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Virtual Crime

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Title: Virtual Crime


1
Virtual Crime
  • By Alisha Kloc

2
Virtual Crime
  • Wikipedia Virtual crime or in-game crime refers
    to a virtual criminal act that takes place in an
    MMORPG. The huge time and effort invested into
    such games can lead online "crime" to spill over
    into real world crime, and even blur
  • the distinctions between the
  • two. Some countries have
  • introduced special police
  • investigation units to cover
  • such "virtual crimes".

3
Breaking It Down
  • virtual (American Heritage Dictionary of the
    English Language, Fourth Edition)
  • Existing or resulting in essence or effect though
    not in actual fact, form, or name the virtual
    extinction of the buffalo.
  • Existing in the mind, especially as a product of
    the imagination. Used in literary criticism of a
    text.
  • Computer Science Created, simulated, or carried
    on by means of a computer or computer network
    virtual conversations in a chatroom.
  • crime (The American Heritage Dictionary of the
    English Language, Fourth Edition)
  • An act committed or omitted in violation of a law
    forbidding or commanding it and for which
    punishment is imposed upon conviction.
  • Unlawful activity statistics relating to violent
    crime.
  • A serious offense, especially one in violation of
    morality.
  • An unjust, senseless, or disgraceful act or
    condition It's a crime to squander our country's
    natural resources.

4
Come again?
  • Virtual crime is real
  • Unlawful activity created,
  • simulated, or carried on by
  • means of a computer or
  • computer network
  • Just because theres no physical substance
    doesnt mean its not real
  • Trespassing, theft, BE, willful destruction of
    personal property, etc

5
Examples, please?
  • Computer characters mugged in virtual crime spree
  • Will Knight, 8.18.05, NewScientist.com
  • Virtual retailers decry Second Life crime wave
  • Eric Reuters, 2.7.08, Reuters Second Life
  • Does Virtual Reality Need a Sheriff?
  • Reach of Law Enforcement Is Tested When Online
    Fantasy Games Turn Sordid
  • Alan Sipress, 6.2.07, Washington Post

6
Virtual crime, real profit
  • For virtual crime victim Eckert, virtual
    crime isnt a game. Running a successful Second
    Life store is a full-time career for the
    Nuremberg, Germany native, and he makes a
    comfortable living doing it. Our sales dropped
    75 percent in a week, he said of his battle
    against content pirates. (Reuters, 2008)
  • About US1.4 million dollars circulates through
    Second Life every day, but there are no police to
    investigate crimes or laws for them to enforce.
    (Reuters, 2008)

7
Running afoul of laws
  • Earlier this year, one animated character in
  • Second Life, a popular online fantasy world,
  • allegedly raped another character. Police in
  • Belgium, according to newspapers there,
  • opened an investigation into whether a crime
  • had been committed. No one has yet been
  • charged.
  • Then last month, authorities in Germany announced
    that they were looking into a separate incident
    involving virtual abuse in Second Life after
    receiving pictures of an animated child character
    engaging in simulated sex with an animated adult
    figure. Though both characters were created by
    adults, the activity could run afoul of German
    laws against child pornography, prosecutors said.
    (Sipress, 2007)

8
Virtual crime to jail time
  • A man has been arrested in Japan on suspicion of
    carrying out a virtual mugging spree by using
    software "bots" to beat up and rob characters in
    the online computer game Lineage II. The stolen
    virtual possessions were then exchanged for real
    cash.
  • The Chinese exchange student was arrested by
    police in Kagawa prefecture, southern Japan, the
    Mainichi Daily News reports. (Knight, 2005)

9
Money breeds crime
  • Ren Reynolds, a UK-based computer games
    consultant and an editor of the gaming research
    site Terra Nova, says the growing number of
    online game players will only increase the
    incentive for scammers. "There's nothing
    exceptional about the virtual world," he says.
    "Wherever there is that sort of money, there's
    always crime too."
  • Bruce Schneier, a renowned computer security
    expert, adds that the distinction between virtual
    and real crime is rapidly disappearing. He points
    to recent reports of crooks trying to hack into
    games or steal players account information to
    make cash.
  • "I regularly say that every form of theft and
    fraud in the real world will eventually be
    duplicated in cyberspace," Schneier wrote on his
    weblog. "Perhaps every method of stealing real
    money will eventually be used to steal imaginary
    money, too."

10
References
  • Knight, Will 8.18.05, NewScientist.com
    Computer characters mugged in virtual crime
    spree
  • http//www.newscientist.com/article.ns?iddn7865
  • Reuters, Eric 2.7.08, Reuters Second Life
    Virtual retailers decry Second Life crime wave
  • http//secondlife.reuters.com/stories/2008/02/07/v
    irtual-retailers-decry-second-life-crime-wave/
  • Sipress, Alan 6.2.07, Washington Post Does
    Virtual Reality Need a Sheriff?
  • http//www.washingtonpost.com/wp-dyn/content/artic
    le/2007/06/01/AR2007060102671.html
  • American Heritage Dictionary
  • http//dictionary.reference.com
  • Virtual Crime
  • http//en.wikipedia.org/wiki/Virtual_crime
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