Title: Effective Use of Color
1Effective Use of Color
- IS 485, Professor Matt Thatcher
2Agenda
- Administrivia
- Use of color in design
- Other human abilities
3Color as a Design Element
- We wish to seek means through which the careful
use of color can enhance human performance when
dealing with computer displays - The meaningless introduction of color to an
interface can reduce user performance to 1/3 of
what it was without color
4Physiology of the Eye
- Physical structure of the eye
- Limits of perception
- Guidelines for use of color
5Physiology of the Eye
- Lens is not color corrected
chromostereopsis, produces 3D effect
Lens
White Light
Retina (separated wavelengths)
6Lens
Focus on Red Light
Retina
Lens
Focus on Blue Light
Retina
7Implication of Chromostereopsis
- Spectrally extreme colors produce eye strain
(refocusing)
8Visible Spectrum
9Physiology of the Eye
- Composition of the eye (retina), wavelength
sensitivity
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10Physiology of the Eye
- Lens is not color corrected, Murch, 1984
- Adjacent, opposite colors produce eye strain,
Schneiderman, 1992 - Cone composition of the eye, Murch, 1984
Composition of the Eye
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11The Aging Process
- Lens tends to yellow and absorbs shorter
wavelengths - causing increased insensitivity to blue
- Fluids in the eye suffer from reduced
transparency - Perceive a lower level of brightness
- Implications
- dont rely on blue for text or small objects
- older users need brighter colors
12Color Deficiency(or Color Blindness)
- Trouble discriminating colors
- Percentage of population affected
- men 8 - 10
- women 0.5 - 1.5
- Shape and contours defined by color alone can
appear invisible - Most common color deficiency
- RG!
13Problem for Color Deficient Users
14Color Wheel
15Effective Color Combinations
- Opponent colors go well together
- complementary colors (RG or BY)
- Pick non-adjacent colors
16Poor Color Contrast
17Color Illusions
- Color adaptation
- colors appear less saturated after prolonged
exposure - McCullough effect
- shifts in color perception toward complementary
colors
18(No Transcript)
19Simultaneous Contrast
20Commonality/Difference of Color by Profession
- Machine industry white hot
- Chemical engineer redhot, bluecold
- Medical green, purple tumor
- red, yellow normal
- Control engineers green safe
- Financial redloss, blackgain, green
profitable - Health care green infected
- Map makers bluewater, greenforests,
yellowdeserts - Automobile industry greengo, yellowcaution,
redstop
21Difference of Color by Culture
Culture Red Yellow Green Blue European
danger caution,coward
safe,sour masculine Japanese anger,
danger grace,nobility youth
villany Chinese joy,festive
honor,royalty Arabic
happiness, prosperity strength
virtue,faith
22Poor Color Coding
23Experimental Results
24Difference in Color
- Source of colors
- Texture or finish of surface
- Ambient light sources
- Size, orientation of surface
- Other colors in field of vision
- Distance from object
25Color and Commercialism
- Software now evaluated based on its interface
- Competition and focus may not be functionality,
but usability
26Review of Color Guidelines
- Avoid the simultaneous display of spectrally
extreme colors - Avoid red and green in the periphery of a
large-scale display - lack of RG cones there -- yellows blues work in
periphery - Avoid pure blue for text, thin lines, and small
shapes - Opponent (or complementary) colors on the color
wheel go well together - Older operators need higher brightness levels to
perceive and distinguish colors - Ensure that color coding supports the user and
the task - Use color as a redundant clue
27The Best Advice
- Color can be very helpful, but
- Pay attention to
- how colors combine
- human perception
- people with color deficiency
- established color coding
- Best advice
- perform user, task, environment analysis
- conduct user tests
- use color sparingly
28Use Color Sparingly
compared to
29Human Abilities(Some More Interesting Stuff)
- Fitts Law
- moving hand is a series of microcorrections
- correction takes Tperception Tcognition
Tmotor 240 msec - time Tpos to move the hand (or mouse) to target
size S which is distance D away is given by - Tpos a b log2 (D/S 1)
- summary
- time to move the hand depends only on the
relative precision required
30Fitts Law Example
- Which will be faster on average?
- pie menu (bigger targets less distance)
31Simple Experiment
- Volunteer
- Start saying colors you see in list of words
- when slide comes up
- as fast as you can
- Say done when finished
- Everyone else time it
32- ZYP
- QLEKF
- SUWRG
- XCIDB
- WOPR
- ZYP
- QLEKF
- XCIDB
- SUWRG
- WOPR
- SUWRG
- ZYP
- XCIDB
- QLEKF
- WOPR
- QLEKF
- WOPR
- ZYP
- XCIDB
- SUWRG
33Simple Experiment
- Do it again
- Say done when finished
34- RED
- BLACK
- YELLOW
- BLUE
- RED
- GREEN
- YELLOW
- BLACK
- BLUE
- BLACK
- RED
- YELLOW
- GREEN
- BLUE
- GREEN
- BLUE
- RED
- YELLOW
- BLACK
- GREEN
35Memory
- Interference
- two strong cues in working memory
- link to different chunks in long term memory
- Why learn about memory?
- know whats behind many HCI techniques
- helps you understand what users will get
- aging population of users
36Next Class
- Web Design Patterns (Homepage)