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An Integrated Approach to TGfU

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Title: An Integrated Approach to TGfU


1
An Integrated Approach to TGfU
  • Dr. Paul Webb
  • Dr. Phil Pearson
  • Presentation for 1st Asia Pacific Sport in
    Education Conference, Adelaide January 21, 2008

2
Edward De Bono
  • Lets teach everyone to walk and then give
    specialist coaching to those who can run rather
    than the present system of teaching everyone to
    run and neglecting those who are no good at
    running
  • Thinking for the New Millennium, 2001

3
Background
  • An emphasis on the play, where tactical and
    strategic problems are posed in a modified game
    environment,ultimately drawing upon students to
    make decisions
  • The key to TGfU approach is questioning
  • Questions should be used with technique,
    strategies, rules and psychological areas

4
Some Benefits of TGfU
  • TGfU has the capacity to
  • Encourage a holistic approach to the
    teaching/coaching of games by establishing
    meaningful contexts
  • Promote deep knowledge and understanding
  • Promote critical thinking and problem-solving
  • Engage students (physically and cognitively)
  • Promote enjoyment for participants
  • Cater for varying abilities

5
Implications of TGfU for Teachers
  • A deep understanding of games both within
    and across categories (target, invasion,
    striking/fielding, net/court )
  • Integrated approach refers to analysing and
    developing constructive and innovative lessons
    across sports and categories

6
Observations
  • Methods used in practical studies courses and
  • Game Sense workshops for Professional Development
  • Focus on what to do, not how to do
  • Focus on examples of games and questions to use
    not how to develop them
  • Focus on questions to ask to generate
    understanding
  • No focus on where the questions were generated
    from nor how understanding was gained to ask them

7
Tactical Model
  • Foundation of the movement component New South
    Wales Secondary Schools Personal Development,
    Health and Physical Education syllabus
  • Difficult pedagogical process (Turner, 2005)
  • Still very limited awareness regarding TGfU in
    the teaching and coaching community in NSW
  • (Pearson, Webb, Towns and Rowland, 2005)

8
Questioning
  • Questioning skills and the ability to develop
    appropriate activities to allow the questions to
    be answered are critical to the success of TGfU
    (Light 2003)
  • Questioning can be applied to 4 areas
    strategies. technical, rules and psychological

9
Game Example
  • Two Court Bounce
  • Two players per team, two squares 10m x 10m
  • Aim is to bounce the ball in your court and
  • have it bounce in the opponents court before
  • they can catch it

10
IRE Discourse from pre service Teachers
  • Initiation Where do you bounce the ball
    to be successful?
  • Response To space
  • Evaluation Correct

11
Issues
  • Reason for question
  • Meaningful feedback
  • Evaluation of answer
  • Indicated learning
  • The student may leave this class with no more
  • knowledge about a net court game than when they
  • entered but may well have been very busy and very
  • active

12
Game Sense
  • Beginner Teachers and Coaches need to
  • understand
  • Reason for using the game
  • Matching the game with the questions
  • Matching questions with elements they wish to
    develop
  • Matching games with the category

13
The Model
14
Theoretical Model for Teachers and Coaches
  • Phase 1 - Elementary Understanding of Game within
    Category
  • Deconstruct the game through analysis, based on
  • Strategies and tactics (initially Principles of
    Play)
  • Technical skills (physical, psychological,
    communicative)
  • Rules
  • Match with games and develop questions associated
    with the elements of the game
  • Conduct for all games within the category

15
Theoretical Model for Teachers and Coaches
  • At end of Phase participants should have
  • A bank of elements required to successfully
    participate in the game
  • A bank of games for each game within the category
  • Some elementary questions based on how to develop
    understanding about the game principles
  • Some ideas around similarities and differences in
    games of the category

16
Purpose
  • Provide the how and why, not only the what
  • Deconstruct games to provide teaching keys
  • Allow a range of interpretations from students
  • Give a framework for pre service teachers and
    beginner coaches to develop lessons, units and
    sessions
  • Create connections between aspects of games to
    increase intellectual quality of lessons

17
Phase 2
  • Phase 2
  • Compare games across categories
  • Find similarities and differences in rules,
    technical skills and tactical strategies
  • Find commonalities in games and questions
  • Find games that can be adapted to different
    categories

18
Phase 3
  • Use the same process as Phase 1 but examine more
  • advanced elements of games, especially the
    tactics and
  • strategies
  • Deconstruct a game within the category
  • Determine elements required by players to
    participate at a more advanced level
  • Examine the game as a complex pattern, including
    the role and interaction of opposition
  • Adapt games from Phase 1 to challenge students in
    a familiar framework

19
Phase 4
  • Use the same process as Phase 1 but examine more
  • advanced elements of games, especially the
    tactics and strategies
  • across the category
  • Deconstruct each game within the category
  • Determine elements required by players to
    participate at a more advanced level
  • Compare games within the category to determine
    how strategies may be adapted to different games
    within the category, again comparing, analysing,
    evaluating
  • (Forrest, Webb and Pearson, 2005)

20
Integrated Model for Unit and Lesson Planning
  • Stage 1 Develop a unit on one sport
  • Stage 2 Develop a unit across a subcategory
  • Stage 3 Develop a unit across subcategories
  • Stage 4 Develop a unit across categories

21
Stages of Unit Planning
  • Phase 1 Choose a category and subcategory eg
    invasion carrying the ball across the line
  • Phase 2 List the sports or activities to be
    analysed.
  • Phase 3 Analyse the sports or activities under
    the headings of tactics, skills, rules and
    psychological
  • Phase 4 List the differences of the sports under
    the same headings
  • Phase 5 Develop the unit plan for teaching the
    sports
  • THANK YOU. ANY QUESTIONS?
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