Title: Associate Professor, Ph.D., Jeppe Bundsgaard,
1PracSIPPractice Scaffolding Interactive platform
- Associate Professor, Ph.D., Jeppe Bundsgaard,
- School of Education
- University of Aarhus
- jebu_at_dpu.dk www.jeppe.bundsgaard.net
2PracSIP
- A ground-breaking concept of Computer Supported
Collaborative Learning - A Practice Scaffolding Interactive Platform
3What is the problem of traditional education?
- I dont want to!
- Motivation
- Whats the use?
- Meaningfulness
- How shall I use it?
- Transfer
- I forgot what I learned yesterday!
- Retention
4Solution Community of practice?
- Jean Lave and Etienne Wenger
- A group of individuals participating in communal
activity, continuously - creating their shared identity through
- engaging in and contributing to the practices of
their communities and thereby - developing a shared repertoire
- Experts guide novices who are legitimate
peripheral participants
5Why? Epistemic Frames!
- Communities of practice develop epistemic frames
(Shaffer 2006) - Different ways of knowing, of deciding what is
worth knowing, and of adding to the collective
body of knowledge and understanding of community - Epistemic frames are competences in practice
- Eases transfer retention
- Meaningfulness is inherent in practice
- To learn to think like professionals of many
kinds promotes pluralism
6Challenges of Communities of practice in school
- There are no experts to guide the novices
- The practice might be to difficult
- The repertoire of the practice isnt always at
hand - The goals of the community of practice are not
necessarily compliant with the educational goals
7Further Challenges Lesson learned from Project
Based Learning
- Chaos
- The teacher spends to much time organizing
- Structure
- Students has a hard time knowing what to do next
- Inclusion or exclusion?
- Students who dont know how to perform project
based learning, are easily lost - Educational goals
- Often end up subsumed the product goals
8Proposed solution
- PracSIP
- Practice
- Scaffolding
- Interactive platform
9What a PracSIP does
- Scaffold practice by
- Organizing the collaboration
- Structuring the processes
- Putting relevant tools of the shared repertoire
at the participants disposal. - Reduce complexity of the practice
10Making it relevant for school
- Focusing on the aspects of the community of
practice which actualizes learning-appropriate
goals - Supporting knowledge and skills from the
curriculum
11A PracSIP Ekstra Bladet The Editorial Office
- Support a journalistic community of practice from
decision of the newspaper profile to the deadline - Newspaper production online
- Product printed in 1000 copies in colors on real
newsprint
12Glimpses from practice
13Structuring students work
- Phases
- profile
- planning
- research
- photo
- focus
- writing
- Layout
- Deadline
14Organizing collaboration
- Organizes the process from start to finish
- Students create articles,
- divide tasks among them and
- set deadlines
- The students know what to do
- The teacher has an overview and can take action
when and where it is needed
15Supporting development of skills and knowledge
Interactive assistants
- An interactive assistant
- Has a specific task as it's starting point
- Leads the student through the task
- The computer structures the student thinks
- The computer doesnt have all the answers no
multiple choice
16Interactive assistants II
- The computer asks carefully thought out
questions, and the student carry on the thinking
on this basis - Integrates the students response in the next
question - Presents subject related concepts and methods
integrated in the work with the task
17Other tools from the journalistic shared
repertoire
18PracSIP
- Scaffolds the practice by
- Organizing collaboration
- Structuring students working process
- Putting tools from the repertoire of the
community of practice at the disposal of the
students - Integrates educational content
- Tear down school wallsAuthentic communication
situations
19Does it work?
20Ethnographical study
- Ethnographical study of four classes working with
The Editorial Office. - Conclusion When working with The Editorial
Office teachers and students acquire access to a
journalist practice, and both students and
teachers can function as mediators and bring,
re-negotiate and integrate authentic border
objects from this practice to their own
classroom practice. This makes possible
peripheral and stand in experiences of what it
will say to participate in a journalist practice,
and it creates the opportunity for new
experiences of what it means to participate in a
journalist practice, and understanding of what is
valued competencies. - (Henderson 2008, p.95, my translation)
21Study of Interactive assistants
- Qualitative study Interactive assistants
scaffold (in some cases) an IDRE (Initiation,
Discussion (cf. Wegerif 2004), Response,
Evaluation) structure of students interaction - Quantitative study Students perform above
average (3 teachers assess students work),
students regards Interactive assistants as a help
(44.1 yes, 36.5 yes and no, 19.4 no, n299). - Fougt 2009
22Ongoing work Framework for Evaluation of Design
for learning
- Potential learning potential
- Which competences (or skills and knowledge) can
ideally be developed working with a giving
platform (design for learning)? - Actual learning potential
- How is the platform used, how does it participate
in the classroom context? - Actual learning
- What is the learning outcome
- (Bundsgaard Hansen, work in progress)
23Next PracSIP project
- Future City
- Students acting as city planners to solve the
problems of Slam City (and of the climate change) - Organization of collaboration and structuring of
the processes - Students play Sim City to get inspired and to
simulate the complexity of city planning
24Investigating problems and learning science with
interactive assistants
25Producing a presentation of Future City to be
presented in the showroom
26City Slam
- Cup tournament where the participating classes
compete one on one with two other classes acting
as judges (online). - 6-8 classes participate in the final competition
to be Future City of the year.
27Future City
- Scaffolding simulated authentic activities
- Socially motivating
- Knowledge and skills from the science curriculum
developed in context - That is, Future City is
- a Practice Scaffolding Interactive Platform
28References
- Bundsgaard, J. (2009) Practice Scaffolding
Interactive Platform. In Proceedings from CSCL
2009. - Bundsgaard, J. (2005) Bidrag til danskfagets
it-didaktik Contributions to the Educational
Theory and Practice of IT in the Danish Subject.
PhD dissertation. Odense Forlaget Ark.
www.did2.bundsgaard.net - Fougt, S. (2009). Didaktisk design af Interaktive
assistenter. Master Thesis. Copenhagen DPU. - Henderson, L. (2008). Praksisfællesskaber i
undervisningen. Master Thesis. Copenhagen DPU. - Lave, J., Wenger, E. (1991). Situated learning
Legitimate peripheral participation. Cambridge
Cambridge University Press. - Schnack, Karsten (2000) Faglighed, undervisning
og almen dannelse, in Hans Jørgen Kristensen og
Karsten Schnack (eds.) Faglighed og
undervisning. Copenhagen Gyldendal. - Shaffer, D. W. (2006). Epistemic frames for
epistemic games. Computers Education 46(3), 223
- 234. - Wegerif, R. (2004). The role of educational
software as a support for teaching and learning
conversations. In Computers and Education 43, p.
179-191.
www.ekstrabladet.dk/skole www.futurecity.dk
jebu_at_dpu.dk www.jeppe.bundsgaard.net