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Multimedia Application Design

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The Animations will require their own Storyboard. ... Technologies to use will be specified or suggested (e.g. SMIL, Flash, SVG, Director) ... – PowerPoint PPT presentation

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Title: Multimedia Application Design


1
Lecture 3
  • Multimedia Application Design

2
Developing the application
  • Phase 1-Planning
  •        Step 1 Developing the concept
  •        Step 2 Stating the purpose
  •        Step 3 Identifying the target audience
  •        Step 4 Determining the treatment
  •        Step 5 Developing the specifications
  •        Step 6 Storyboard and navigation
  •  

3
Developing the application
  • Phase 2 Prototyping
  • Step 7 Learning/ Evaluating Technologies
  • Step 8 Developing Demonstrators
  • Step 9 Technical Evaluation
  • Step 10 User Evaluation
  • Step 11 Detailed Specification 

4
Developing the application
  • Phase 3-Creating
  •       Step 12 Developing the content
  •       Step 13 Authoring the title
  •  Phase 4-Testing
  • Step 14 Testing the title
  • Phase 5 - Refinement

5
Storyboards and navigation
  • Multimedia borrows many of its development
    processes from movies, including the use of
    storyboards. A storyboard is a representation
    (often in the form of hand-drawn sketches) of
    what each screen will look like and how the
    screens are linked.

6
Storyboards and navigation
  • The storyboard serves multiple purposes
  •        To provide an overview of the project
  •        To provide a guide (road map) for the
    programmer
  •        To illustrate the links among screens
  •        To illustrate the functionality of the
    objects

7
Storyboards and navigation
Each frame represents one screen of the title and
presents a rough layout of the elements to be
displayed on the screen and their approximate
size and location.
8
Storyboards and navigation
  Another important feature of the storyboard is
the navigation scheme.
9
Detailed Specification
  • Specifies the detail for each feature / function
  • Specifications should be as detailed as possible.
    The more detailed and precise the specifications,
    the greater the chance of creating a title that
    will meet the objectives of the project on time
    and within budget.

10
Detailed Specification
  • The goal in creating the specifications is to be
    able to give them to the production team and,
    with little further instructions, the team will
    be able to create the title.

11
Detailed Specification
  • Should include details about the various
    elements.
  • Sound if used, should it be recorded at 44 MHz,
    16 bit, stereo?
  • Should the resolution for the graphics be 8 bit,
    256 colours?
  • Should video be designed to play back at 15
    frames per second? At what size?
  • What are the sizes of the various objects such as
    photos, buttons, text blocks, and pop-up boxes?

12
Detailed Specification (cont)
  • Should include details about the various
    elements. ?
  • What fonts, point sizes, and type styles are to
    be used?
  • What are the colours for the various objects?
  • What is to happen in an animation.
  • For example, if a narration or voice-over is
    used, a script would be part of the
    specifications.

13
Detailed Specification (cont)
  • The multimedia elements chosen may require other
    specs.
  • The Animations will require their own Storyboard.
  • Synchronisation of elements will have to be
    calculated and specified
  • There may be existing examples to follow
  • Technologies to use will be specified or
    suggested (e.g. SMIL, Flash, SVG, Director)
  • Similarly Video will have Story boards

14
Detailed Specification (cont)
  • Interactivity - The specifications should
    include how the program reacts to an action by
    the user, such as a mouse click. For example,
    clicking on a door (object) might cause the door
    to open (an animation) a doorbell to ring
    (sound) an "Exit the program?" message to appear
    (text) or an entirely new screen to be
    displayed.
  • The interactivity may be so complex it require a
    program to be specified to handle it e.g.
    JavaScript VBScript or even Java. In the detailed
    design the code may be specified in Structured
    English, Pseudo code or modelled using a
    technique from UML

15
Conclusion
The detailed design documentation is sufficient
if it is possible for a technical developer to
continue the development and implementation of
the site from the supplied documentation. It
should be possible to do this without constantly
seeking clarification and confirmation from the
analyst/designers.
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