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Title: Associate Professor, Ph.D., Jeppe Bundsgaard,


1
PracSIPPractice Scaffolding Interactive platform
  • Associate Professor, Ph.D., Jeppe Bundsgaard,
  • School of Education
  • University of Aarhus
  • jebu_at_dpu.dk www.jeppe.bundsgaard.net

2
PracSIP
  • A ground-breaking concept of Computer Supported
    Collaborative Learning
  • A Practice Scaffolding Interactive Platform

3
What is the problem of traditional education?
  • I dont want to!
  • Motivation
  • Whats the use?
  • Meaningfulness
  • How shall I use it?
  • Transfer
  • I forgot what I learned yesterday!
  • Retention

4
Solution Community of practice?
  • Jean Lave and Etienne Wenger
  • A group of individuals participating in communal
    activity, continuously
  • creating their shared identity through
  • engaging in and contributing to the practices of
    their communities and thereby
  • developing a shared repertoire
  • Experts guide novices who are legitimate
    peripheral participants

5
Why? Epistemic Frames!
  • Communities of practice develop epistemic frames
    (Shaffer 2006)
  • Different ways of knowing, of deciding what is
    worth knowing, and of adding to the collective
    body of knowledge and understanding of community
  • Epistemic frames are competences in practice
  • Eases transfer retention
  • Meaningfulness is inherent in practice
  • To learn to think like professionals of many
    kinds promotes pluralism

6
Challenges of Communities of practice in school
  • There are no experts to guide the novices
  • The practice might be to difficult
  • The repertoire of the practice isnt always at
    hand
  • The goals of the community of practice are not
    necessarily compliant with the educational goals

7
Further Challenges Lesson learned from Project
Based Learning
  • Chaos
  • The teacher spends to much time organizing
  • Structure
  • Students has a hard time knowing what to do next
  • Inclusion or exclusion?
  • Students who dont know how to perform project
    based learning, are easily lost
  • Educational goals
  • Often end up subsumed the product goals

8
Proposed solution
  • PracSIP
  • Practice
  • Scaffolding
  • Interactive platform

9
What a PracSIP does
  • Scaffold practice by
  • Organizing the collaboration
  • Structuring the processes
  • Putting relevant tools of the shared repertoire
    at the participants disposal.
  • Reduce complexity of the practice

10
Making it relevant for school
  • Focusing on the aspects of the community of
    practice which actualizes learning-appropriate
    goals
  • Supporting knowledge and skills from the
    curriculum

11
A PracSIP Ekstra Bladet The Editorial Office
  • Support a journalistic community of practice from
    decision of the newspaper profile to the deadline
  • Newspaper production online
  • Product printed in 1000 copies in colors on real
    newsprint

12
Glimpses from practice
13
Structuring students work
  • Phases
  • profile
  • planning
  • research
  • photo
  • focus
  • writing
  • Layout
  • Deadline

14
Organizing collaboration
  • Organizes the process from start to finish
  • Students create articles,
  • divide tasks among them and
  • set deadlines
  • The students know what to do
  • The teacher has an overview and can take action
    when and where it is needed

15
Supporting development of skills and knowledge
Interactive assistants
  • An interactive assistant
  • Has a specific task as it's starting point
  • Leads the student through the task
  • The computer structures the student thinks
  • The computer doesnt have all the answers no
    multiple choice

16
Interactive assistants II
  • The computer asks carefully thought out
    questions, and the student carry on the thinking
    on this basis
  • Integrates the students response in the next
    question
  • Presents subject related concepts and methods
    integrated in the work with the task

17
Other tools from the journalistic shared
repertoire
18
PracSIP
  • Scaffolds the practice by
  • Organizing collaboration
  • Structuring students working process
  • Putting tools from the repertoire of the
    community of practice at the disposal of the
    students
  • Integrates educational content
  • Tear down school wallsAuthentic communication
    situations

19
Does it work?
20
Ethnographical study
  • Ethnographical study of four classes working with
    The Editorial Office.
  • Conclusion When working with The Editorial
    Office teachers and students acquire access to a
    journalist practice, and both students and
    teachers can function as mediators and bring,
    re-negotiate and integrate authentic border
    objects from this practice to their own
    classroom practice. This makes possible
    peripheral and stand in experiences of what it
    will say to participate in a journalist practice,
    and it creates the opportunity for new
    experiences of what it means to participate in a
    journalist practice, and understanding of what is
    valued competencies.
  • (Henderson 2008, p.95, my translation)

21
Study of Interactive assistants
  • Qualitative study Interactive assistants
    scaffold (in some cases) an IDRE (Initiation,
    Discussion (cf. Wegerif 2004), Response,
    Evaluation) structure of students interaction
  • Quantitative study Students perform above
    average (3 teachers assess students work),
    students regards Interactive assistants as a help
    (44.1 yes, 36.5 yes and no, 19.4 no, n299).
  • Fougt 2009

22
Ongoing work Framework for Evaluation of Design
for learning
  • Potential learning potential
  • Which competences (or skills and knowledge) can
    ideally be developed working with a giving
    platform (design for learning)?
  • Actual learning potential
  • How is the platform used, how does it participate
    in the classroom context?
  • Actual learning
  • What is the learning outcome
  • (Bundsgaard Hansen, work in progress)

23
Next PracSIP project
  • Future City
  • Students acting as city planners to solve the
    problems of Slam City (and of the climate change)
  • Organization of collaboration and structuring of
    the processes
  • Students play Sim City to get inspired and to
    simulate the complexity of city planning

24
Investigating problems and learning science with
interactive assistants
25
Producing a presentation of Future City to be
presented in the showroom
26
City Slam
  • Cup tournament where the participating classes
    compete one on one with two other classes acting
    as judges (online).
  • 6-8 classes participate in the final competition
    to be Future City of the year.

27
Future City
  • Scaffolding simulated authentic activities
  • Socially motivating
  • Knowledge and skills from the science curriculum
    developed in context
  • That is, Future City is
  • a Practice Scaffolding Interactive Platform

28
References
  • Bundsgaard, J. (2009) Practice Scaffolding
    Interactive Platform. In Proceedings from CSCL
    2009.
  • Bundsgaard, J. (2005) Bidrag til danskfagets
    it-didaktik Contributions to the Educational
    Theory and Practice of IT in the Danish Subject.
    PhD dissertation. Odense Forlaget Ark.
    www.did2.bundsgaard.net
  • Fougt, S. (2009). Didaktisk design af Interaktive
    assistenter. Master Thesis. Copenhagen DPU.
  • Henderson, L. (2008). Praksisfællesskaber i
    undervisningen. Master Thesis. Copenhagen DPU.
  • Lave, J., Wenger, E. (1991). Situated learning
    Legitimate peripheral participation. Cambridge
    Cambridge University Press.
  • Schnack, Karsten (2000) Faglighed, undervisning
    og almen dannelse, in Hans Jørgen Kristensen og
    Karsten Schnack (eds.) Faglighed og
    undervisning. Copenhagen Gyldendal.
  • Shaffer, D. W. (2006). Epistemic frames for
    epistemic games. Computers Education 46(3), 223
    - 234.
  • Wegerif, R. (2004). The role of educational
    software as a support for teaching and learning
    conversations. In Computers and Education 43, p.
    179-191.

www.ekstrabladet.dk/skole www.futurecity.dk
jebu_at_dpu.dk www.jeppe.bundsgaard.net
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