space (x1 ,x2, x3)T space
  • but it is a circle around infinity in
    (legit) P2 projective space (x1 /x3, x2 /x3)T
  • Note! Center of Projection is an ideal point.
    (Do outer limits of image plane wrap around to
    that point?!?!)

13
Homogeneous Coordinates
  • Why is deferring divide-by-zero so important?
  • Cleanly defines one Line at infinity l? ?
    (0,0,1)T, or 0x 0y 10
  • All ideal points are on l? proof?
    l?(x1,x2,0)T 0
  • All parallel lines Let l (a,b,c)T and l
    (a,b,c)T
  • Any line l intersects with l? line at an ideal
    point
  • Two parallel lines l and l always meet at an
    ideal point (page 7)

14
Homogeneous Coordinates
  • Important Properties 3(see book for details)
  • Conic Sections (in the (x,y) plane, a.k.a. R2 )
  • SKIP this until a little later
  • Core idea Conics are Well-Behaved in the
    upcoming view-interpolations
  • Elegant homogeneous matrix form for any and all
    conic curves (ellipse, circle, parabola,
    hyperbola, degenerate lines points)
  • xTCx 0
  • Find any conic curve from just 5 (x,y) points on
    the curves image
  • Nice dual form exists too (analogous to
    line/point duality)!

15
Homogeneous Coordinates
  • Important Properties 4(see book for details)
  • View Interpolation (Projective Transform)
  • Central image plane (x,y,-1)T
  • Choose a known point x
  • Apply 3x3 Matrix H to (x,y,-1)Tto make some
    OTHER plane
  • Ray through known point x pierces unknown point
    x

3D world plane
x
x
H x x
Image Plane (x,y,-1)
(0,0,-1)
x1 x2 x3
h11 h12 h13 h21 h22 h21 h31 h32 h33
x1 x2 x3

(0,0,0)
16
Projective Transform H

H matrix Plane-to-Plane mapping What if H is
unknown, but we have four or more pairs of x,x
points? (see pg 15) x1, x2, x3, x4, x1, x2,
x3, x4
x1 x2 x3
h11 h12 h13 h21 h22 h21 h31 h32 h33
x1 x2 x3
H x x

x
x
Image Plane (x,y,-1)
(0,0,-1)
(0,0,0)
17
Projective Transform H
  • Finding H from point pairs (correspondences)
  • We know that Hx x, and
  • we know at least 4 point pairs x and x that
    satisfy it
  • ATTEMPT 1plug chug make a matrix of x and
    x values

H x x
x1 x2 x3
h11 h12 h13 h21 h22 h21 h31 h32 h33
x1 x2 x3

H
x1
x1
x2
x3
x4
x2
x3
x4

18
Projective Transform H
  • Finding H from point pairs (correspondences)
  • We know that Hx x, and
  • we know at least 4 point pairs x and x that
    satisfy it
  • ATTEMPT 1plug chug make a matrix of x and
    x values

H x x
x1 x2 x3
h11 h12 h13 h21 h22 h21 h31 h32 h33
x1 x2 x3

UNKNOWN!
H
x1
x1
x2
x3
x4
x2
x3
x4

19
END
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