Graphical User Interface GUI and ObjectOriented Design OOD - PowerPoint PPT Presentation

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Graphical User Interface GUI and ObjectOriented Design OOD

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Learn about classes used to build simple GUIs. Learn to use GUI components Frame, Label, Textile, and JButton ... Become familiar with the concept of event ... – PowerPoint PPT presentation

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Title: Graphical User Interface GUI and ObjectOriented Design OOD


1
Chapter 6
  • Graphical User Interface (GUI) and
    Object-Oriented Design (OOD)

2
Chapter Objectives
  • Learn about classes used to build simple GUIs
  • Learn to use GUI components Frame, Label,
    Textile, and JButton
  • Become familiar with the concept of event-driven
    programming, events and event handlers
  • Explore object-oriented design using GUI as an
    one example
  • Learn how to identify objects, classes, and
    members of a class

3
Graphical User Interface (GUI) Components
  • We have already met JOptionPane from the swing
    library. It allowed us to use single variable
    text input boxes and information boxes
  • Now we will look at the basic components used to
    build User interfaces which allow us to
  • view inputs and outputs simultaneously in a
    single window
  • To Input values of inputs in any order
  • To change input values in window
  • To click on buttons to initiate an action to
    produce an output

4
Java GUI Components
5
Graphical User Interface (GUI) Components
  • GUI components
  • Windows
  • Labels
  • Text areas
  • Buttons
  • A Window has a title, a content pane, additional
    GUI components can be placed on the content pane
  • Labels indicate what the contents of a text box
    is, what the purpose of a button is, etc.
  • A text area can be used to display and/or input
    data
  • Pushing a button is associated with an action or
    event

6
GUI Creation
  • First create a Window with a label indicating the
    purpose of the GUI. You can specify the size of
    the window in pixels.
  • Access the content pane of the window and choose
    the layout of the components
  • Add the desired GUI components (labels and text
    areas)
  • Add any buttons and handle the events associated
    with those buttons

7
Creating a Window
  • Create a Window by declaring an instance of a
    JFrame object, by using a constructor.
  • The class JFrame provides various methods to
    control attributes of a window
  • Attributes associated with window objects
  • Title
  • Width (measured in pixels)
  • Height (measured in pixels)

8
Methods Provided by the class Frame
9
Methods Provided by the class Frame
10
Two Ways to Create a Window
  • First way
  • Declare object of type JFrame
  • Instantiate object
  • Use various methods to manipulate window
  • Second way
  • Create subclass of JFrame containing application
    program by extending definition of class JFrame.
    JFrame is a superclass of the new subclass
  • Utilizes mechanism of inheritance

11
Content Pane
  • Inner area of GUI window (below title bar, inside
    border)
  • To access content pane
  • Declare reference variable of type Container
  • Use method getContentPane of class JFrame

12
Methods Provided by the class Container
13
class JLabel
  • Class to create and modify JLabel objects
    (labels)
  • A label may be aligned left, center or right
  • A label may include text and/or an icon
  • To create a label
  • Declare and Instantiate object of type JLabel
  • May modify attributes to control display of
    labels
  • To add a label to a container (display the label
    in the content pane) use the method add from the
    container class

14
Methods Provided by the class JLabel
15
Methods Provided by the class JLabel
16
class JTextField
  • Used to create and modify JTextField objects
    belonging to class JTextField
  • Text field may accept input or display values
  • May specify length in characters of text field
  • To create text field
  • Declare reference variable of type JTextField
  • Instantiate object
  • To add a text field to a container (display the
    label in the content pane) use the method add
    from the container class

17
Methods Provided by the class JTextField
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