Title: Gambling prevention
1Gambling prevention research From legislation
to action
Dorigny-Lausanne1 2 march 2005
- The provision of player information Its
effectiveness impact on excessive gambling
Professor Alex Blaszczynski PhD The University of
Sydney Gambling Research Unit
2Acknowledgments
- Collaborators
- Professor Robert Ladouceur, Laval University,
Quebec - Dr. Lia Nower, University of Missouri, St. Louis,
Missouri - Australian Gaming Council
3Questions
- What is responsible gambling?
- Industry versus Personal responsibility?
- What is informed choice?
- What player information is required?
- Evidence for effectiveness?
4What is responsible gambling what does it hope
to achieve?
- Provision of a safe gambling product
- No exploitation
- No misleading claims
- Does not promote or induce excess
- Does not fosters loss of controlor dependence
- Objective
- Reduce incidence of problem gambling
5- Objective of player information
- Primary prevention to prevent entry into problem
gambling/or change attitudes - Tertiary prevention regain control reduce
problem gambling
6Health lifestyle choices
7What are the relative responsibilities of
individuals industry in preventing problem
gambling?
- Individuals retain responsibility over personal
choices decisions - Industry must provide sufficient information for
informed choices to be made
8Cognitive models of problem gambling
- People gamble because of the belief in the
possibility of winning - Misunderstanding crucial elements (probabilities)
of games of chance leads to - An overestimate of the chance of winning
- Belief that personal skills can influence outcome
- Erroneous beliefs regarding independent events
randomness
9What is informed choice?
- Capacity to choose between options given all
relevant information to determine implications
consequences of choice made
10What are requirements for informed choice?
- Competence
- Disclosure/understanding
- Relevant
- Accurate
- Accessible
- Full
- Timely
- Voluntary
11What specific player information is required to
allow informed choice
- Categories of information
- Warning gambling may lead to addiction/harm
- Counselling services
- Operation, characteristics configuration of
games - Attitude shift recreation versus income
- Tracking time money spent
12(No Transcript)
13Is there any evidence player information
influences behaviour?
14Empirical data
- Hing (2004)
- Survey to determine awareness, perceived adequacy
effectiveness of responsible gaming initiatives - 86 aware of responsible gaming policy
- 67 aware of signs related to chance of winning
- 20 reported impact on behaviour
15- Similar findings reported by
- Steenbergh, Whelan, Meyers, May Floyd (2004)
- Focal Research Nova Scotia (2004)
- Interaction between information motivation to
change influences attention to, absorption of,
player information
16Does knowledge of statistics probabilities
influence erroneous beliefs?
- Behnsain Ladouceur (2004)
- Compared students attending statistics
non-statistics courses - Statistics group more knowledgeable
- No difference in rates of erroneous perceptions
during play (70 vs 61) - Implications cognitions shift during play
irrespective of player information
17Should information be provided at school?
- Two studies evaluated school programs
- Gaboury Ladouceur (1993)
- Improved learning about gambling coping skills
- Failure to translate knowledge into changes in
behaviour or attitudes
18Should information be provided at school?
- Williams, Connolly, Wood et al., (2004)
- Statistics vs non-statistics university students
- Information did not lead to differences between
groups or across time in respect to - Attitudes
- Time or money gambled
- Canadian Problem Gambling Index scores
19Should information be provided at school?
- Williams, Connolly, Wood et al., (2004)
- Educational program to Grades 10 11
- Improved knowledge, awareness resistance to
gambling fallacies - Reduction in time money spent gambling
20Summary
- Simple provision of information odds is
insufficient to effect change - Development of negative attitudes toward gambling
is best predictor of decreased gambling behaviour - Education about problem gambling erroneous
cognitions contributing to gambling fallacies is
the mechanism through which attitude change is
achieved
21Balance between marketing player information
- Gaming machines are recreational devices on which
you spend money - It is possible to win in the short-term
- In the long term, in all but the most unusual
cases extraordinary circumstances, this outcome
is virtually impossible
22Gambling prevention research From legislation
to action
Dorigny-Lausanne1 2 march 2005
- The provision of player information Its
effectiveness impact on excessive gambling
Professor Alex Blaszczynski PhD The University of
Sydney Gambling Research Unit