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WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p

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To practice design of graphical user interfaces, focusing on interaction and ... room a sort of pornographic and gloomy touch that was clearly not suitable for ... – PowerPoint PPT presentation

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Title: WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p


1
WELCOME TOINTERACTION DESIGNGRAPHICAL
INTERFACES, 6p
  • Sus Lundgren

2
Whats it all about?
  • To practice design of graphical user interfaces,
    focusing on interaction and expression
  • To practice how to adapt an interface as well as
    the input and output to it, to a given situation
    and user group
  • To practice how to create interfaces that are
    dynamic and yet easy to interact with
  • ? See clearer requirements for each project!

3
Whats it all about?
4
Its NOT about
  • Creating good-looking surfaces
  • Looks is a bonus but consideration is a necessity
  • Creating full-working prototypes

5
Stuff youll like
  • You will learn a lot
  • From the lectures
  • From your fellow group members
  • Through practical work
  • Theres no tenta
  • Youll have fun!

6
Stuff Youll dislike
  • You might think that the demands/specifications
    on how to succeed with a project are unclear
  • Its hard to make them clearer
  • Your group might not work very well
  • Your computer/the studio computers wont work or
    dont have the programs you prefer installed
  • It may take some time until you get a working
    mail address
  • I will communicate with you via the web page

7
Welcome!
  • This course has one regular lecturer
  • Sus Lundgren, lundsus_at_cs.chalmers.se
  • The course runs from today, 29/8, to 21/10 (last
    lecture 12/10)
  • Lectures, exercises and project presentations are
    always scheduled on Mondays and Wednesdays
  • Mandatory parts are
  • To take part in all projects and exercises
  • To take part in the literature assignment
  • To be present at project presentations

8
Literature
  • Edward R. Tufte Envisioning Information
  • To understand principles of information
    visualization and graphical design
  • Alan Cooper Robert Reimann About Face 2.0 The
    Essentials of Interaction Design
  • To understand principles of interaction design
    related to traditional graphical user interfaces
  • Your Bible When in doubt ask Cooper
  • Various papers
  • Concerning subjects such as non-traditional input
    and non-effective applications

9
(No Transcript)
10
course contents
  • Lectures
  • Literature assignment
  • Exercises
  • Projects
  • Two projects performed in groups
  • One project performed individually
  • Grades will be based on the outcome of the
    projects
  • ? No examination (tenta)

11
Contents Lectures
  • The lectures cover the following subjects
  • What is a good GUI?
  • Group dynamics (mini)
  • Traditional user interfaces I,II and III
  • What is information? (mini)
  • Web design
  • Information visualization
  • Non-traditional ways to input output data
  • Non-effective applications Informative Art and
    Slow Technology

12
Literature Assignment
  • There will be one literature assignment
  • Your group will present one or more chapters from
    Coopers book
  • You will serve as opponent to other groups
  • Circa 10 minutes per group including questions
  • 14/9

13
Contents Exercises
  • Exercises are performed in groups of 3 people
    not necessarily those in your project group
  • Taking part is mandatory
  • There are five scheduled sessions
  • At each session, there are two exercises to
    choose from
  • Choose the one where you will learn the most
    exercises are not graded
  • Exercises are supervised, and one supervisor will
    register and give feedback on last weeks exercise

14
Contents Exercises
  • Subjects are
  • Programming a robot or To draw icons
  • Alorithms or Designing a Popup
  • Designing Search or Designing Menus
  • Visualizing statistics or ?
  • Making the GUI to a small game or Vusualizing
    unpredictable data
  • Redesigning a GUI

15
Contents Projects
  • The course contains three mandatory projects
  • Group project I Traditional GUIs (60p)
  • Group project II Non-traditional graphical
    interfaces (15p)
  • Individual project choose one of
  • Creating a complex search GUI (45p)
  • Creating a web system (30p)
  • The points represent
  • A measure on how many hours to spend
  • How much a project is worth when it come to
    grading

16
On grading
  • Each project is worth a number of points
  • These points are divided between the different
    parts of the project for clarity on whats
    important
  • Thus, in total 120 or 105 points can be earned,
    depending on which individual project you choose
  • The points earned give the grade
  • 60 - 74 3 (CTH)
  • 75 - 99 4 (CTH)
  • 100 - 120 5 (CTH)
  • 60 - 95 G (GU)
  • 96 120 VG (GU)

17
To get good marks
  • You have to attest your design decisions
  • You have to analyze and discuss your design and
    the implications of your design decisions.
  • You have to articulate your design process
  • ? I am not a mind reader )

18
Example
  • We used brainstorming to get an idea, and we came
    up with a really cool lamp.
  • We decided to use a red light bulb since red is
    said to be an energetic color.
  • It turned out that the red light bulb gave the
    lamp and hence the room a sort of pornographic
    and gloomy touch that was clearly not suitable
    for the elderly users. In retrospect we should
    have used a light bulb of normal color, or
    perhaps a lightly yellow one to create a cozy
    atmosphere.

19
Thus
  • If you do something that is crap but explain
  • how you did it
  • why the design choices seemed to be a good idea
    at the time
  • why it went wrong
  • what should have been done differently and how
  • it is still possible, (but quite hard!) to get a
    high grade.

20
Thus
  • If you do something brilliant, but do NOT explain
    how and why you cannot get a high grade.
  • How am I supposed to know if you are really good
    or just plain lucky?
  • ? Dont be afraid to fail

21
On Myself
  • Advantages
  • Have worked as an IT-consultant for 5 years
  • ? lots of practical real life knowledge
  • Have experienced all editions of this course
  • Drawbacks
  • Not very up-to-date when it comes to the latest
    academic findings within HCI
  • Hang-ups
  • Gets annoyed with people who come late or miss
    deadlines without a very good excuse
  • Dislikes PowerPoint

22
What about you?
  • Name
  • E-mail address
  • Education relevant work experience
  • Whats your most prominent role rank the
    following
  • Programmer
  • Graphical designer
  • Project leader
  • Writer
  • Illustrate yourself!
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