Gambling prevention - PowerPoint PPT Presentation

1 / 22
About This Presentation
Title:

Gambling prevention

Description:

No difference in rates of erroneous perceptions during play (70% vs 61 ... Education about problem gambling & erroneous cognitions contributing to gambling ... – PowerPoint PPT presentation

Number of Views:39
Avg rating:3.0/5.0
Slides: 23
Provided by: jeuexc
Category:

less

Transcript and Presenter's Notes

Title: Gambling prevention


1
Gambling prevention research From legislation
to action
Dorigny-Lausanne1 2 march 2005
  • The provision of player information Its
    effectiveness impact on excessive gambling

Professor Alex Blaszczynski PhD The University of
Sydney Gambling Research Unit
2
Acknowledgments
  • Collaborators
  • Professor Robert Ladouceur, Laval University,
    Quebec
  • Dr. Lia Nower, University of Missouri, St. Louis,
    Missouri
  • Australian Gaming Council

3
Questions
  • What is responsible gambling?
  • Industry versus Personal responsibility?
  • What is informed choice?
  • What player information is required?
  • Evidence for effectiveness?

4
What is responsible gambling what does it hope
to achieve?
  • Provision of a safe gambling product
  • No exploitation
  • No misleading claims
  • Does not promote or induce excess
  • Does not fosters loss of controlor dependence
  • Objective
  • Reduce incidence of problem gambling

5
  • Objective of player information
  • Primary prevention to prevent entry into problem
    gambling/or change attitudes
  • Tertiary prevention regain control reduce
    problem gambling

6
Health lifestyle choices
7
What are the relative responsibilities of
individuals industry in preventing problem
gambling?
  • Individuals retain responsibility over personal
    choices decisions
  • Industry must provide sufficient information for
    informed choices to be made

8
Cognitive models of problem gambling
  • People gamble because of the belief in the
    possibility of winning
  • Misunderstanding crucial elements (probabilities)
    of games of chance leads to
  • An overestimate of the chance of winning
  • Belief that personal skills can influence outcome
  • Erroneous beliefs regarding independent events
    randomness

9
What is informed choice?
  • Capacity to choose between options given all
    relevant information to determine implications
    consequences of choice made

10
What are requirements for informed choice?
  • Competence
  • Disclosure/understanding
  • Relevant
  • Accurate
  • Accessible
  • Full
  • Timely
  • Voluntary

11
What specific player information is required to
allow informed choice
  • Categories of information
  • Warning gambling may lead to addiction/harm
  • Counselling services
  • Operation, characteristics configuration of
    games
  • Attitude shift recreation versus income
  • Tracking time money spent

12
(No Transcript)
13
Is there any evidence player information
influences behaviour?

14
Empirical data
  • Hing (2004)
  • Survey to determine awareness, perceived adequacy
    effectiveness of responsible gaming initiatives
  • 86 aware of responsible gaming policy
  • 67 aware of signs related to chance of winning
  • 20 reported impact on behaviour

15
  • Similar findings reported by
  • Steenbergh, Whelan, Meyers, May Floyd (2004)
  • Focal Research Nova Scotia (2004)
  • Interaction between information motivation to
    change influences attention to, absorption of,
    player information

16
Does knowledge of statistics probabilities
influence erroneous beliefs?
  • Behnsain Ladouceur (2004)
  • Compared students attending statistics
    non-statistics courses
  • Statistics group more knowledgeable
  • No difference in rates of erroneous perceptions
    during play (70 vs 61)
  • Implications cognitions shift during play
    irrespective of player information

17
Should information be provided at school?
  • Two studies evaluated school programs
  • Gaboury Ladouceur (1993)
  • Improved learning about gambling coping skills
  • Failure to translate knowledge into changes in
    behaviour or attitudes

18
Should information be provided at school?
  • Williams, Connolly, Wood et al., (2004)
  • Statistics vs non-statistics university students
  • Information did not lead to differences between
    groups or across time in respect to
  • Attitudes
  • Time or money gambled
  • Canadian Problem Gambling Index scores

19
Should information be provided at school?
  • Williams, Connolly, Wood et al., (2004)
  • Educational program to Grades 10 11
  • Improved knowledge, awareness resistance to
    gambling fallacies
  • Reduction in time money spent gambling

20
Summary
  • Simple provision of information odds is
    insufficient to effect change
  • Development of negative attitudes toward gambling
    is best predictor of decreased gambling behaviour
  • Education about problem gambling erroneous
    cognitions contributing to gambling fallacies is
    the mechanism through which attitude change is
    achieved

21
Balance between marketing player information
  • Gaming machines are recreational devices on which
    you spend money
  • It is possible to win in the short-term
  • In the long term, in all but the most unusual
    cases extraordinary circumstances, this outcome
    is virtually impossible

22
Gambling prevention research From legislation
to action
Dorigny-Lausanne1 2 march 2005
  • The provision of player information Its
    effectiveness impact on excessive gambling

Professor Alex Blaszczynski PhD The University of
Sydney Gambling Research Unit
Write a Comment
User Comments (0)
About PowerShow.com