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Skill, Feedback and Information Processing Model

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A goalkeeper's skill is open, he has to stop the ball going in his net. The way he does this depends on how the ball is aimed. ... – PowerPoint PPT presentation

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Title: Skill, Feedback and Information Processing Model


1
Skill, Feedback and Information Processing Model
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  • this is just one way of how to measure how well
    or how poorly they are performing.
  • There are two types of skill -
  • OPEN - what you are doing may vary. It all
    depends on your environment. A goalkeepers skill
    is open, he has to stop the ball going in his
    net. The way he does this depends on how the ball
    is aimed.
  • CLOSED - you do the same thing over and over
    again, in exactly the same way. The environment
    remains the same. A golfers skill is closed. The
    skill is repeated in the same way.

3
OPEN SKILL - Goal Keeping
CLOSED SKILL Forward Roll
4
  • FEEDBACK - is information received by a
    competitor either during or after a performance.
    Feedback can take place in a number of ways.
  • Intrinsic Feedback
  • Extrinsic Feedback
  • Knowledge of Results (KR)

5
  • INTRINSIC FEEDBACK - External information
    gathered by the performer at the time of the
    action about how they feel the performance is
    going.
  • EXTRINSIC FEEDBACK Internal information
    gathered by the performer, based on what they see
    or hear, at the time of the action.
  • KNOWLEDGE OF RESULTS Feedback at the end of the
    game reviewing the success or outcome of the
    activity. It can be made verbally by a coach,
    teacher or by looking at a video of the activity.
  • To be effective it is important that external
    feedback is
  • restricted to one or two specific comments at a
    time
  • does not confuse or de-motivate the athlete
  • occurs either during competition or soon
    afterwards.

6
Different Levels of Skill
  • Advanced skills take time to learn. The way the
    skills are performed determine whether it is a
    skill of a top level performer or a novice.
  • Draw a table with two lists in it.

7
  • The novice may be
  • inconsistent
  • put in a lot of effort without producing an
    effective performance.
  • Not able to perform the skill as quickly or
    effectively
  • not able to adapt the skill when required simply
    because they do not have the experience to do
    this
  • Lots of mistakes
  • Lack confidence
  • The top level may be
  • high level of consistency
  • appear to perform with little effort or energy
  • perform quickly and effectively
  • capable of adapting the skill, to meet changing
    situations.
  • Confident performer

8
Learning and Developing Skill
1.ROLE MODELS 2.COPYING 3.PRA
CTICE 4.TRIAL AND ERROR
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  • DEMONSTRATION AND COPYING - skills can be learned
    by copying other people such as
  • a professional sports person. A coach or teacher
    may demonstrate a skill and then feedback until
    the performer has corrected the skill.
  • PRACTICE - for the practice to be effective
    correct procedures must be used. Meaning the
    demonstration must be technically correct.

10
  • ROLE MODELS - the role model needs to be a good
    technical role model, but a good role model
    should also promote their chosen sport in their
    conduct both on and off the field.
  • TRIAL AND ERROR - means doing something until you
    happen to come across a way in which you can make
    it happen. It can cause a problem as it is
    possible to pick up bad habits.

11
Learning Skills Information Processing
  • When learning and doing skills, you are also
    processing the information. During a competition
    or match we need to process the following
    information about the present situation.
  • What is happening (input)
  • How do we react (decision-making/output)
  • Was the right reaction used? (Feedback)
  • INPUT - at all times a performer must be aware of
    what is going on around him/her. For example, in
    tennis how fast is the ball travelling?

12
  • DECISION-MAKING - A performer must make a
    decision, so for the tennis example which shot
    shall I play?
  • OUTPUT - is the result of both input and
    decision-making, choosing the right shot. But
    maybe could have placed in more accurately.
  • FEEDBACK - whether or not the shot was a correct
    one the player should now be thinking how they
    can improve the shot for next time.

13
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