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Motor Skill learning = a set of internal processes, associated with practice or ... Feedback = info provided by an external source (coach, stop watch, teammate, ect. ... – PowerPoint PPT presentation

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Title: Chapter


1
Chapter 2 Motor Learning for Effective Coaching
and Performance
  • From Jean M. Williams book Applied Sport
    Psychology

2
Motor Learning Defined
  • Motor Skill learning a set of internal
    processes, associated with practice or
    experience, leading to relatively permanent
    changes in the capability for skilled movement
    behavior.
  • Capabilities once a skill has been learned the
    potential, or likelihood, for exhibiting skilled
    performance is quite high.

3
Phases of Motor Skill Learning (Cognitive,
Associative, and Autonomous)
  • Cognitive Phase
  • Focuses on gaining a understanding of how the
    skill is to be performed.
  • Characterized by verbal activity by the athlete
    (talk themselves through the movement)
  • Athlete develop a motor program for the skill
  • Motor Program internal program that contains a
    set of instructions to guide the movement.

4
Cognitive Phase
  • Athletes in this phase are unable to focus on the
    aspects of environment. (i.e. external events
    like teammates positioning)
  • Phase is characterized by inconsistency, numerous
    errors that are gross in nature.
  • The dominant sensory system is Vision
  • Phase is complete when the athlete can reasonably
    execute the skill the way it was demonstrated.

5
Cognitive Phase
  • Role of the Coach
  • Is to facilitate the athletes development of a
    basic movement pattern by clearly communicating
    the critical aspects of the skill.
  • Cues should be short and precise.
  • Use a lot of Demos
  • Numerous repetitions (blocked practice)

6
Associative Phase
  • Focus is skill refinement to eliminate extraneous
    movements and make fewer, less gross errors.
  • Some attention can de directed to external
    environment
  • Visual learning is replaced by proprioceptive
    control.
  • Visual search strategies to monitor external
    environment are developed
  • The phase lasts longer than the cognitive phase,
    and not all learners will transition to the final
    stage of learning.

7
Associative Phase
  • The role of coach
  • Design practice to optimize skill refinement.
  • Closed skill performed in a stable environment
    and requires athlete be able to consistently and
    accurately replicate the movement pattern
    (fixation).
  • Open Skills is when the environment is changing
    and unpredictable (diversity).
  • Anticipatory skills can be acquired and enhanced
    through specific training in visual strategies.
  • Effective feedback should focus not only on the
    movement pattern but the proprioceptive feel of
    performing the skill.

8
Autonomous Phase
  • Emerges when the learner can perform the skill at
    a maximal level of proficiency.
  • Requires little conscience thought.
  • Role of Coach
  • Help athlete maintain their level of skill and
    motivate athlete to continue to improve.
  • Be careful when wanting to change a highly
    skilled athletes well learned technique. Small
    changes can be made, but major changes in
    technique puts the athlete back into cognitive
    phase

9
Practicing Considerations
  • Athletes must be motivated to learn
  • Athletes must practice with the intent to
    improve.

10
Practicing Considerations
  • Blocked Practice
  • All the trails of a given task must be completed
    before moving on to the next task.
  • Produces better acquisition performance, but
    poorer long term learning.

11
Practicing Considerations
  • Random Practice
  • Practice in random order
  • Leads to better learning (two possible
    mechanisms)
  • Athletes have to use more elaborate processing
    strategies to keep the task distinct.
  • There may be some forgetting of the solution to
    the task. Thus athlete must go through more
    solution generations with random practice.

12
Practicing Considerations
  • Repeated Block Practice
  • Combines Random and Blocked (block practice in
    random order)
  • Constant Conditions vs Variable Conditions
  • Variable practice allows the learner to discover
    relationships among environmental conditions.

13
Practicing Considerations
  • Whole vs. Part Practice
  • The transfer of learning principle defines which
    one to use.
  • Whole requires that the athlete practice the
    skill in its entirety. Good for less complex
    skills, skill is not to dangerous, athletes are
    capable and motivated, and their attention span
    is long enough to deal with the whole.
  • Part breaks the skill down into segments and
    practiced separately then done together. Good for
    complicated skills.
  • Progressive part Practices first two parts
    separately then practiced together, then a third
    part is practiced and then combined with the
    first two and so on until the whole skill is
    performed.

14
Feedback
  • the information athletes receive about their
    performance.

15
Feedback
  • Intrinsic Feedback is info athletes receive as
    a natural consequence of moving provide by the
    athletes own sensory systems.
  • Augmented Feedback info provided by an external
    source (coach, stop watch, teammate, ect.)
  • Kiss Principle Keep It Short and Simple
  • Verify athletes understanding of the feedback by
    asking them to repeat it and explain how they
    will correct it.

16
Feedback
  • Feed back serves three functions
  • Motivation
  • Reinforcement and punishment
  • Error correction
  •  
  • Law of Effect actions followed by reward tend
    to be repeated.
  • Faded Feedback the constant reduction of
    augmented feedback due to the increase in skill
    level of athlete
  • Bandwidth Feedback coach defines an acceptable
    bandwidth of error before giving augmented
    feedback
  • Learner Regulated Feedback augmented feedback
    provided only when athlete requests it.

17
Analyzing the Skill
  • First, compare athletes technique w/ correct
    technique.
  • Second, select which error to correct. (Only one
    at a time)
  • Third, determine the cause of the error and what
    the athlete must do to correct it.

18
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