Flash Actionscript Adding Interactive Actions Variables - PowerPoint PPT Presentation

1 / 29
About This Presentation
Title:

Flash Actionscript Adding Interactive Actions Variables

Description:

mouseX is the Flash way of referring to the current x coordinate of the mouse ... Our Flash animations are interactive. input = button presses, mouse events ... – PowerPoint PPT presentation

Number of Views:70
Avg rating:3.0/5.0
Slides: 30
Provided by: scie201
Category:

less

Transcript and Presenter's Notes

Title: Flash Actionscript Adding Interactive Actions Variables


1
Flash Actionscript Adding Interactive
Actions Variables
2
ActionScript 3.0
  • ActionScript is the language you use to add
    interactivity to Flash applications, whether your
    applications are simple animated movies or more
    complex rich Internet applications.
  • You don't have to use ActionScript to use Flash,
    but if you want to provide basic or complex user
    interactivity, work with objects other than those
    built into Flash (such as buttons and movie
    clips), or otherwise turn a SWF file into a more
    robust user experience, you'll probably want to
    use it.

3
Adding an Interactive Action
  • Start a new movie with File -gt New
  • Create a blue circle, put it in the centre of the
    stage, and convert it to a movie clip symbol.
    Call the symbol circle_mc.
  • With the circle still selected use the
    properties panel to give this instance of circle
    the name ball.

4
Adding an Interactive Action
  • So we have a symbol called circle with an
    instance of this symbol called ball.
  • Now create a new layer and call it actions. Add a
    keyframe to the actions layer at frame 2 and add
    a new frame to the other layer (this is so that
    the first layer has two frames).
  • We will then add actions to both of the frames on
    the actions layer.

5
Adding an Interactive Action
  • Call up the Frame Actions window for frame 1 of
    the actions layer (right click on frame 1 and
    select actions).
  • Make sure Script Assist is turned off.
  • Type the following into the actions window
  • this.ball.x mouseX
  • this.ball.y mouseY

6
Adding an Interactive Action
  • Put the following action into the Frame Actions
    window for frame 2 of the actions layer.
  • gotoAndPlay (1)
  • The second action means that the animation simply
    loops from 1 to 2 indefinitely.

7
Adding an Interactive Action
  • this.ball.x mouseX What does this mean?
  • this is used to target the current timeline
  • mouseX is the Flash way of referring to the
    current x coordinate of the mouse
  • ball is the name we gave to the current instance
    of the circle symbol.
  • x is the horizontal position property of that
    instance which we are assigning to the current
    value of the x position of the mouse.

8
Adding an Interactive Action
  • We are doing the same with the value of the y and
    hence the blue ball will simply follow the mouse
    around the screen when we run the animation.

9
ActionScript Variables
  • ActionScript is supposed to be a programming
    language.
  • Program gt something which receives some input,
    performs some processing, and does some output.
  • Our Flash animations are interactive
  • input button presses, mouse events
  • output graphics on screen

10
ActionScript Variables
  • So it is a programming language of sorts but so
    far not a very flexible one for two reasons
  • 1. Forms of input are a bit limited
  • 2. It cant remember any of its input merely
    respond immediately.
  • I think we need some variables!

11
ActionScript Variables
  • A variable is a memory location in which a
    program can store data values.
  • These values can change constantly when a
    program needs to find out the current value it
    just looks it up. In order to be able to look up
    the right one it associates a unique name with
    each variable (chosen by the programmer).

12
Variables and Data Types
  • You can explicitly declare the object type of a
    variable when you create the variable, which is
    called strict data typing.
  • If you do not explicitly define an item as
    holding either a number, a string, or another
    data type, at runtime Flash Player will try to
    determine the data type of an item when it is
    assigned.
  • Because data type mismatches trigger compiler
    errors, strict data typing helps you find bugs in
    your code at compile time and prevents you from
    assigning the wrong type of data to an existing
    variable.

13
Variables and Data Types
  • ActionScript has the following basic data types
  • Boolean
  • int
  • uint
  • Null
  • Number
  • Object
  • String
  • Void

14
ActionScript Variables
  • Declaring a variable
  • var catNameString
  • You can then assign a value - done using an
    assignment statement which uses the assignment
    operator which, conveniently, is an sign.
  • catName "Pirate Eye"

15
ActionScript Variables
  • Or you can do both together
  • So for example the following are all valid
  • var hisNameString Pete
  • var hisAgeint 32
  • var gameOverBoolean true

16
ActionScript Variables
  • To view the value of a variable, use the trace()
    statement to send the value to the Output panel.
    Then, the value displays in the Output panel when
    you test the SWF file in the test environment.
  • E.g., trace(hoursWorked) sends the value of the
    variable hoursWorked to the Output panel in the
    test environment.

17
ActionScript Variables
  • Expressions
  • We can also generate values for variables by
    using mathematical expressions e.g.
  • var myAgeint 42
  • var myResultint myAge - 10
  • myAge myAge1
  • var newVarint myResult myAge
  • We can also add variables which hold things other
    than numbers e.g.
  • var firstPartStringThis is
  • var secondPartString a sentence.
  • var sentenceString firstPart secondPart

Dont mix types in expressions though!
18
ActionScript Variables
  • Lets look at an example of using variables to
    store text inputted from the screen.

1. Open a new movie and select the Text
Option. Select Input Text from the
drop-down menu and click once on the stage to
insert a textfield. 2. Give your textbox an
instance name in1. 3. Check the border box to
make Flash draw a box around the textfield.
19
ActionScript Variables
  • If we are going to read some text in from the
    screen we are going to need to store it somewhere
    (i.e. we need a variable)
  • We get a box into which we can type stuff. That
    stuff can be referred to as In1.text. We have now
    asked Flash to store In1.text in the string
    variable myTextVar. Lets now make an output box
    to make sure this is happening.
  • Create a new layer and call it actions.
  • Select Frame 1 of the actions layer and open the
    actions panel.
  • Type in
  • var myTextVarString In1.text

20
ActionScript Variables
  • 5. Click on a blank part of the stage to
    deselect the input box. Click on the Text Option
  • again and select Dynamic Text. Make sure
    border and Selectable are
  • unchecked.
  • With the Text tool, add a new text field directly
    below the existing one. Give this one
  • the instance name Out1.
  • Select frame 1 of the actions layer and open the
    actions panel.
  • Add the following to the existing code
  • Out1.text myTextVar
  • So we have told Flash to display the contents of
    in1 in the output textbox.
  • Test the movie why doesnt it work?

21
ActionScript Variables
  • Add a a frame to layer 1 and keyframe to frame 2
    of your actions layer.
  • Select the keyframe and open the actions panel
  • Type in the following code
  • gotoAndPlay(1)

22
Variables and Scope
  • A variable's scope refers to the area in which
    the variable is known (defined) and can be
    referenced.
  • A global variable is one that is defined in all
    areas of your code, whereas a local variable is
    one that is defined in only one part of your
    code.

23
Variables and Scope
  • In ActionScript 3.0, variables are always
    assigned the scope of the function or class in
    which they are declared.
  • A global variable is a variable that you define
    outside of any function or class definition.

24
Global Variables
  • E.g., the following creates a global variable
    strGlobal by declaring it outside of any
    function.
  • This shows that a global variable is available
    both inside and outside the function definition.

var strGlobalString "Global" function
scopeTest() trace(strGlobal) // Global
scopeTest() trace(strGlobal) // Global
25
Local Variables
  • You declare a local variable by declaring the
    variable inside a function definition.
  • The smallest area of code for which you can
    define a local variable is a function definition.
  • A local variable declared within a function will
    exist only in that function.

26
Local Variables
  • E.g., if you declare a variable named str2 within
    a function named localScope(), that variable will
    not be available outside the function.

function localScope() var strLocalString
"local" localScope() trace(strLocal) //
error because strLocal is //not defined globally
27
Variable Scope
  • If the variable name you use for your local
    variable is already declared as a global
    variable, the local definition hides (or shadows)
    the global definition while the local variable is
    in scope.
  • The global variable will still exist outside of
    the function.

28
Variable Scope
  • E.g., the following creates a global string
    variable named str1, and then creates a local
    variable of the same name inside the scopeTest()
    function.

var str1String "Global" function scopeTest
() var str1String "Local" trace(str1)
// Local scopeTest() trace(str1) // Global
29
Variable Scope
  • The trace statement inside the function outputs
    the local value of the variable, but the trace
    statement outside the function outputs the global
    value of the variable.
Write a Comment
User Comments (0)
About PowerShow.com